Files
tws-zombies-scripts/README.md
T
josh 6b462c4726 README: reflect T6 telemetry + join parity with T5
- Note T6 is at parity on common/HUD/AFK/lock/telemetry/join; only db/bank remain T5-only
- Expand telemetry row to name the four event types now emitted on T6
2026-09-24 08:17:21 -04:00

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# tws-zombies-scripts
Combined working repo for the TWS Plutonium Zombies GSC scripts across two games.
## Layout
- [t5/](t5/) — Plutonium **T5** (Call of Duty: Black Ops 1) Zombies scripts. Most-developed baseline. See [t5/README.md](t5/README.md) and [t5/NOTES.md](t5/NOTES.md).
- [t6/](t6/) — Plutonium **T6** (Call of Duty: Black Ops 2) Zombies scripts. Ported from T5; at parity on common, HUD, AFK, lock, telemetry and join. Only `db` and `bank` remain T5-only. See [t6/README.md](t6/README.md), [t6/NOTES.md](t6/NOTES.md), and [t6/tools/check.ps1](t6/tools/check.ps1).
## Parity
T5 and T6 are separate source trees, not a shared library — GSC namespaces, includes, and stock APIs differ enough between the two engines that a shared file is not practical. Feature parity is enforced pairwise: a change landed in `t5/` should be considered for a companion change in `t6/`, adapted to T6 conventions.
Modules currently in each tree:
| Module | T5 | T6 |
|------------|-------------------------------|---------------------------------|
| common | `t5/tws_common.gsc` | `t6/tws_t6_common.gsc` |
| hud | `t5/tws_hud.gsc` | `t6/tws_t6_hud.gsc` |
| afk | `t5/tws_afk.gsc` | `t6/tws_t6_afk.gsc` |
| lock | `t5/tws_lock.gsc` | `t6/tws_t6_lock.gsc` |
| telemetry | `t5/tws_telemetry.gsc` | `t6/tws_t6_telemetry.gsc` — queued `game_start` / `heartbeat` / `round_change` / `game_end` matching T5 |
| join | `t5/tws_join.gsc` | `t6/tws_t6_join.gsc` |
| db | `t5/tws_db.gsc` | *(not ported)* |
| bank | `t5/tws_bank.gsc` | *(not ported)* |
`db` and `bank` are T5-only for now.
## Validating T6
```powershell
powershell -File t6/tools/check.ps1
```
Requires `gsc-tool` 1.4.10 (T6 PC) on PATH.