87 lines
5.0 KiB
Markdown
87 lines
5.0 KiB
Markdown
# tws-t5-aio notes
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Reference for the `tws_*.gsc` files in this repo. Platform quirks and
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load-bearing decisions that show up as invariants in the code.
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## Install
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Copy all `tws_*.gsc` to `storage/t5/scripts/sp/` on the Plutonium T5 server
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(v2 Plutainer: `app/runtime/plutonium/storage/t5/scripts/sp/`).
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- `sudo chown -R 1000:1000 <app>` — Plutainer runs as UID 1000
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- `docker exec <container> rcon-cli map_restart` — reloads scripts in place
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## Platform quirks (T5 SP engine, Plutonium)
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- **One `level waittill("connected")` only.** `tws_common` owns it. A
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second listener breaks the T5 SP connect handshake. Per-player work goes
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through `tws_common::register_spawn_handler` and gets dispatched after
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`spawned_player`.
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- **Chat uses `level waittill("say", ...)`**, not `callbackPlayerSay`. T5 SP
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dedicated disables the sound subsystem, cascading through the say-callback
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dispatch — `callbackPlayerSay` never fires.
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- **`SetTimerUp(N)` only ticks when `N == 0`** on T5 SP. Non-zero seeds
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render "0:00" but don't advance. Late joiners see 0, not real elapsed;
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authoritative elapsed lives in `level.match_start_time`.
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- **Dynamic text: use `SetValue`, not `SetText`.** `SetText` allocates a
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config string per call; per-tick rebuilds overflow and take the server
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down. Composite strings like `"87/160"` are three elements.
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- **`NewClientHudElem(player)`, not `NewHudElem()`.** `NewHudElem` is
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globally owned; in co-op every player's HUD draws on top of every other
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player's. Fall back to `NewHudElem` only if elements don't render at all
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(diagnostic).
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- **Zombies namespace is WaW-derived** (`maps\_zombiemode_*`), not BO2's
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`maps\mp\zombies\_zm_*`.
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- **Check `t5-gsc-utils` source as well as its README.** Current source
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includes `http::request` and `jsonSerialize` / `jsonParse`, in addition
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to file IO, console commands and MySQL. Telemetry requires a DLL built
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with these HTTP/JSON components; older builds may lack them.
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See [HTTP source](https://github.com/alicealys/t5-gsc-utils/blob/main/src/component/http.cpp)
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and [JSON source](https://github.com/alicealys/t5-gsc-utils/blob/main/src/component/json.cpp).
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## Load-bearing decisions
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- **Match / round timers anchor to first spawn / first observed round
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transition — never level init.** Anchoring at init included the map-load
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+ connect + intro window, producing "displayed 4:00 → frozen 7:00" drift.
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Many BO1 maps pre-set `round_number = 1` at init, so the round watcher
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fires on transitions only and the timer row seeds on first spawn as a
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fallback.
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- **Game-over trigger is level-scope, raced across three candidate
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notifies** (`end_game` / `game_ended` / `intermission`) since BO1 maps
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are inconsistent. Per-player triggers do not work — `self waittill("death")`
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is intercepted by the zombiemode scripts before it reaches our scope, and
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polling `self.health` misses the zero-crossing (health is rewritten during
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the game-over sequence).
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- **Bank writes DB-first, memory-second.** Every mutation writes to the DB
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and only updates `self.bank` / `self.score` after the write confirms. A
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dead DB can never create phantom money. Deposits use `INSERT ... ON
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DUPLICATE KEY UPDATE`; withdrawals gate on `WHERE balance >= ?` so the DB
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itself blocks overdrafts under concurrent commands.
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- **Bank command surface is `command::add_sv` (server console), not chat.**
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SP-engine chat is unreliable and `chat::register_command` isn't available
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in `t5-gsc-utils`.
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## Current state / caveats
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- `bank_load` in `tws_bank.gsc` is a **diagnostic stub**: bare minimum to
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isolate what specifically kills the connect handshake. Do not restore the
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stripped `getGuid` / MySQL body until the stub passes join cleanly.
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- DB credentials in `tws_db.gsc` are hardcoded for the initial fleet test.
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Move to dvars (`tws_db_host` / `tws_db_user` / `tws_db_password` /
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`tws_db_name`) before this repo goes public — otherwise the fleet's DB
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password lives in source.
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## Module map
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| File | Role | Fires notifies | Reads notifies |
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| `tws_common` | Shared config, HUD helpers, `.help` registry, spawn-handler registry, single connect listener + dispatcher | — | `say` |
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| `tws_db` | MariaDB pool config + reachability probe | `db_probe_done` | — |
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| `tws_hud` | Timer row, zombie count, health bar | `hud_round_changed`, `hud_match_started`, `hud_game_over` | (internal) |
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| `tws_bank` | Persistent bank + `bank` / `deposit` / `withdraw` commands | — | `db_probe_done` |
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| `tws_afk` | `.afk` / `.back` chat toggle, owns its [AFK] indicator | — | — |
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| `tws_join` | `.join` for spectators who have not played on this connection | — | `say`, `end_game`, `game_ended`, `intermission` |
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| `tws_lock` | Lobby `g_password` lock at milestone round (`tws_lock_round`, default 20) | — | `hud_round_changed`, `hud_game_over` |
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| `tws_telemetry` | Ordered JSON game start, round, 30-second heartbeat, and game end reports with full player snapshots | `telemetry_queued`, `telemetry_finished` (internal) | `end_game`, `game_ended`, `intermission` |
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