7 Commits
Author SHA1 Message Date
richard db5570a1ee Add validated repository patch transport 2026-10-17 18:07:25 -04:00
richard 38887997fb Add validated repository patch transport 2026-10-17 18:06:55 -04:00
richard 9af188f7e1 Remove temporary host permission probe 2026-10-17 16:00:39 -04:00
richard 6eda894689 Add temporary Azeroth host permission probe 2026-10-17 15:53:50 -04:00
richard ec2bfda198 Add secure AzerothAI host operations 2026-10-17 15:08:48 -04:00
Codex 1f9ad52d07 Allow telemetry cadence jitter in sampled bot hours
Core tests / core (push) Successful in 31s
2026-09-25 13:30:52 +08:00
Codex 502cb1e4fd Ground bot intentions in live game knowledge and verify outcomes
Core tests / core (push) Successful in 28s
2026-09-25 13:28:03 +08:00
20 changed files with 376 additions and 25 deletions
+45
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@@ -0,0 +1,45 @@
name: AzerothAI Host Operations
on:
workflow_dispatch:
inputs:
operation:
description: Approved AzerothAI operation
required: true
default: status
jobs:
azeroth:
runs-on: azerothai-host
timeout-minutes: 60
env:
AZEROTH_OPERATION: ${{ inputs.operation }}
AZEROTH_ACTOR: ${{ gitea.actor }}
AZEROTH_REPOSITORY: ${{ gitea.repository }}
steps:
- name: Verify authorized request
shell: bash
run: |
set -euo pipefail
if [ "$AZEROTH_REPOSITORY" != "richard/AzerothAI" ]; then
echo "Rejected repository: $AZEROTH_REPOSITORY"
exit 1
fi
if [ "$AZEROTH_ACTOR" != "richard" ]; then
echo "Rejected actor: $AZEROTH_ACTOR"
exit 1
fi
- name: Execute approved operation
shell: bash
run: |
set -euo pipefail
sudo -n /usr/local/bin/azerothai-ops "$AZEROTH_OPERATION"
@@ -0,0 +1,71 @@
---BEGIN WORKFLOW---
ame: AzerothAI Validated Patch
on:
workflow_dispatch:
inputs:
patch_file:
description: Patch file under ops/patches/
required: true
jobs:
patch:
runs-on: azerothai-host
timeout-minutes: 10
env:
PATCH_FILE: ${{ inputs.patch_file }}
AZEROTH_ACTOR: ${{ gitea.actor }}
AZEROTH_REPOSITORY: ${{ gitea.repository }}
steps:
- name: Verify authorized request
shell: bash
run: |
set -euo pipefail
[ "$AZEROTH_ACTOR" = "richard" ] || {
echo "Unauthorized actor: $AZEROTH_ACTOR"
exit 1
}
[ "$AZEROTH_REPOSITORY" = "richard/AzerothAI" ] || {
echo "Wrong repository: $AZEROTH_REPOSITORY"
exit 1
}
base="${PATCH_FILE#ops/patches/}"
[ "$base" != "$PATCH_FILE" ] || {
echo "Patch must be under ops/patches/"
exit 1
}
[[ "$base" != */* ]] || {
echo "Nested patch paths are not allowed"
exit 1
}
[[ "$base" =~ ^[A-Za-z0-9][A-Za-z0-9._-]*\.patch$ ]] || {
echo "Invalid patch filename"
exit 1
}
- name: Check out patch source
uses: actions/checkout@v4
- name: Apply validated patch
shell: bash
run: |
set -euo pipefail
[ -f "$PATCH_FILE" ] || {
echo "Patch file not found: $PATCH_FILE"
exit 1
}
sha="$(sha256sum "$PATCH_FILE" | awk '{print $1}')"
payload="$(base64 -w0 "$PATCH_FILE")"
sudo -n /usr/local/bin/azerothai-ops "apply-patch:${sha}:${payload}"
---END WORKFLOW---
+33
View File
@@ -142,6 +142,37 @@ local function nearby_bot_names(player)
return table.concat(names,",")
end
-- Read only server knowledge; cache static quest text and bound prompt size.
local questKnowledge={}
local function decision_knowledge(player,p)
p.xp=player:GetXP()
local quests={}
for _,id in ipairs(p.quests) do
if #quests>=8 then break end
local q=questKnowledge[id]
if not q then
local row=WorldDBQuery('SELECT LogTitle,QuestLevel FROM quest_template WHERE ID='..id)
q=row and {title=string.sub(row:GetString(0) or '',1,100),level=row:GetInt32(1)} or {title='Quest '..id,level=0}
questKnowledge[id]=q
end
local ok,status=pcall(function() return player:GetQuestStatus(id) end)
local label=ok and (status==1 and 'ready to turn in' or status==3 and 'in progress' or status==5 and 'failed' or 'status '..tostring(status)) or 'status unavailable'
quests[#quests+1]=id..': '..q.title..' (level '..q.level..', '..label..')'
end
p.questBrief=table.concat(quests,'; ')
local threats={}
for _,enemy in pairs(player:GetUnfriendlyUnitsInRange(35) or {}) do
if not enemy:IsDead() then threats[#threats+1]=enemy end
end
table.sort(threats,function(a,b)return player:GetDistance(a)<player:GetDistance(b) end)
local descriptions={}
for i=1,math.min(4,#threats) do
local e=threats[i];local c=e:ToCreature()
descriptions[#descriptions+1]=string.sub(e:GetName(),1,70)..' level '..e:GetLevel()..' at '..math.floor(player:GetDistance(e))..' yards'..(c and c:GetRank()>0 and ' (non-normal rank)' or '')
end
p.threatBrief=table.concat(descriptions,'; ')
end
local function world_payload(player)
local p=player_payload(player)
local ai=player:IsPlayerbot() and player:GetBotAI() or nil
@@ -162,6 +193,8 @@ local function world_payload(player)
if AzerothAIExperienceSnapshot then for k,v in pairs(AzerothAIExperienceSnapshot(player)) do p[k]=v end end
if AzerothAITrainingSnapshot then for k,v in pairs(AzerothAITrainingSnapshot(player)) do p[k]=v end end
if AzerothAIReadinessSnapshot then for k,v in pairs(AzerothAIReadinessSnapshot(player)) do p[k]=v end end
local ok,err=pcall(decision_knowledge,player,p)
if not ok then p.questBrief=nil;p.threatBrief=nil end
p.nearbyBots=nearby_bot_names(player)
return p
end
+10 -2
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@@ -6,10 +6,12 @@ import type {RuntimeConfig} from '@/core/types';
import {observeInsights,activityReason,reportWindow,summarize,DAY,type Cursor,type Evidence} from '@/core/realm-insights';
const recovery=z.object({id:z.number().int().positive(),guid:z.number().int().positive(),name:z.string().max(64),at:z.number().finite(),detail:z.string().max(255),status:z.enum(['pending','resumed','no_progress','unverified']).optional(),checkedAt:z.number().nonnegative().optional(),result:z.string().max(255).optional()});
const count=z.number().int().nonnegative();
const outcome=z.object({guid:count,name:z.string().max(64),quests:count,abandoned:count,lootEvents:count,lootItems:count,partyKills:count,rewarded:count,lootedCopper:count.default(0)});
const outcome=z.object({guid:count,name:z.string().max(64),quests:count,abandoned:count,lootEvents:count,lootItems:count,partyKills:count,rewarded:count,lootedCopper:count.default(0),nativeDeaths:count.optional()});
const measurement=z.number().finite().nonnegative();
const performance=z.object({at:measurement,enabled:z.boolean(),ticks:measurement,averageTickMs:measurement,rows:z.array(z.object({category:z.string().max(40),name:z.string().max(160),calls:measurement,totalMs:measurement,averageMs:measurement,maxMs:measurement,perTickMs:measurement})).max(20)});
async function ensure(){await env.DB!.batch([
env.DB!.prepare('CREATE TABLE IF NOT EXISTS insights_evaluation (id INTEGER PRIMARY KEY,started_at INTEGER)'),
env.DB!.prepare('INSERT OR IGNORE INTO insights_evaluation VALUES (1,?)').bind(Math.floor(Date.now()/1000)),
env.DB!.prepare('CREATE TABLE IF NOT EXISTS insights_native (id INTEGER PRIMARY KEY,payload TEXT)'),
env.DB!.prepare('CREATE TABLE IF NOT EXISTS insights_performance (at INTEGER PRIMARY KEY,payload TEXT)'),
env.DB!.prepare('CREATE TABLE IF NOT EXISTS insights_cursor (id INTEGER PRIMARY KEY,payload TEXT)'),
@@ -38,8 +40,14 @@ export async function GET(){
const totals:Record<string,number>={};for(const e of aggregates.results)totals[e.kind]=(totals[e.kind]??0)+e.amount;
const byBot=s.bots.filter(b=>b.autonomy?.managed&&b.status==='online').map(b=>({name:b.name,zone:b.zone,grouped:!!b.world?.groupId&&now-b.world.at<120,groupBots:(b.world?.groupNames??[]).filter(n=>s.bots.some(o=>o.name===n&&o.autonomy?.managed)),totals:Object.fromEntries([...counterKeys,'groupedSeconds','nearPartySeconds','sharedQuests'].map(k=>[k,aggregates.results.filter(e=>e.name===b.name&&e.kind===k).reduce((sum,e)=>sum+e.amount,0)]))}));
const publicRecoveries=attempts.map((r:Recovery)=>({name:r.name,at:r.at,detail:r.detail,status:r.status??'unverified',checkedAt:r.checkedAt??null,result:r.result??'No verification recorded'}));
const evaluationRow=await env.DB!.prepare('SELECT started_at FROM insights_evaluation WHERE id=1').first<{started_at:number}>();
