Separate looted currency and preserve growing realm state in atomic chunks
Core tests / core (push) Successful in 49s
Core tests / core (push) Successful in 49s
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@@ -18,7 +18,7 @@ at most 100 memories and 100 relationship records on this path. Completed and
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failed conversation requests are pruned after 24 hours; character memorials and
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other game/event history have separate retention policies.
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Memories and relationships are stored in `realm_state.payload` in the application's
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Memories and relationships are stored in `realm_state_chunks` (with an atomic revision manifest in `realm_state.payload`) in the application's
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D1 SQLite database under `.wrangler/state/v3/d1` in the Ubuntu deployment. This
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uses the VM's disk, backed by the host PC's storage. The per-resident memory limit
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is not a total disk quota: additional identities and other logs can still grow.
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