Josh Wright josh
  • South Bend
  • Joined on 2025-08-28
josh pushed to main at josh/AIHostingTycoon 2026-04-26 20:12:01 -04:00
a240ba2e44 Scale CI multi-simulation to 100 runs, remove per-run progress ticker
josh pushed to main at josh/AIHostingTycoon 2026-04-26 20:07:10 -04:00
19f652b43a Replace per-switch network simulation with aggregate per-DC statistical model
57a81be769 Cache serving pipeline fleet to eliminate per-tick rebuilds and reduce GC pressure
bbb69a315c Remove benchmark evaluation system, use training capabilities directly
Compare 3 commits »
josh pushed to main at josh/AIHostingTycoon 2026-04-26 17:42:50 -04:00
db034687d6 Add real-time progress feedback to multi-run simulations
josh pushed to main at josh/AIHostingTycoon 2026-04-26 17:08:46 -04:00
04d8a4e883 Update .gitea/workflows/balance-check.yml
josh pushed to main at josh/AIHostingTycoon 2026-04-26 16:14:32 -04:00
416b6bfe8d Add research money costs, longer research times, era-scaled talent costs, and persona strategy
josh pushed to main at josh/AIHostingTycoon 2026-04-26 13:00:44 -04:00
b906592af4 Redesign system interconnections display: group by health, inline diagnoses
josh pushed to main at josh/AIHostingTycoon 2026-04-26 12:25:12 -04:00
d47afd8542 Fix CI interpret step using wrong relative path for summary CSV
josh pushed to main at josh/AIHostingTycoon 2026-04-26 12:23:59 -04:00
6105c28887 Fix research complete notification using raw ID instead of display name
josh pushed to main at josh/AIHostingTycoon 2026-04-26 09:42:03 -04:00
a8746246f8 Add Vitest test suite with 184 tests covering all game engine systems
josh pushed to main at josh/AIHostingTycoon 2026-04-26 08:42:00 -04:00
1f50f6c86c Fix crash on existing saves missing researchQueue by merging persisted state with defaults
josh pushed to main at josh/AIHostingTycoon 2026-04-26 08:19:45 -04:00
cc606ae523 Fix balance-check CI: remove node cache, random sim, and unsupported artifact uploads
josh pushed to main at josh/AIHostingTycoon 2026-04-26 08:16:22 -04:00
5885e33531 Add research queue: queue multiple projects, auto-promote on completion, RP refund on dequeue
626ca51041 Fix community size ballooning to infinity with logistic growth damping
Compare 2 commits »
josh pushed to main at josh/AIHostingTycoon 2026-04-26 06:11:36 -04:00
102e05c8ba Add game-simulation package with multi-run balance testing, fix stalled-pipeline trap
josh pushed to main at josh/AIHostingTycoon 2026-04-25 13:45:28 -04:00
283c7c7932 Overhaul dashboard into command center with compute tracking, era-gated sections
josh pushed to main at josh/AIHostingTycoon 2026-04-25 12:42:24 -04:00
901db02a6b Replace decorative overload policy with real serving pipeline and dedicated Serving page
josh pushed to main at josh/AIHostingTycoon 2026-04-25 11:00:45 -04:00
d7d77238b9 Redesign model lifecycle: upfront SFT/alignment, multi-size families, point releases, quantization-only variants
josh pushed to main at josh/AIHostingTycoon 2026-04-25 10:20:13 -04:00
775c6a4fa5 Overhaul Models tab UX: action feedback, post-training flow, guided navigation
josh pushed to main at josh/AIHostingTycoon 2026-04-25 09:52:01 -04:00
fdedd6f4d0 Fix model freshness stuck at 0% by calling onModelDeployed on deploy
josh pushed to main at josh/AIHostingTycoon 2026-04-25 09:36:37 -04:00
00e790591e Game balance audit: wire research effects, rework capability formula, fix dead systems
josh pushed to main at josh/AIHostingTycoon 2026-04-25 09:05:42 -04:00
8d650fefae Comprehensive UX audit fixes: navigation, feedback, affordances, and accessibility