const evaluationStart=Math.max(now-DAY,evaluationRow?.started_at??now);
const evaluationRows=await env.DB!.prepare("SELECT json_extract(payload,'$.kind') AS kind,SUM(json_extract(payload,'$.amount')) AS amount FROM insights_evidence WHERE at>=? GROUP BY kind").bind(evaluationStart).all<{kind:string;amount:number}>();
const evaluationTotals=Object.fromEntries(evaluationRows.results.map(r=>[r.kind,r.amount]));
const hours=(evaluationTotals.onlineSeconds??0)/3600;
const evaluation={since:evaluationStart,onlineBotHours:hours,activeBotHours:(evaluationTotals.activeSeconds??0)/3600,deaths:evaluationTotals.nativeDeaths??0,deathsPerBotHour:hours?(evaluationTotals.nativeDeaths??0)/hours:null,questTurnIns:evaluationTotals.rewarded??0,questTurnInsPerBotHour:hours?(evaluationTotals.rewarded??0)/hours:null,intentsObserved:evaluationTotals.intentObserved??0,intentsUnverified:evaluationTotals.intentUnverified??0,intentsInterrupted:evaluationTotals.intentInterrupted??0,nearbyPartyHours:(evaluationTotals.nearPartySeconds??0)/3600};
const attention=attentionItems(s,now,cursor?.at??null,native?.at??null,perf,attempts,health);
return Response.json({attention,outcomes:{at:native?.at??null,startedAt:native?.startedAt??null,windowStart:Math.max(now-DAY,native?.startedAt??now),totals,bots:byBot,recent:recent.slice(0,60)},recoveryResults:publicRecoveries,performance:{latest:perf,history:perfHistory.map(p=>({at:p.at,averageTickMs:p.averageTickMs,ticks:p.ticks})).reverse()},collectedAt:cursor?.at??null,startedAt:cursor?.startedAt??null,nextReportAt:reportWindow(now)+DAY,current:await report(reportWindow(now),now+1,cursor?.startedAt??now),reports:history.results.map(r=>JSON.parse(r.payload)),activity:s.bots.filter(b=>b.autonomy?.managed&&b.status==='online').map(b=>({name:b.name,zone:b.zone,action:b.lastDecision?.action??'unknown',observedAt:b.world?.at??null,stationarySince:b.world?.stationarySince??null,lastProgressAt:cursor?.bots[b.id]?.lastProgressAt??null,...activityReason(b,now),recoveries:attempts.filter(r=>r.guid===b.autonomy?.characterGuid).slice(0,3).map(({at,detail})=>({at,detail}))}))},{headers:{'Cache-Control':'no-store'}});
return Response.json({evaluation,attention,outcomes:{at:native?.at??null,startedAt:native?.startedAt??null,windowStart:Math.max(now-DAY,native?.startedAt??now),totals,bots:byBot,recent:recent.slice(0,60)},recoveryResults:publicRecoveries,performance:{latest:perf,history:perfHistory.map(p=>({at:p.at,averageTickMs:p.averageTickMs,ticks:p.ticks})).reverse()},collectedAt:cursor?.at??null,startedAt:cursor?.startedAt??null,nextReportAt:reportWindow(now)+DAY,current:await report(reportWindow(now),now+1,cursor?.startedAt??now),reports:history.results.map(r=>JSON.parse(r.payload)),activity:s.bots.filter(b=>b.autonomy?.managed&&b.status==='online').map(b=>({name:b.name,zone:b.zone,action:b.lastDecision?.action??'unknown',observedAt:b.world?.at??null,stationarySince:b.world?.stationarySince??null,lastProgressAt:cursor?.bots[b.id]?.lastProgressAt??null,...activityReason(b,now),intentResults:(b.autonomy?.intentChecks??[]).slice(-3).map(({action,status,detail,startedAt,checkedAt})=>({action,status,detail,startedAt,checkedAt})),recoveries:attempts.filter(r=>r.guid===b.autonomy?.characterGuid).slice(0,3).map(({at,detail})=>({at,detail}))}))},{headers:{'Cache-Control':'no-store'}});
}
export async function POST(request:Request){
const token=(env as unknown as RuntimeConfig).AUTONOMY_TOKEN;if(!token||request.headers.get('authorization')!==`Bearer ${token}`)return Response.json({error:'Unauthorized'},{status:401});
+5 -4
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@@ -3,10 +3,10 @@ import {useEffect,useState} from 'react';
import {Input} from '@/components/ui/input';
import type {summarize} from '@/core/realm-insights';
type Report=ReturnType<typeof summarize>;
type Activity={name:string;zone:string;action:string;label:string;detail:string;observedAt:number|null;lastProgressAt:number|null;recoveries:{at:number;detail:string}[]};
type Insights={collectedAt:number|null;startedAt:number|null;nextReportAt:number;current:Report;reports:Report[];activity:Activity[]};
type Activity={name:string;zone:string;action:string;label:string;detail:string;observedAt:number|null;lastProgressAt:number|null;intentResults?:{action:string;status:string;detail:string}[];recoveries:{at:number;detail:string}[]};
type Insights={evaluation?:{since:number;onlineBotHours:number;activeBotHours:number;deaths:number;deathsPerBotHour:number|null;questTurnInsPerBotHour:number|null;intentsObserved:number;intentsUnverified:number;intentsInterrupted:number;nearbyPartyHours:number};collectedAt:number|null;startedAt:number|null;nextReportAt:number;current:Report;reports:Report[];activity:Activity[]};
const stamp=(at:number|null)=>at?new Date(at*1000).toLocaleString():'Not yet observed';
const metrics:Record<string,string>={levels:'Levels gained',deaths:'Verified deaths',arrivals:'First arrivals',conversations:'Bot exchanges',bonds:'New positive bonds',parties:'Party invitations',recruits:'Guild admissions',guild:'Guild goal progress',recoveries:'Recovery attempts'};
const metrics:Record<string,string>={levels:'Levels gained',deaths:'Permanent deaths',nativeDeaths:'Native deaths (all modes)',arrivals:'First arrivals',conversations:'Bot exchanges',bonds:'New positive bonds',parties:'Party invitations',recruits:'Guild admissions',guild:'Guild goal progress',recoveries:'Recovery attempts'};
export function RealmInsights({mode,initialQuery=''}:{mode:string;initialQuery?:string}){
const [data,setData]=useState<Insights|null>(null),[error,setError]=useState(''),[selected,setSelected]=useState('current'),[query,setQuery]=useState(initialQuery),[attention,setAttention]=useState(false);
useEffect(()=>{let stopped=false;const poll=async()=>{try{const r=await fetch('/api/realm-insights');if(!r.ok)throw new Error('Insights temporarily unavailable');const d=await r.json() as Insights;if(!stopped){setData(d);setError('');}}catch(e){if(!stopped)setError(e instanceof Error?e.message:'Unable to load insights');}};void poll();const timer=setInterval(poll,15000);return()=>{stopped=true;clearInterval(timer);};},[]);
@@ -14,10 +14,11 @@ export function RealmInsights({mode,initialQuery=''}:{mode:string;initialQuery?:
const report=selected==='current'?data.current:data.reports.find(r=>String(r.start)===selected)??data.current;
const rows=data.activity.filter(b=>`${b.name} ${b.zone} ${b.label}`.toLowerCase().includes(query.toLowerCase())&&(!attention||['Possible stall','Telemetry delayed'].includes(b.label)));
return <><p className="fineprint">Last collection: {stamp(data.collectedAt)} · Refreshes every 15 seconds.</p>{error&&<p role="alert" className="notice">{error}; showing the last available observations.</p>}{(!data.collectedAt||Date.now()/1000-data.collectedAt>180)&&<p role="status" className="notice">Collection is pending or delayed. Report totals may be incomplete.</p>}
{data.evaluation&&<section className="panel" style={{marginBottom:20}}><div className="panel-head"><h2>Gameplay evaluation</h2></div><div className="panel-body"><p>Since {stamp(data.evaluation.since)} · {data.evaluation.onlineBotHours.toFixed(1)} observed bot-hours · {data.evaluation.activeBotHours.toFixed(1)} active bot-hours</p><p>{data.evaluation.deaths} native deaths · {data.evaluation.deathsPerBotHour?.toFixed(2)??'—'} deaths / bot-hour · {data.evaluation.questTurnInsPerBotHour?.toFixed(2)??'—'} quest turn-ins / bot-hour</p><p>{data.evaluation.intentsObserved} intentions with observed results · {data.evaluation.intentsUnverified} without verified results · {data.evaluation.intentsInterrupted} interrupted</p><p className="fineprint">Fresh consecutive samples only; collection gaps are excluded. Activity includes movement, combat and casting. Results after an intention show correlation, not proof that the model caused them. Party proximity: {data.evaluation.nearbyPartyHours.toFixed(1)} bot-hours.</p></div></section>}
