Report cumulative player scores alongside balances
This commit is contained in:
@@ -61,6 +61,14 @@ then deploy the corresponding scripts. The new `telemetryNewMatch`,
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`telemetryLoad`, `telemetryStore`, `telemetryRemove` and `telemetryResponse`
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functions are required even if telemetry is disabled by dvar.
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Stat reports now include both `score` (spendable balance) and `score_total`
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(stock cumulative match score) for each player. Deploy Electric Cherry's
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`score_total` receiver support before these scripts; older receivers discard
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the extra field. No additional plugin update is needed for this field.
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The first stock `end_game` signal is captured without yielding, before
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intermission replaces the balance with the total. `game_start` remains an
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identity-only roster.
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Every captured report includes a `match` key (random native process token plus
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an increasing match counter, at most 64 characters) and a positive `seq`.
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`game_start` is sequence 1. Retries and replay send the exact original JSON;
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+23
-8
@@ -336,11 +336,23 @@ The reporter emits exactly four event types:
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All four events also include `match` and `seq` (see delivery below).
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Each player in round/heartbeat/end reports has `name`, `guid`, `kills`, `headshots`,
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`downs`, `revives`, and `score`. Names and GUIDs remain strings; GUIDs never
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`downs`, `revives`, `score`, and `score_total`. Names and GUIDs remain strings; GUIDs never
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pass through numeric conversion. Round and stats are nonnegative integers,
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with missing or negative stat values reported as zero. The four counters
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come from T5's `player.stats`; `score` is the player's current spendable
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`player.score`, rather than cumulative points earned. `map` is `mapname`.
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`player.score`. `score_total` reads the stock `player.score_total` cumulative
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match score used by the final scoreboard; spending points does not reduce it.
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It follows stock scoring rules, including grants excluded from the total.
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Missing or negative totals report as zero, independently of the balance.
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`game_start` includes only player identity. `map` is `mapname`.
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Stock `end_game` yields before `player_intermission` replaces `player.score`
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with `player.score_total`. The reporter captures both immediately at the first
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end signal without yielding; retries and replay retain that exact snapshot.
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Custom scripts that overwrite the score before emitting any supported end
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signal must preserve this ordering to retain a spendable final balance.
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Deploy receiver support for `score_total` before the reporters. Old payloads
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remain valid; the receiver treats their missing totals as unknown, not zero.
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Every report includes everyone returned by `getPlayers()`, including
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spectators, downed players, and AFK players. Empty rosters are sent as `[]`.
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@@ -353,9 +365,9 @@ use `jsonSerialize` for escaping.
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```json
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{"event":"game_start","match":"process-token-1","seq":1,"server":"t5_zombie_prototype_1","map":"zombie_cod5_prototype","players":[{"name":"Josh","guid":"12345678901234567"}]}
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{"event":"round_change","match":"process-token-1","seq":2,"server":"t5_zombie_prototype_1","map":"zombie_cod5_prototype","round":17,"players":[{"name":"Josh","guid":"12345678901234567","kills":420,"headshots":160,"downs":1,"revives":3,"score":32000}]}
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{"event":"heartbeat","match":"process-token-1","seq":3,"server":"t5_zombie_prototype_1","map":"zombie_cod5_prototype","round":17,"players":[{"name":"Josh","guid":"12345678901234567","kills":430,"headshots":165,"downs":1,"revives":3,"score":32500}]}
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{"event":"game_end","match":"process-token-1","seq":4,"server":"t5_zombie_prototype_1","map":"zombie_cod5_prototype","round":18,"players":[{"name":"Josh","guid":"12345678901234567","kills":445,"headshots":170,"downs":2,"revives":3,"score":33500}]}
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{"event":"round_change","match":"process-token-1","seq":2,"server":"t5_zombie_prototype_1","map":"zombie_cod5_prototype","round":17,"players":[{"name":"Josh","guid":"12345678901234567","kills":420,"headshots":160,"downs":1,"revives":3,"score":32000,"score_total":62000}]}
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{"event":"heartbeat","match":"process-token-1","seq":3,"server":"t5_zombie_prototype_1","map":"zombie_cod5_prototype","round":17,"players":[{"name":"Josh","guid":"12345678901234567","kills":430,"headshots":165,"downs":1,"revives":3,"score":32500,"score_total":62500}]}
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{"event":"game_end","match":"process-token-1","seq":4,"server":"t5_zombie_prototype_1","map":"zombie_cod5_prototype","round":18,"players":[{"name":"Josh","guid":"12345678901234567","kills":445,"headshots":170,"downs":2,"revives":3,"score":33500,"score_total":65000}]}
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```
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Events are captured immediately into an in-memory queue. One HTTP worker
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@@ -439,11 +451,14 @@ and [score tracking](https://github.com/plutoniummod/t5-scripts/blob/main/ZM/Com
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1. Start a match and verify one `game_start`, then an initial `round_change`
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and one per new round. Check the exact server name, map, string GUIDs,
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all player identities, and all five stats against the game.
