Separate looted currency and preserve growing realm state in atomic chunks
Core tests / core (push) Successful in 49s
Core tests / core (push) Successful in 49s
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@@ -1,6 +1,6 @@
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"""Read native counters and profiler output; return bounded public measurements."""
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import json,subprocess,time,math
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COUNTERS=('quests','abandoned','lootEvents','lootItems','partyKills','rewarded')
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COUNTERS=('quests','abandoned','lootEvents','lootItems','partyKills','rewarded','lootedCopper')
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def normalize_performance(raw):
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def number(v):
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try:
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@@ -27,9 +27,10 @@ def collect(sql,state):
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guids=','.join(map(str,allowed))
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for line in sql('SELECT guid,COUNT(*) FROM acore_characters.character_queststatus_rewarded WHERE guid IN ('+guids+') GROUP BY guid').splitlines():
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guid,count=map(int,line.split('\t'));rewarded[guid]=count
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money={int(g):int(c) for g,c in (line.split('\t') for line in sql('SELECT guid,looted_copper FROM acore_auth.azerothai_currency').splitlines())}
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result=[]
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for guid,b in allowed.items():
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counters=rows.get(guid,dict.fromkeys(COUNTERS,0));counters['rewarded']=rewarded.get(guid,0)
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counters=rows.get(guid,dict.fromkeys(COUNTERS,0));counters['rewarded']=rewarded.get(guid,0);counters['lootedCopper']=money.get(guid,0)
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result.append({'guid':guid,'name':b['name'],**counters})
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return result
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