{mode==='Nightly Report'?<>
<section className="panel"><div className="panel-body"><label className="field">Report period<select value={selected} onChange={e=>setSelected(e.target.value)}><option value="current">Today · in progress</option>{data.reports.map(r=><option key={r.start} value={r.start}>{stamp(r.start)} — {stamp(r.end)}</option>)}</select></label><p>{stamp(report.start)} — {selected==='current'?'now':stamp(report.end)}</p><p className="fineprint">Reports close daily at 06:00 UTC. Next close: {stamp(data.nextReportAt)}. Reports are kept for 30 days.</p><p className="fineprint">{report.partial?'Partial period · ':''}Observations since {stamp(report.observedSince)} · {report.samples} minute samples. Gaps can miss activity; these are observed changes, not a complete game log.</p></div></section>
<div className="stats" style={{marginTop:20}}>{Object.entries(metrics).map(([key,label])=><div className="panel stat" key={key}><div className="stat-label">{label}</div><div className="stat-value">{report.totals[key]??0}</div></div>)}</div>
<section className="panel"><div className="panel-head"><h2>Realm highlights</h2></div><div className="panel-body">{report.highlights.length?report.highlights.map(e=><div className="memory" key={e.id}><strong>{e.name}</strong><p>{e.detail}</p><small>{stamp(e.at)}</small></div>):<p className="empty-note">No changes recorded in this period yet.</p>}<p className="fineprint">Exchanges count confirmed bot replies, excluding synthetic openers and private player messages. Positive bonds need not be mutual friendships. Arrivals mean first observed online, not necessarily newly created. Recovery attempts do not prove recovery succeeded.</p></div></section>
</>:<><section className="panel"><div className="panel-body"><Input aria-label="Search bot activity" placeholder="Search by name, zone, or activity" value={query} onChange={e=>setQuery(e.target.value)}/><label style={{display:'flex',gap:8,marginTop:16}}><input type="checkbox" checked={attention} onChange={e=>setAttention(e.target.checked)}/>Show possible stalls and delayed observations</label><p className="fineprint">{rows.length} of {data.activity.length} online residents. Progress means observed movement, level gain, or health change. Intentions describe plans, not completed game actions.</p></div></section><div style={{display:'grid',gridTemplateColumns:'repeat(auto-fit,minmax(min(100%,320px),1fr))',gap:16,marginTop:20}}>{rows.map(b=><section className="panel" key={b.name}><div className="panel-head"><h2>{b.name}</h2><span className="tag">{b.label}</span></div><div className="panel-body"><p>{b.zone} · Intent: {b.action}</p><p style={{marginTop:12}}>{b.detail}</p><p className="fineprint">Game observation: {stamp(b.observedAt)}<br/>Last observed progress: {stamp(b.lastProgressAt)}</p><details><summary>Recent recovery attempts ({b.recoveries.length})</summary>{b.recoveries.length?b.recoveries.map((r,i)=><p className="fineprint" key={i}>{stamp(r.at)} · {r.detail}</p>):<p className="fineprint">No retained attempts. Recovery requires ten minutes without native progress, safe conditions, and an expired 30-minute cooldown.</p>}</details></div></section>)}</div>{!rows.length&&<p className="empty-note">No residents match this filter.</p>}</>}
</>:<><section className="panel"><div className="panel-body"><Input aria-label="Search bot activity" placeholder="Search by name, zone, or activity" value={query} onChange={e=>setQuery(e.target.value)}/><label style={{display:'flex',gap:8,marginTop:16}}><input type="checkbox" checked={attention} onChange={e=>setAttention(e.target.checked)}/>Show possible stalls and delayed observations</label><p className="fineprint">{rows.length} of {data.activity.length} online residents. Progress means observed movement, level gain, or health change. Intentions describe plans, not completed game actions.</p></div></section><div style={{display:'grid',gridTemplateColumns:'repeat(auto-fit,minmax(min(100%,320px),1fr))',gap:16,marginTop:20}}>{rows.map(b=><section className="panel" key={b.name}><div className="panel-head"><h2>{b.name}</h2><span className="tag">{b.label}</span></div><div className="panel-body"><p>{b.zone} · Intent: {b.action}</p><p style={{marginTop:12}}>{b.detail}</p><p className="fineprint">Game observation: {stamp(b.observedAt)}<br/>Last observed progress: {stamp(b.lastProgressAt)}</p>{b.intentResults?.map((r,i)=><p className="fineprint" key={'intent'+i}><strong>{r.action} · {r.status}</strong><br/>{r.detail}</p>)}<details><summary>Recent recovery attempts ({b.recoveries.length})</summary>{b.recoveries.length?b.recoveries.map((r,i)=><p className="fineprint" key={i}>{stamp(r.at)} · {r.detail}</p>):<p className="fineprint">No retained attempts. Recovery requires ten minutes without native progress, safe conditions, and an expired 30-minute cooldown.</p>}</details></div></section>)}</div>{!rows.length&&<p className="empty-note">No residents match this filter.</p>}</>}
</>;
}
+30 -6
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@@ -1,3 +1,5 @@
import {startIntentCheck} from './intent-evidence';
import {intentCompanions,partyIntentBusy,recordPartyIntent,compileCommunityAction} from './community';
import {DeterministicProvider,providerForBot} from './llm';
import {luaString} from './ale';
import {queueAleCommand,recentAleEvents} from './ale-store';
@@ -26,7 +28,7 @@ function latestObservationFor(bot:Bot,events:Awaited<ReturnType<typeof recentAle
});
}
function observationFrom(bot:Bot,event:Awaited<ReturnType<typeof recentAleEvents>>[number],events:Awaited<ReturnType<typeof recentAleEvents>>,hardcore=true):Observation{
export function observationFrom(bot:Bot,event:Awaited<ReturnType<typeof recentAleEvents>>[number],events:Awaited<ReturnType<typeof recentAleEvents>>,hardcore=true):Observation{
const p=payloadObject(event.payload);
const zone=typeof p.zoneName==='string'&&p.zoneName.trim()?p.zoneName.trim().slice(0,120):bot.zone;
const level=typeof p.level==='number'&&Number.isInteger(p.level)&&p.level>0&&p.level<=100?p.level:bot.level;
@@ -38,11 +40,23 @@ function observationFrom(bot:Bot,event:Awaited<ReturnType<typeof recentAleEvents
zone,
level,
alive:bot.status!=='dead',
availableActions:[...bot.personality.activities],
summary:`Realm death rules: ${hardcore?'permanent death':'normal resurrection; recover and resume progression after death'}. Authoritative live Playerbot observation in ${zone} at level ${level}. Recent server events: ${recent.join(', ')||'snapshot'}.`
availableActions:availableIntentActions(bot),
summary:`Realm death rules: ${hardcore?'permanent death':'normal resurrection; recover and resume progression after death'}. Authoritative live Playerbot observation in ${zone} at level ${level}. Recent server events: ${recent.join(', ')||'snapshot'}. ${decisionContext(bot)}`
};
}
export function availableIntentActions(bot:Bot){
const actions=[...bot.personality.activities],w=bot.world;
if(w&&Date.now()/1000-w.at>=0&&Date.now()/1000-w.at<90&&(w.healthPct??0)>=95&&(w.manaPct===undefined||w.manaPct>=65)&&actions.some(a=>a!=='rest'))return actions.filter(a=>a!=='rest');
return actions;
}
export function decisionContext(bot:Bot){
const w=bot.world;if(!w||Date.now()/1000-w.at>90)return 'Live condition details unavailable; do not invent them.';
const ready=w.readinessAt&&Date.now()/1000-w.readinessAt<180;
const last=bot.autonomy?.intentChecks?.filter(c=>c.status!=='pending').slice(-2).map(c=>`${c.action}: ${c.status}; ${c.detail}`).join(' | ');
return JSON.stringify({health:w.healthPct,mana:w.manaPct,dead:w.isDead||w.isGhost,inCombat:w.inCombat,nearbyThreats:w.threatBrief??'unknown',activeQuestLog:w.questBrief??'unknown',supplies:ready?{food:w.foodCount,drinks:w.drinkCount,durability:w.minDurabilityPct,brokenItems:w.brokenItems}:null,party:w.groupNames,nearby:w.nearby,recentOutcomes:last||'No outcome verified yet',capabilities:'quest/explore request native progression; trade requests native supplies/repair; socialize can invite an eligible nearby companion. Never claim an action completed until observed.'});