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all player identities, and all six stats against the game. Earn points, then
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spend some: the balance should decrease while the total stays unchanged.
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2. Join again in the same round, go AFK, become downed, and spectate. Verify
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the next report includes the full roster without another start event.
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3. End a match and verify one `game_end` with final stats after all round
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reports, including if more than one stock end notification fires. Check
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3. End a match and verify one `game_end` with both scores captured before the
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scoreboard overwrite; compare `score_total` to the final scoreboard. Verify
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the final stats arrive after all round reports, including if more than one
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stock end notification fires. Check
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a round-0 intro and an empty roster, including last-player disconnect.
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4. Delay HTTP completion while rounds advance and the match ends. Verify
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requests remain ordered and retain the stats captured at each event.
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@@ -158,6 +158,8 @@ telemetry_report_round()
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telemetry_game_end_watcher()
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{
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// One waiter consumes the first end signal, even if a map fires all three.
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// Stock end_game yields before player_intermission replaces score with
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// score_total. Serialize here without waiting so score stays spendable.
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level waittill_any("end_game", "game_ended", "intermission");
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telemetry_log(1, "Game-end signal received; stopping producers and draining queue");
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@@ -227,8 +229,9 @@ telemetry_players_json(include_stats)
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data["headshots"] = telemetry_stat(player, "headshots");
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data["downs"] = telemetry_stat(player, "downs");
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data["revives"] = telemetry_stat(player, "revives");
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// Current spendable points, not the lifetime points-earned stat.
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// Stock match total is independent of the spendable balance.
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data["score"] = telemetry_nonnegative_int(player.score);
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data["score_total"] = telemetry_nonnegative_int(player.score_total);
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}
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if (body != "[")
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+12
-1
@@ -131,11 +131,22 @@ It sends four event types over the life of a match, mirroring the T5 script:
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Each event payload includes `event`, `server`, `map`, `match`, `seq`, `round` (except `game_start`)
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and a `players` array with `name`, `guid`, `kills`, `headshots`, `downs`, `revives`
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and `score` per player. `guid` reads Plutonium's `player.guid` engine property
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and `score` plus `score_total` per player in stat reports. `game_start` includes
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only player identity. `guid` reads Plutonium's `player.guid` engine property
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(T5 uses the `player getGuid()` method — T6 has no such method, but the field is
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equivalent for identity purposes). `kills`/`headshots`/`downs`/`revives` read
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from T6's stock match counters in `player.pers[]`; missing or negative values
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are reported as `0`. `score` is the player's current spendable `player.score`.
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`score_total` reads `player.score_total`, the stock cumulative match score used
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by the final scoreboard. Spending does not reduce it; stock grants can opt out
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of adding to the total. Missing or negative totals report as `0`, independently
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of the balance. Deploy Electric Cherry's receiver support before these scripts;
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older payloads without totals remain valid and their totals are unknown.
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Stock `end_game` yields before `player_intermission` replaces the balance with
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the total. The reporter serializes both at the first end signal without yielding,
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so retries and replay keep the original balance and total. Custom end sequences
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must emit a supported end signal before overwriting the balance.
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Delivery uses one in-flight request and a FIFO queue. Every match receives a
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native-generated key; `seq` starts at 1 for `game_start` and increases at capture.