}
function strategy(ai:string,change:string){
return `${ai}:ChangeStrategy(${luaString(change)},1)`;
}
@@ -55,6 +69,7 @@ export function compileLivePlayerbotIntent(botName:string,decision:Decision){
`if not ${p}:IsPlayerbot() then error("Managed character is not controlled by PlayerbotAI") end`,
`local ${ai}=${p}:GetBotAI()`,
`if not ${ai} then error("PlayerbotAI unavailable") end`,
`if ${p}:IsDead() then return "Native resurrection takes priority" end`,
`if ${ai}:HasGameClientMaster() then return "Human control preserved" end`,
`if ${p}:HasUnitState(0x00000100) then return "Native taxi flight takes priority" end`,
`if AzerothAISurvivalOverride and AzerothAISurvivalOverride(${p}) then return "Native survival action takes priority" end`,
@@ -82,7 +97,7 @@ export function compileLivePlayerbotIntent(botName:string,decision:Decision){
case 'trade':
clearStay();
body.push(strategy(ai,'+rpg'));
body.push(`${ai}:DoSpecificAction("rpg sell",true,"")`);
body.push(`${ai}:DoSpecificAction("rpg sell",true,"");${ai}:DoSpecificAction("rpg buy",true,"");${ai}:DoSpecificAction("repair",true,"")`);
body.push(`${ai}:DoNextAction(false)`);
break;
case 'rest':
@@ -112,7 +127,7 @@ export async function runLiveAutonomyTick(
const events=await recentAleEvents(db,400);
const candidates=s.bots
.filter(b=>b.status!=='dead'&&b.status!=='retired'&&b.autonomy?.managed===true)
.filter(b=>b.status==='online'&&b.autonomy?.managed===true&&!b.world?.isDead&&!b.world?.isGhost&&!b.world?.humanControlled&&!b.world?.taxi)
.map(bot=>({bot,obs:latestObservationFor(bot,events)}))
.filter((x):x is {bot:Bot;obs:NonNullable<typeof x.obs>}=>!!x.obs)
.filter(x=>now-Date.parse(x.obs.at)<=OBSERVATION_MAX_AGE_MS)
@@ -147,6 +162,8 @@ export async function runLiveAutonomyTick(
const observation=observationFrom(bot,pick.obs,events,s.settings.hardcore.enabled);
const guild=s.community?.guilds.find(g=>g.id===bot.world?.guildId);
if(guild)observation.summary+=` Your guild ${guild.name} works toward ${guild.goal}; confirmed progress ${guild.progress}/${guild.target}. Favor helpful actions toward that goal when safe.`;
const companions=intentCompanions(s,bot).slice(0,3);
observation.summary+=' Eligible nearby party candidates: '+(companions.map(p=>`${p.name} (level ${p.level}, ${p.world?.combatRole??p.role})`).join(', ')||'none; do not invent a companion or promise a party')+'.';
const brain=providerForBot(bot,s.settings,config);
let decision:Decision;
let usedFallback=false;
@@ -168,8 +185,14 @@ export async function runLiveAutonomyTick(
}
bot=currentBot;
if(usedFallback)realmEvent(s,'system',`${bot.name} LLM route unavailable; used deterministic fallback for this heartbeat.`,bot.id);
const source=compileLivePlayerbotIntent(bot.name,decision);
// Recheck eligibility after inference; native guards recheck once more at execution.
let peer=decision.action==='socialize'?intentCompanions(s,bot)[0]:undefined;
if(peer&&await partyIntentBusy(db,bot,peer))peer=undefined;
const source=peer?compileCommunityAction('party',bot,peer):compileLivePlayerbotIntent(bot.name,decision);
const queued=await queueAleCommand(db,source);
if(peer)await recordPartyIntent(db,s,queued.id,bot,peer);
const check=startIntentCheck(bot,decision,queued.id,Date.now()/1000,peer?.name);
bot.lastDecision=decision;
bot.decisions++;
@@ -182,6 +205,7 @@ export async function runLiveAutonomyTick(
observedAt:newerObservation?bot.autonomy?.observedAt:pick.obs.at,
lastIntentAt:new Date(now).toISOString(),
nextIntentAt:new Date(now+nextIntervalMs(bot)).toISOString(),
intentChecks:[...(bot.autonomy?.intentChecks??[]),...(check?[check]:[])].slice(-12),
lastAleCommandId:queued.id
};
realmEvent(s,'system',`${bot.name} brain route: ${brain.route.provider} · ${brain.route.model} · autonomous live heartbeat.`,bot.id);
+20 -2
View File
@@ -1,3 +1,4 @@
import {observeIntentChecks} from './intent-evidence';
import type {Bot,State,StateStore,SocialEntry} from './types';
import {luaString} from './ale';
import {queueAleCommand} from './ale-store';
@@ -24,7 +25,8 @@ export function observePresence(s:State,b:Bot,p:Record<string,unknown>){
if(typeof p.team!=='number'||typeof p.x!=='number'||typeof p.y!=='number')return;
const old=b.world;
const stationary=old&&old.mapId===p.mapId&&Math.hypot(old.x-p.x,old.y-p.y)<3;
b.world={trainingPending:typeof p.trainingPending==='number'?p.trainingPending:undefined,trainingLevel:typeof p.trainingLevel==='number'?p.trainingLevel:undefined,trainingTrainer:typeof p.trainingTrainer==='string'?p.trainingTrainer:undefined,trainingStatus:typeof p.trainingStatus==='string'?p.trainingStatus:undefined,trainingAt:typeof p.trainingAt==='number'?p.trainingAt:undefined,trainingLearned:typeof p.trainingLearned==='number'?p.trainingLearned:undefined,lastTrainingAt:typeof p.lastTrainingAt==='number'?p.lastTrainingAt:undefined,minDurabilityPct:typeof p.minDurabilityPct==='number'?p.minDurabilityPct:undefined,survivalSince:typeof p.survivalSince==='number'?p.survivalSince:undefined,isDead:typeof p.isDead==='boolean'?p.isDead:undefined,isGhost:typeof p.isGhost==='boolean'?p.isGhost:undefined,manaPct:typeof p.manaPct==='number'?p.manaPct:undefined,leaderName:typeof p.leaderName==='string'?p.leaderName:undefined,brokenItems:typeof p.brokenItems==='number'?p.brokenItems:undefined,freeTalents:typeof p.freeTalents==='number'?p.freeTalents:undefined,foodCount:typeof p.foodCount==='number'?p.foodCount:undefined,drinkCount:typeof p.drinkCount==='number'?p.drinkCount:undefined,readinessAt:typeof p.readinessAt==='number'?p.readinessAt:undefined,deathMemoryId:typeof p.deathMemoryId==='number'?p.deathMemoryId:undefined,deathMemoryAt:typeof p.deathMemoryAt==='number'?p.deathMemoryAt:undefined,deathMemoryKiller:typeof p.deathMemoryKiller==='string'?p.deathMemoryKiller:undefined,deathMemoryMap:typeof p.deathMemoryMap==='number'?p.deathMemoryMap:undefined,deathMemoryX:typeof p.deathMemoryX==='number'?p.deathMemoryX:undefined,deathMemoryY:typeof p.deathMemoryY==='number'?p.deathMemoryY:undefined,deathMemoryLevel:typeof p.deathMemoryLevel==='number'?p.deathMemoryLevel:undefined,quests:Array.isArray(p.quests)?p.quests.filter((q):q is number=>typeof q==='number'&&q>0).slice(0,25):undefined,dangerAt:typeof p.dangerAt==='number'?p.dangerAt:old?.dangerAt,survivalAction:typeof p.survivalAction==='string'?p.survivalAction:undefined,survivalAt:typeof p.survivalAt==='number'?p.survivalAt:undefined,combatRole:typeof p.combatRole==='string'?p.combatRole:undefined,casting:p.casting===true,taxi:p.taxi===true,humanControlled:p.humanControlled===true,movementType:typeof p.movementType==='number'?p.movementType:undefined,healthPct:typeof p.healthPct==='number'?p.healthPct:undefined,at,team:p.team,guildId:Number(p.guildId)||0,guildName:String(p.guildName||''),guildRank:Number(p.guildRank)||0,groupId:String(p.groupId||''),groupNames:String(p.groupNames||'').split(',').filter(Boolean),nearby:String(p.nearbyBots||'').split(',').filter(Boolean),inCombat:p.inCombat===true,x:p.x,y:p.y,mapId:Number(p.mapId)||0,stationarySince:stationary?(old.stationarySince??old.at):at};
b.world={xp:typeof p.xp==='number'&&Number.isFinite(p.xp)?p.xp:undefined,questBrief:typeof p.questBrief==='string'?p.questBrief.slice(0,1800):undefined,threatBrief:typeof p.threatBrief==='string'?p.threatBrief.slice(0,600):undefined,trainingPending:typeof p.trainingPending==='number'?p.trainingPending:undefined,trainingLevel:typeof p.trainingLevel==='number'?p.trainingLevel:undefined,trainingTrainer:typeof p.trainingTrainer==='string'?p.trainingTrainer:undefined,trainingStatus:typeof p.trainingStatus==='string'?p.trainingStatus:undefined,trainingAt:typeof p.trainingAt==='number'?p.trainingAt:undefined,trainingLearned:typeof p.trainingLearned==='number'?p.trainingLearned:undefined,lastTrainingAt:typeof p.lastTrainingAt==='number'?p.lastTrainingAt:undefined,minDurabilityPct:typeof p.minDurabilityPct==='number'?p.minDurabilityPct:undefined,survivalSince:typeof p.survivalSince==='number'?p.survivalSince:undefined,isDead:typeof p.isDead==='boolean'?p.isDead:undefined,isGhost:typeof p.isGhost==='boolean'?p.isGhost:undefined,manaPct:typeof p.manaPct==='number'?p.manaPct:undefined,leaderName:typeof p.leaderName==='string'?p.leaderName:undefined,brokenItems:typeof p.brokenItems==='number'?p.brokenItems:undefined,freeTalents:typeof p.freeTalents==='number'?p.freeTalents:undefined,foodCount:typeof p.foodCount==='number'?p.foodCount:undefined,drinkCount:typeof p.drinkCount==='number'?p.drinkCount:undefined,readinessAt:typeof p.readinessAt==='number'?p.readinessAt:undefined,deathMemoryId:typeof p.deathMemoryId==='number'?p.deathMemoryId:undefined,deathMemoryAt:typeof p.deathMemoryAt==='number'?p.deathMemoryAt:undefined,deathMemoryKiller:typeof p.deathMemoryKiller==='string'?p.deathMemoryKiller:undefined,deathMemoryMap:typeof p.deathMemoryMap==='number'?p.deathMemoryMap:undefined,deathMemoryX:typeof p.deathMemoryX==='number'?p.deathMemoryX:undefined,deathMemoryY:typeof p.deathMemoryY==='number'?p.deathMemoryY:undefined,deathMemoryLevel:typeof p.deathMemoryLevel==='number'?p.deathMemoryLevel:undefined,quests:Array.isArray(p.quests)?p.quests.filter((q):q is number=>typeof q==='number'&&q>0).slice(0,25):undefined,dangerAt:typeof p.dangerAt==='number'?p.dangerAt:old?.dangerAt,survivalAction:typeof p.survivalAction==='string'?p.survivalAction:undefined,survivalAt:typeof p.survivalAt==='number'?p.survivalAt:undefined,combatRole:typeof p.combatRole==='string'?p.combatRole:undefined,casting:p.casting===true,taxi:p.taxi===true,humanControlled:p.humanControlled===true,movementType:typeof p.movementType==='number'?p.movementType:undefined,healthPct:typeof p.healthPct==='number'?p.healthPct:undefined,at,team:p.team,guildId:Number(p.guildId)||0,guildName:String(p.guildName||''),guildRank:Number(p.guildRank)||0,groupId:String(p.groupId||''),groupNames:String(p.groupNames||'').split(',').filter(Boolean),nearby:String(p.nearbyBots||'').split(',').filter(Boolean),inCombat:p.inCombat===true,x:p.x,y:p.y,mapId:Number(p.mapId)||0,stationarySince:stationary?(old.stationarySince??old.at):at};
observeIntentChecks(b);
if(b.world.deathMemoryId && b.world.deathMemoryId>(b.deathMemorySeenId??0)){
b.deathMemorySeenId=b.world.deathMemoryId;
b.memories.push({id:`native-death:${b.world.deathMemoryId}`,text:`I died to ${b.world.deathMemoryKiller??'an unknown enemy'} at level ${b.world.deathMemoryLevel??b.level}, map ${b.world.deathMemoryMap}, near (${Math.round(b.world.deathMemoryX??0)}, ${Math.round(b.world.deathMemoryY??0)}). Approach similar enemies there cautiously; recover before fighting again.`,importance:10,source:'observation',at:new Date((b.world.deathMemoryAt??at)*1000).toISOString()});
@@ -58,13 +60,29 @@ export function companionScore(a:Bot,b:Bot){
const shared=(a.world?.quests??[]).filter(q=>b.world?.quests?.includes(q)).length;
return Math.min(40,shared*15)+(recentDanger(b)?30:0)+roleBonus+Math.min(20,Math.max(0,affinity(a,b)))+Math.max(0,10-Math.abs(a.level-b.level));
}
const fresh=(b:Bot)=>b.status==='online'&&b.autonomy?.managed&&b.world&&Date.now()/1000-b.world.at<90&&!b.world.inCombat&&!b.world.humanControlled&&!b.world.taxi&&!b.world.casting;
const fresh=(b:Bot)=>b.status==='online'&&b.autonomy?.managed&&b.world&&Date.now()/1000-b.world.at<90&&!b.world.isDead&&!b.world.isGhost&&!b.world.inCombat&&!b.world.humanControlled&&!b.world.taxi&&!b.world.casting;
export function partyDecision(a:Bot,b:Bot){
if(!fresh(a)||!fresh(b)||a.id===b.id||a.world!.team!==b.world!.team||Math.abs(a.level-b.level)>5||!a.world!.nearby.includes(b.name)||!b.world!.nearby.includes(a.name))return {accepted:false,reason:'No compatible nearby pair'};
const danger=recentDanger(a)||recentDanger(b);
const willing=(x:Bot,y:Bot)=>affinity(x,y)>=0&&(danger||x.personality.sociability>=35||affinity(x,y)>=5)&&x.personality.activities.some(v=>v==='quest'||v==='explore');
return {accepted:willing(a,b)&&willing(b,a),reason:willing(a,b)&&willing(b,a)?danger?'Seeking safety together after recent danger; compatible faction, levels, and non-hostile companions.':'Both accepted: compatible levels, shared adventure interests, and no hostile bond.':'One character prefers to adventure alone or does not trust the other.'};
}
export function intentCompanions(s:State,a:Bot){
if(!s.community?.partiesEnabled)return [];
const groupSafe=(p:Bot)=>!p.world?.groupId||(p.world.groupNames.length<5&&p.world.groupNames.length>0&&p.world.groupNames.every(n=>s.bots.some(m=>m.name===n&&fresh(m)&&m.world!.groupId===p.world!.groupId)));
if(!groupSafe(a))return [];
return s.bots.filter(b=>!b.world?.groupId&&partyDecision(a,b).accepted).sort((x,y)=>companionScore(a,y)-companionScore(a,x));
}
export async function partyIntentBusy(db:D1Database,a:Bot,b:Bot){
await ensure(db);
const row=await db.prepare("SELECT id FROM community_actions WHERE (a IN (?,?) OR b IN (?,?)) AND (status='pending' OR created_at>?) LIMIT 1").bind(a.id,b.id,a.id,b.id,new Date(Date.now()-120000).toISOString()).first();
return !!row;
}
export async function recordPartyIntent(db:D1Database,s:State,id:string,a:Bot,b:Bot){
const reason='Seeking a nearby compatible adventuring companion; awaiting native confirmation.';
await db.prepare('INSERT INTO community_actions VALUES (?,?,?,?,?,?,?,?)').bind(id,new Date().toISOString(),'party',a.id,b.id,id,'pending',reason).run();
socialEntry(s,{id:id+':proposal',at:new Date().toISOString(),kind:'invitation',names:[a.name,b.name],text:reason,status:'pending'});
}
export function compileCommunityAction(kind:'party'|'leave'|'recruit',a:Bot,b?:Bot){
if(kind==='party'){
if(!b||!a.autonomy?.accountId||!b.autonomy?.accountId)throw new Error('Verified native accounts required');
+25
View File
@@ -0,0 +1,25 @@
import type {Bot,Decision,IntentCheck} from './types';
export function startIntentCheck(bot:Bot,decision:Decision,commandId:string,now:number,partyPeer?:string):IntentCheck|undefined{
const w=bot.world;if(!w||now-w.at>90||now<w.at)return;
return {id:commandId,action:decision.action,startedAt:now,baselineAt:w.at,status:'pending',detail:'Waiting for a fresh game observation; command submission is not completion.',partyPeer,baseline:{level:bot.level,xp:w.xp,map:w.mapId,x:w.x,y:w.y,hp:w.healthPct,mana:w.manaPct,food:w.foodCount,drink:w.drinkCount,durability:w.minDurabilityPct,readinessAt:w.readinessAt,groupNames:[...w.groupNames]}};
}
export function observeIntentChecks(bot:Bot){
const w=bot.world;if(!w)return;
for(const c of bot.autonomy?.intentChecks??[]){
if(c.status!=='pending'||w.at<=c.baselineAt||w.at<c.startedAt)continue;
const finish=(status:IntentCheck['status'],detail:string)=>{c.status=status;c.detail=detail;c.checkedAt=w.at;};
if(w.isDead||w.isGhost){finish('interrupted','Death interrupted the intention; native resurrection takes priority.');continue;}
if(w.humanControlled){finish('interrupted','Human control took priority.');continue;}
const b=c.baseline,elapsed=w.at-c.startedAt;
if(c.action==='quest'&&(bot.level>b.level||(w.xp!==undefined&&b.xp!==undefined&&w.xp>b.xp))){finish('observed','Experience or level increased after the intention; this alone does not prove a quest turn-in.');continue;}
if(c.action==='explore'&&(w.mapId!==b.map||Math.hypot(w.x-b.x,w.y-b.y)>=20)){finish('observed','Travel of at least 20 yards or a map change observed.');continue;}
if(c.action==='rest'&&!w.inCombat&&(w.healthPct??0)>=95&&(w.manaPct===undefined||w.manaPct>=65)){
finish('observed','Recovered health and sufficient mana observed out of combat.');continue;
}
if(c.action==='trade'&&(w.readinessAt??0)>(b.readinessAt??0)&&((w.foodCount??0)>(b.food??Infinity)||(w.drinkCount??0)>(b.drink??Infinity)||(w.minDurabilityPct??0)>(b.durability??Infinity))){finish('observed','Supplies or equipment condition improved; purchase attribution is not established.');continue;}
if(c.action==='socialize'&&c.partyPeer&&w.groupId&&w.groupNames.includes(c.partyPeer)){
finish('observed','Party membership with '+c.partyPeer+' verified in the game.');continue;