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@@ -165,6 +165,8 @@ telemetry_report_round()
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telemetry_game_end_watcher()
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{
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// One waiter consumes the first end signal, even if a map fires all three.
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// Stock end_game yields before player_intermission replaces score with
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// score_total. Serialize here without waiting so score stays spendable.
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level waittill_any("end_game", "game_ended", "intermission");
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telemetry_log(1, "Game-end signal received; stopping producers and draining queue");
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@@ -240,8 +242,9 @@ telemetry_players_json(include_stats)
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data["headshots"] = telemetry_stat(player, "headshots");
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data["downs"] = telemetry_stat(player, "downs");
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data["revives"] = telemetry_stat(player, "revives");
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// Current spendable points, not the lifetime points-earned stat.
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// Stock match total is independent of the spendable balance.
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data["score"] = telemetry_nonnegative_int(player.score);
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data["score_total"] = telemetry_nonnegative_int(player.score_total);
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}
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if (body != "[")
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@@ -31,12 +31,15 @@ function functions(source) {
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let body = protectedSource.slice(headers.lastIndex, end - 1);
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const locals = new Set([...body.matchAll(/(?<![\w.])(\w+)\s*(?:[+*/%-]?=(?!=)|\+\+|--)/g)].map(x => x[1]));
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body = body.replace(/\.size\b/g, '.length').replace(/http::request/g, 'httpPost');
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body = body.replace(/player getGuid\(\)/g, 'getGuid(player)');
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body = body.replace(/level thread \w+\(\);/g, '').replace(/level notify\(/g, 'notify(');
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body = body.replace(/level waittill_any\(([^;]+)\);/g, 'yield [$1];');
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body = body.replace(/level waittill\(([^;]+)\);/g, 'yield $1;');
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body = body.replace(/wait \(([^;]+)\);/g, 'yield $1;');
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body = body.replace(/request waittill\([^;]+\);/g, 'var [response, success, error, diagnostics] = httpComplete(request);');
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body = body.replace(/__literal_(\d+)__/g, (_, index) => literals[Number(index)]);
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found.set(match[1], `function${match[1] === 'telemetry_sender' ? '*' : ''} ${match[1]}(${match[2]}) { var ${[...locals].join(', ') || 'unused'}; ${body} }`);
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const generator = ['telemetry_sender', 'telemetry_game_end_watcher'].includes(match[1]);
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found.set(match[1], `function${generator ? '*' : ''} ${match[1]}(${match[2]}) { var ${[...locals].join(', ') || 'unused'}; ${body} }`);
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}
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return found;
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}
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@@ -46,11 +49,11 @@ function disk() {
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}
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let nextMatch = 0;
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function engine(game, storage = disk()) {
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function engine(game, storage = disk(), players = []) {
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const source = readFileSync(new URL(`${game}/scripts/tws_${game}_telemetry.gsc`, root), 'utf8');
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const all = functions(source);
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const excluded = new Set(['telemetry_players_json', 'telemetry_stat', 'telemetry_heartbeat_watcher',
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'telemetry_round_watcher', 'telemetry_game_end_watcher', 'telemetry_watchdog', 'telemetry_log']);
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const excluded = new Set(['telemetry_heartbeat_watcher',
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'telemetry_round_watcher', 'telemetry_watchdog', 'telemetry_log']);
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const sent = [], responses = [], logs = [], notifications = [];
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const queue = storage.entries.map(e => ({ ...e, stored: true, captured: 1000 }));
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const c = vm.createContext({
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@@ -63,10 +66,14 @@ function engine(game, storage = disk()) {
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getTime: () => 1000,
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isDefined: value => value !== undefined && value !== null,
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int: Math.trunc,
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jsonSerialize: JSON.stringify,
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// GSC associative arrays serialize as objects in the native plugin.