}
if(elapsed>=600)finish('no_progress',c.action==='socialize'&&!c.partyPeer?'No measurable party objective was attached; dialogue is counted separately.':'No matching outcome observed within ten minutes. This is not proof of an engine failure.');
}
}
+2 -2
View File
@@ -11,7 +11,7 @@ export type BrainRoute={
function survivalDecision(bot:Bot,observation:Observation){
const w=bot.world;
if(w&&Date.now()/1000-w.at<90&&typeof w.healthPct==='number'&&w.healthPct<85&&bot.personality.activities.includes('rest')&&observation.availableActions.includes('rest'))
if(w&&Date.now()/1000-w.at>=0&&Date.now()/1000-w.at<90&&typeof w.healthPct==='number'&&(w.healthPct<85||(typeof w.manaPct==='number'&&w.manaPct<35))&&bot.personality.activities.includes('rest')&&observation.availableActions.includes('rest'))
return {action:'rest' as const,goal:'Recover before risking another fight.',reason:'Staying alive comes before my task. I need to recover and reassess the danger.'};
return null;
}
@@ -54,7 +54,7 @@ export class LocalLLMProvider implements LLMProvider {
content:JSON.stringify({
identity:{name:bot.name,race:bot.race,role:bot.role,tier:bot.tier},
home:bot.homeId??null,
safety:{healthPercent:bot.world?.healthPct??null,observedAt:bot.world?.at??null,inCombat:bot.world?.inCombat??null,nearbyCompanions:bot.world?.nearby??[],lastSurvivalAction:bot.world?.survivalAction??null},
safety:bot.world&&Date.now()/1000-bot.world.at<90?{manaPercent:bot.world.manaPct??null,healthPercent:bot.world?.healthPct??null,observedAt:bot.world?.at??null,inCombat:bot.world?.inCombat??null,nearbyCompanions:bot.world?.nearby??[],lastSurvivalAction:bot.world?.survivalAction??null}:null,
personality:bot.personality,
goal:bot.goal,
memories:[...bot.memories].sort((a,b)=>b.importance-a.importance).slice(0,memoryLimit),
+9 -2
View File
@@ -3,10 +3,11 @@ export const DAY=86400,BOUNDARY=6*3600;
export const reportWindow=(at:number)=>Math.floor((at-BOUNDARY)/DAY)*DAY+BOUNDARY;
export type Evidence={id:string;at:number;kind:string;name:string;amount:number;detail:string};
export type Progress={partyKey?:string;nearPartyKey?:string;worldAt?:number;deathMemoryId?:number;level:number;status:string;seenOnline:boolean;x?:number;y?:number;map?:number;health?:number;lastProgressAt?:number};
export type Cursor={at:number;startedAt:number;bots:Record<string,Progress>;bonds:string[];guilds:Record<string,{goal:string;progress:number}>;social:string[]};
export type Cursor={intentResults?:string[];at:number;startedAt:number;bots:Record<string,Progress>;bonds:string[];guilds:Record<string,{goal:string;progress:number}>;social:string[]};
export function observeInsights(s:State,previous:Cursor|undefined,now:number){
const events:Evidence[]=[];const cursor:Cursor={at:now,startedAt:previous?.startedAt??now,bots:{},bonds:[],guilds:{},social:[]};
const add=(id:string,kind:string,name:string,amount:number,detail:string,at=now)=>events.push({id,at,kind,name,amount,detail});
cursor.intentResults=[];
const managed=s.bots.filter(b=>b.autonomy?.managed),ids=new Set(managed.map(b=>b.id));
for(const b of managed){
const old=previous?.bots[b.id],w=b.world;
@@ -17,10 +18,16 @@ export function observeInsights(s:State,previous:Cursor|undefined,now:number){
const partyKey=fresh&&w!.groupId&&peers.length?[b.name,...peers].sort().join('|'):undefined;
const nearPartyKey=partyKey&&peers.some(n=>(w!.nearby??[]).includes(n))?partyKey:undefined;
const elapsed=previous?now-previous.at:0;
if(old&&fresh&&w!.at>(old.worldAt??0)&&elapsed>0&&elapsed<=120){
if(old&&fresh&&w!.at>(old.worldAt??0)&&elapsed>0&&elapsed<=180){
if(b.status==='online'&&old.status==='online'){add(`online-time:${b.id}:${now}`,'onlineSeconds',b.name,elapsed,'Fresh consecutive online observations, including recovery time');if(!w!.isDead&&!w!.isGhost&&(moved||w!.inCombat||w!.casting))add(`active-time:${b.id}:${now}`,'activeSeconds',b.name,elapsed,'Sampled movement, combat or casting; not proof of useful progress');}
if(partyKey&&partyKey===old.partyKey)add(`party-time:${b.id}:${now}`,'groupedSeconds',b.name,elapsed,'Sampled seconds in the same living party');
if(nearPartyKey&&nearPartyKey===old.nearPartyKey)add(`party-near:${b.id}:${now}`,'nearPartySeconds',b.name,elapsed,'Sampled seconds with a party member within 35 yards');
}
for(const check of b.autonomy?.intentChecks??[]){
if(check.status==='pending')continue;
cursor.intentResults!.push(check.id);
if(previous&&!(previous.intentResults??[]).includes(check.id)&&(check.checkedAt??0)>=previous.at)add('intent:'+check.id,'intent'+(check.status==='observed'?'Observed':check.status==='interrupted'?'Interrupted':'Unverified'),b.name,1,check.action+': '+check.detail,check.checkedAt);
}
if(previous&&w?.deathMemoryId&&w.deathMemoryId!==(old?.deathMemoryId??0)&&(w.deathMemoryAt??0)>=previous.at)add(`learned-death:${b.id}:${w.deathMemoryId}`,'learnedDeaths',b.name,1,`Encounter remembered: ${w.deathMemoryKiller??'unknown enemy'}`);
cursor.bots[b.id]={partyKey,nearPartyKey,worldAt:fresh?w!.at:old?.worldAt,deathMemoryId:w?.deathMemoryId??old?.deathMemoryId,level:b.level,status:b.status,seenOnline:!!old?.seenOnline||b.status==='online',x:fresh?w!.x:old?.x,y:fresh?w!.y:old?.y,map:fresh?w!.mapId:old?.map,health:fresh?w!.healthPct:old?.health,lastProgressAt:moved||advanced?now:old?.lastProgressAt};
if(previous){
+3 -3
View File
@@ -1,12 +1,12 @@
import type {State} from './types';
import {activityReason,type Evidence} from './realm-insights';
export const counterKeys=['quests','abandoned','lootEvents','lootItems','partyKills','rewarded','lootedCopper'] as const;
export type NativeOutcome={guid:number;name:string}&Record<typeof counterKeys[number],number>;
export const counterKeys=['quests','abandoned','lootEvents','lootItems','partyKills','rewarded','lootedCopper','nativeDeaths'] as const;
export type NativeOutcome={guid:number;name:string}&Record<Exclude<typeof counterKeys[number],'nativeDeaths'>,number>&{nativeDeaths?:number};
export type OutcomeBaseline={at:number;startedAt:number;rows:NativeOutcome[]};
export function outcomeChanges(rows:NativeOutcome[],previous:OutcomeBaseline|undefined,now:number){
const events:Evidence[]=[];
for(const r of rows){const old=previous?.rows.find(b=>b.guid===r.guid);if(!old)continue;
for(const key of counterKeys){const amount=r[key]-old[key];if(amount>0)events.push({id:`outcome:${r.guid}:${key}:${now}:${r[key]}`,at:now,kind:key,name:r.name,amount,detail:({lootedCopper:'Currency looted',quests:'Quest objectives completed',abandoned:'Quests abandoned',lootEvents:'Loot collections',lootItems:'Items collected',partyKills:'Kills with a nearby bot attacking the same target',rewarded:'New rewarded quest records'})[key]});}
for(const key of counterKeys){const value=r[key],prior=old[key];if(typeof value!=='number'||typeof prior!=='number')continue;const amount=value-prior;if(amount>0)events.push({id:`outcome:${r.guid}:${key}:${now}:${r[key]}`,at:now,kind:key,name:r.name,amount,detail:({nativeDeaths:'Native death records, including normal resurrection',lootedCopper:'Currency looted',quests:'Quest objectives completed',abandoned:'Quests abandoned',lootEvents:'Loot collections',lootItems:'Items collected',partyKills:'Kills with a nearby bot attacking the same target',rewarded:'New rewarded quest records'})[key]});}
}
return {baseline:{at:now,startedAt:previous?.startedAt??now,rows},events};
}
+3 -2
View File
@@ -9,8 +9,9 @@ export type Relationship = {targetId:string; affinity:number; note:string};
export type DeathRecord = {id:string; at:string; zone:string; level:number; cause:string; killer?:string; source:'operator'|'simulation'|'azerothcore'; verified:boolean};
export type Home = {id:string; name:string; zone:string; type:HousingType; capacity:number; ownerIds:string[]; residentIds:string[]; storageSlots:number; safety:number; description:string};
export type Routine = {wakeHour:number; sleepHour:number; preferredZones:string[]};
export type AutonomyState = {managed:boolean; characterGuid?:number; accountId?:number; observedAt?:string; lastIntentAt?:string; nextIntentAt?:string; lastAleCommandId?:string};
export type WorldPresence = {trainingPending?:number;trainingLevel?:number;trainingTrainer?:string;trainingStatus?:string;trainingAt?:number;trainingLearned?:number;lastTrainingAt?:number;survivalSince?:number;isDead?:boolean;isGhost?:boolean;manaPct?:number;leaderName?:string;minDurabilityPct?:number;brokenItems?:number;freeTalents?:number;foodCount?:number;drinkCount?:number;readinessAt?:number;deathMemoryId?:number;deathMemoryAt?:number;deathMemoryKiller?:string;deathMemoryMap?:number;deathMemoryX?:number;deathMemoryY?:number;deathMemoryLevel?:number;quests?:number[];dangerAt?:number;survivalAction?:string;survivalAt?:number;combatRole?:string;casting?:boolean;taxi?:boolean;humanControlled?:boolean;movementType?:number;healthPct?:number;at:number;team:number;guildId:number;guildName:string;guildRank:number;groupId:string;groupNames:string[];nearby:string[];inCombat:boolean;x:number;y:number;mapId:number;stationarySince?:number};
export type IntentCheck = {id:string;action:Activity;startedAt:number;baselineAt:number;checkedAt?:number;status:"pending"|"observed"|"no_progress"|"interrupted";detail:string;partyPeer?:string;baseline:{level:number;xp?:number;map:number;x:number;y:number;hp?:number;mana?:number;food?:number;drink?:number;durability?:number;readinessAt?:number;groupNames:string[]}};
export type AutonomyState = {intentChecks?:IntentCheck[];managed:boolean; characterGuid?:number; accountId?:number; observedAt?:string; lastIntentAt?:string; nextIntentAt?:string; lastAleCommandId?:string};
export type WorldPresence = {xp?:number;questBrief?:string;threatBrief?:string;trainingPending?:number;trainingLevel?:number;trainingTrainer?:string;trainingStatus?:string;trainingAt?:number;trainingLearned?:number;lastTrainingAt?:number;survivalSince?:number;isDead?:boolean;isGhost?:boolean;manaPct?:number;leaderName?:string;minDurabilityPct?:number;brokenItems?:number;freeTalents?:number;foodCount?:number;drinkCount?:number;readinessAt?:number;deathMemoryId?:number;deathMemoryAt?:number;deathMemoryKiller?:string;deathMemoryMap?:number;deathMemoryX?:number;deathMemoryY?:number;deathMemoryLevel?:number;quests?:number[];dangerAt?:number;survivalAction?:string;survivalAt?:number;combatRole?:string;casting?:boolean;taxi?:boolean;humanControlled?:boolean;movementType?:number;healthPct?:number;at:number;team:number;guildId:number;guildName:string;guildRank:number;groupId:string;groupNames:string[];nearby:string[];inCombat:boolean;x:number;y:number;mapId:number;stationarySince?:number};
export type SocialEntry = {id:string;at:string;kind:string;names:string[];text:string;affinityDelta?:number;status?:string};
export type GuildGoal = {id:number;name:string;goal:'quest'|'support'|'explore';progress:number;target:number};
export type Community = {feed:SocialEntry[];evidence:string[];guilds:GuildGoal[];partiesEnabled:boolean;guildsEnabled:boolean};
+37
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@@ -0,0 +1,37 @@
# Grounded decisions and gameplay evaluation
The live model receives up to eight active quest-log entries from this server's
quest_template table, nearby hostile units within 35 yards, health/mana, fresh
inventory readiness, eligible nearby party candidates, and recent measured
outcomes. Static quest titles are cached in ALE. Live facts remain snapshots;
missing/stale readings are not replaced with invented details.
Fully recovered bots cannot select rest when another allowed action exists.
Low mana joins low health as a recovery override. Dead/ghost, human-controlled,
and taxi residents are excluded from intention selection. Native survival,
trainer, human-party and movement guards remain authoritative.
Socialize requests a guarded native party invitation when an eligible candidate
is present and neither participant has a pending/recent invitation. Otherwise it
requests the normal social strategy. Confirmed membership, rather than narrative
claims, verifies party formation. Trade also requests normal supply purchasing
and repair, never spawned items or free repairs.
Each resident retains 12 intention checks. Later fresh snapshots can verify
travel, health/mana recovery, XP/level progress, supply/equipment improvement,
or the intended companion's party membership. XP is not called a quest turn-in;
inventory improvements are not called verified purchases. Death or human control
interrupts a check. Ten minutes without matching observations is unverified,
not proof the engine failed. Confirmed dialogue has its own existing counters.
The monitor exposes sampled online/active bot-hours, native death deltas including
normal resurrection, quest turn-ins per bot-hour, and observed/unverified/
interrupted intention results. Rates start with this evaluation deployment and
exclude collection gaps over two minutes. Native deaths use retained database
records; retention rollover can undercount. Quest/XP rate and deaths must be read
together: idling is not successful survival. Aggregates alone are insufficient to
compare different levels/classes; inspect per-bot gameplay tables as well.
Run `python3 scripts/evaluate-gameplay.py` on the mini PC for a read-only summary.
Compare the first full day, investigate failures, and retain the existing model.
No fine-tuning or paid compute is started by this change.
@@ -0,0 +1,6 @@
diff --git a/app-staging/core/connectors/index.ts b/app-staging/core/connectors/index.ts
--- a/app-staging/core/connectors/index.ts
+++ b/app-staging/core/connectors/index.ts
@@ -36,1 +36,1 @@
-const response=await fetch(`${url.href.replace(/\/$/,'')}/v1${path}`,{method:body?'POST':'GET',headers:{Authorization:`Bearer ${this.config.BRIDGE_TOKEN}`,'Content-Type':'application/json'},...(body?{body:JSON.stringify(body)}:{}),signal:AbortSignal.timeout(12000),redirect:'error'});
+const response=await fetch(`${url.href.replace(/\/$/,'')}/v1${path}`,{method:body?'POST':'GET',headers:{Authorization:`Bearer ${this.config.BRIDGE_TOKEN}`,'Content-Type':'application/json'},...(body?{body:JSON.stringify(body)}:{}),signal:AbortSignal.timeout(30_000),redirect:'error'});
+19
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@@ -0,0 +1,19 @@
#!/usr/bin/env python3
"""Read-only checkpoint for the grounded-decision trial. No keys or player whispers."""
import collections,json,time,urllib.request
from pathlib import Path
base='http://127.0.0.1:8787'
def get(path):
with urllib.request.urlopen(base+path,timeout=20) as r:return json.load(r)
s=get('/api/state');insights=get('/api/realm-insights');now=time.time()
bots=[b for b in s['bots'] if b.get('status')=='online' and b.get('autonomy',{}).get('managed')]
checks=[c for b in bots for c in b.get('autonomy',{}).get('intentChecks',[])]
report={'checkedAt':now,'online':len(bots),'teams':dict(collections.Counter(b.get('world',{}).get('team') for b in bots)),
'freshObservations':sum(0<=now-b.get('world',{}).get('at',0)<90 for b in bots),
'groupedBots':sum(bool(b.get('world',{}).get('groupId')) for b in bots),
'questKnowledge':sum(bool(b.get('world',{}).get('questBrief')) for b in bots),
'evaluation':insights.get('evaluation'),'recentIntentResults':dict(collections.Counter(c['status'] for c in checks)),
'currentActivity':dict(collections.Counter(b['label'] for b in insights.get('activity',[]))),
'zaku':[{k:b.get(k) for k in ('name','level','zone','lastDecision')} for b in bots if b['name']=='Zaku'],
'limitations':['Rates use fresh sampled bot-hours; collection gaps excluded.','Native death deltas use retained death records; retention can undercount at rollover.','An observed outcome following an intention does not establish causation.','One day is an initial comparison, not proof of long-term reliability.']}
print(json.dumps(report,indent=2))
+6 -2
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@@ -1,6 +1,6 @@
"""Read native counters and profiler output; return bounded public measurements."""