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jsonSerialize: value => JSON.stringify(Array.isArray(value) &&
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Object.keys(value).some(key => !/^\d+$/.test(key))
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? Object.fromEntries(Object.entries(value)) : value),
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getSubStr: (value, start, end) => value.slice(start, end),
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strTok: (value, delimiter) => value.split(delimiter),
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telemetry_players_json: () => '[]',
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getPlayers: () => players,
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getGuid: player => player.guid,
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telemetry_log: (verbosity, text) => logs.push(text),
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notify: event => notifications.push(event),
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telemetryNewMatch: () => `boot-${++nextMatch}`,
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@@ -110,6 +117,62 @@ function engine(game, storage = disk()) {
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}
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for (const game of ['t5', 't6']) {
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const player = () => ({ name: 'Josh', guid: '12345678901234567', score: 32000, score_total: 62000,
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stats: { kills: 420, headshots: 160, downs: 1, revives: 0 },
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pers: { kills: 420, headshots: 160, downs: 1, revives: 0, score: 32000 } });
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check(`${game}: reports balance and match total separately, with an identity-only start`, () => {
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const players = [player()];
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const { c } = engine(game, disk(), players);
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c.telemetry_game_start();
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assert.deepEqual(JSON.parse(c.level.telemetry_queue[0].body).players,
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[{ name: 'Josh', guid: '12345678901234567' }]);
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c.level.round_number = 17;
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c.telemetry_report_round();
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const initial = JSON.parse(c.level.telemetry_queue[1].body).players[0];
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assert.deepEqual(initial, { name: 'Josh', guid: '12345678901234567', kills: 420,
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headshots: 160, downs: 1, revives: 0, score: 32000, score_total: 62000 });
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// Earn 1,000 and spend 5,000 between snapshots.
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players[0].score = 28000;
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players[0].score_total = 63000;
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c.telemetry_enqueue('heartbeat');
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const later = JSON.parse(c.level.telemetry_queue[2].body).players[0];
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assert.equal(later.score, 28000);
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assert.equal(later.score_total, 63000);
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for (const total of [undefined, -10, 0, 65000.9]) {
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players[0].score_total = total;
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const stats = JSON.parse(c.telemetry_players_json(true))[0];
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assert.equal(stats.score_total, total > 0 ? 65000 : 0);
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assert.equal(stats.score, 28000);
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}
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});
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check(`${game}: end captures before scoreboard overwrite and replays both scores unchanged`, () => {
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const players = [player()];
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const first = engine(game, disk(), players);
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first.c.telemetry_game_start();
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first.responses.push({});
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first.c.telemetry_sender().next();
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first.c.level.round_number = 18;
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const watcher = first.c.telemetry_game_end_watcher();
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assert.deepEqual(Array.from(watcher.next().value), ['end_game', 'game_ended', 'intermission']);
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// Resuming at stock end_game must finish capture without another yield.
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assert.equal(watcher.next().done, true);
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players[0].score = players[0].score_total;
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const saved = first.storage.entries[0].body;
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const final = JSON.parse(saved);
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assert.equal(final.event, 'game_end');
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assert.equal(final.players[0].score, 32000);
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assert.equal(final.players[0].score_total, 62000);
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// A fresh VM/process cannot re-read the player; replay the saved JSON.
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const replay = engine(game, first.storage);
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replay.responses.push({ status: 503 }, {});
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const sender = replay.c.telemetry_sender();
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assert.equal(sender.next().value, 1);
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assert.equal(sender.next().value, 'telemetry_queued');
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assert.deepEqual(replay.sent.map(request => request.body), [saved, saved]);
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});
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check(`${game}: match identity, sequence and capture before send`, () => {
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const { c, storage, sent, responses } = engine(game);
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c.telemetry_game_start(); c.telemetry_game_start();
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@@ -272,7 +335,7 @@ for (const game of ['t5', 't6']) {
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check('paired queue and delivery implementations match', () => {
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const t5 = engine('t5').all, t6 = engine('t6').all;
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for (const name of ['telemetry_enqueue', 'telemetry_queue_push', 'telemetry_critical', 'telemetry_persist_pending',
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for (const name of ['telemetry_game_end_watcher', 'telemetry_enqueue', 'telemetry_queue_push', 'telemetry_critical', 'telemetry_persist_pending',
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'telemetry_sender', 'telemetry_process', 'telemetry_retry_delay', 'telemetry_send', 'telemetry_response_outcome'])
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assert.equal(t5.get(name), t6.get(name), name);
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for (const file of ['telemetry.hpp', 'telemetry.cpp']) {
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Reference in New Issue
Block a user