import json,subprocess,time,math
COUNTERS=('quests','abandoned','lootEvents','lootItems','partyKills','rewarded','lootedCopper')
COUNTERS=('quests','abandoned','lootEvents','lootItems','partyKills','rewarded','lootedCopper','nativeDeaths')
def normalize_performance(raw):
def number(v):
try:
@@ -28,9 +28,13 @@ def collect(sql,state):
for line in sql('SELECT guid,COUNT(*) FROM acore_characters.character_queststatus_rewarded WHERE guid IN ('+guids+') GROUP BY guid').splitlines():
guid,count=map(int,line.split('\t'));rewarded[guid]=count
money={int(g):int(c) for g,c in (line.split('\t') for line in sql('SELECT guid,looted_copper FROM acore_auth.azerothai_currency').splitlines())}
deaths={}
for line in sql('SELECT guid,account_id,name,COUNT(*) FROM acore_auth.azerothai_death_experience GROUP BY guid,account_id,name').splitlines():
g,account,name,count=line.split('\t');g=int(g)
if g in allowed and allowed[g]['name']==name and allowed[g]['autonomy'].get('accountId')==int(account):deaths[g]=int(count)
result=[]
for guid,b in allowed.items():
counters=rows.get(guid,dict.fromkeys(COUNTERS,0));counters['rewarded']=rewarded.get(guid,0);counters['lootedCopper']=money.get(guid,0)
counters=rows.get(guid,dict.fromkeys(COUNTERS,0));counters['rewarded']=rewarded.get(guid,0);counters['lootedCopper']=money.get(guid,0);counters['nativeDeaths']=deaths.get(guid,0)
result.append({'guid':guid,'name':b['name'],**counters})
return result
+26
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@@ -35,3 +35,29 @@ test('rest requests never enable indefinite stay',()=>{
const source=compileLivePlayerbotIntent('A',{action:'rest',goal:'Recover',reason:'Tired'});
assert.doesNotMatch(source,/\+stay/);assert.match(source,/-stay/);assert.match(source,/GetHealthPct/);assert.match(source,/AzerothAITrainingOverride/);
});
test('fresh full recovery removes unnecessary rest but stale or low mana does not',()=>{
const {availableIntentActions,decisionContext}=require('../.test-build/autonomy.js');
const bot={personality:{activities:['quest','rest']},world:{at:Date.now()/1000,healthPct:100,manaPct:100,questBrief:'A real quest',threatBrief:'Wolf level 7',readinessAt:Date.now()/1000,foodCount:0,drinkCount:0}};
assert.deepEqual(availableIntentActions(bot),['quest']);assert.match(decisionContext(bot),/A real quest/);assert.match(decisionContext(bot),/Wolf level 7/);
bot.world.manaPct=20;assert.deepEqual(availableIntentActions(bot),['quest','rest']);
bot.world.at-=200;assert.deepEqual(availableIntentActions(bot),['quest','rest']);assert.doesNotMatch(decisionContext(bot),/Wolf/);
});
test('intent outcomes require fresh matching evidence, not just accepted commands',()=>{
const {startIntentCheck,observeIntentChecks}=require('../.test-build/intent-evidence.js');
const now=Date.now()/1000,b={level:10,world:{at:now,x:0,y:0,mapId:0,healthPct:50,manaPct:10,groupNames:[],xp:100},autonomy:{}};
const check=startIntentCheck(b,{action:'quest'},'q',now);b.autonomy.intentChecks=[check];
b.world.x=30;b.world.at=now+30;observeIntentChecks(b);assert.equal(check.status,'pending','Walking is not quest progress');
b.world.xp=110;observeIntentChecks(b);assert.equal(check.status,'observed');
const rest=startIntentCheck(b,{action:'rest'},'r',now+30);b.autonomy.intentChecks=[rest];b.world.healthPct=100;b.world.manaPct=100;
observeIntentChecks(b);assert.equal(rest.status,'pending','Same snapshot cannot prove recovery');
b.world.at=now+60;b.world.inCombat=false;observeIntentChecks(b);assert.equal(rest.status,'observed');
const party=startIntentCheck(b,{action:'socialize'},'p',now+60,'Peer');b.autonomy.intentChecks=[party];b.world.at=now+90;b.world.nearby=['Peer'];observeIntentChecks(b);assert.equal(party.status,'pending');
b.world.groupId='g';b.world.groupNames=['Peer'];observeIntentChecks(b);assert.equal(party.status,'observed');
});
test('death interrupts intentions and unverified work times out honestly',()=>{
const {startIntentCheck,observeIntentChecks}=require('../.test-build/intent-evidence.js');const n=Date.now()/1000;
const b={level:10,world:{at:n,x:0,y:0,mapId:0,groupNames:[],xp:100},autonomy:{}};
const c=startIntentCheck(b,{action:'trade'},'t',n);b.autonomy.intentChecks=[c];b.world.at=n+601;observeIntentChecks(b);assert.equal(c.status,'no_progress');
const d=startIntentCheck(b,{action:'quest'},'q',n+601);b.autonomy.intentChecks=[d];b.world.at=n+630;b.world.isGhost=true;observeIntentChecks(b);assert.equal(d.status,'interrupted');
});
+7
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@@ -54,3 +54,10 @@ test('adventuring companions stay within five levels',()=>{
assert.equal(partyDecision(a,b).accepted,false);
b.level=a.level+5;assert.equal(partyDecision(a,b).accepted,true);
});
test('party intentions exclude ghosts and protect unknown party members',()=>{
const {intentCompanions}=require('../.test-build/community.js');const a=bot('A'),b=bot('B'),s={bots:[a,b],community:{partiesEnabled:true}};
assert.deepEqual(intentCompanions(s,a).map(x=>x.name),['B']);
b.world.isGhost=true;assert.equal(intentCompanions(s,a).length,0);b.world.isGhost=false;
a.world.groupId='g';a.world.groupNames=['A','Unknown'];assert.equal(intentCompanions(s,a).length,0);
});
+14
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@@ -34,3 +34,17 @@ test('trainer activity reports pending work and verified learning separately',()
const a=activityReason(b,now);assert.equal(a.label,'Visiting class trainer');assert.match(a.detail,/3 identified spells pending, 2 verified trainer purchases/);
b.world.inCombat=true;assert.equal(activityReason(b,now).label,'In combat');
});
test('exposure excludes stale snapshots and gaps; outcome evidence counts once',()=>{
const s=state();const first=observeInsights(s,undefined,now);
for(const b of s.bots)b.world.at=now+60;
s.bots[0].autonomy.intentChecks=[{id:'q',action:'quest',status:'observed',checkedAt:now+30,detail:'XP gained'}];
const next=observeInsights(s,first.cursor,now+60);
assert.equal(next.events.filter(e=>e.kind==='onlineSeconds').reduce((n,e)=>n+e.amount,0),120);
assert.equal(next.events.filter(e=>e.kind==='intentObserved').length,1);
assert.equal(observeInsights(s,next.cursor,now+90).events.length,0);
for(const b of s.bots)b.world.at=now+185;
assert.equal(observeInsights(s,next.cursor,now+185).events.filter(e=>e.kind==='onlineSeconds').reduce((n,e)=>n+e.amount,0),250);
for(const b of s.bots)b.world.at=now+600;
assert.equal(observeInsights(s,next.cursor,now+600).events.filter(e=>e.kind==='onlineSeconds').length,0);
});
+5
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@@ -8,3 +8,8 @@ test('resolved old recovery failures do not remain actionable',()=>{const b={id:
test('currency formats copper and remains independent of item counts and historical baselines',()=>{const {formatCopper}=require('../.test-build/realm-outcomes.js');assert.equal(formatCopper(12345),'1g 23s 45c');assert.equal(formatCopper(0),'0g 0s 0c');const first=outcomeChanges([{...row,lootedCopper:100}],{at:1,startedAt:1,rows:[row]},2);assert.equal(first.events.length,0);const next=outcomeChanges([{...row,lootedCopper:250}],first.baseline,3);assert.deepEqual(next.events.map(e=>[e.kind,e.amount]),[['lootedCopper',150]]);});
test('large state chunks preserve Unicode and all history within per-value limits',()=>{const {splitState}=require('../.test-build/state-chunks.js');const input={history:'🎮'.repeat(600000)};const chunks=splitState(input);assert.ok(chunks.length>1);assert.deepEqual(JSON.parse(chunks.join('')),input);for(const c of chunks)assert.ok(Buffer.byteLength(c)<512*1024);});
test('normal death counts establish a baseline and count subsequent native deaths',()=>{
const first=outcomeChanges([{...row,nativeDeaths:100}],{at:1,startedAt:1,rows:[row]},2);assert.equal(first.events.length,0);
const next=outcomeChanges([{...row,nativeDeaths:103}],first.baseline,3);assert.equal(next.events.find(e=>e.kind==='nativeDeaths').amount,3);
});