259 lines
21 KiB
Svelte
259 lines
21 KiB
Svelte
<script lang="ts">
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import { timeFormat } from '$ui/stores/time-zone.js';
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import { onMount } from 'svelte';
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import { page } from '$app/stores';
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import { goto } from '$app/navigation';
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import { pollVisible } from '$ui/poll.js';
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import { confirmAction } from '$ui/confirm.js';
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import Tabs from '$ui/components/primitives/Tabs.svelte';
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import StatusBadge from '$ui/components/primitives/StatusBadge.svelte';
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import ListFooter from '$ui/components/primitives/ListFooter.svelte';
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import ServerIdentity from '$ui/components/ServerIdentity.svelte';
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import { serverTitle } from '$ui/server-labels.js';
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import SectionHeader from '$ui/components/primitives/SectionHeader.svelte';
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import Badge from '$ui/components/primitives/Badge.svelte';
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import Button from '$ui/components/primitives/Button.svelte';
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import EmptyState from '$ui/components/primitives/EmptyState.svelte';
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import DeployServerDialog from '$ui/components/DeployServerDialog.svelte';
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import BlueprintBuilder from '$ui/components/BlueprintBuilder.svelte';
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import DeployCollectionDialog from '$ui/components/DeployCollectionDialog.svelte';
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import HousePartyDialog from '$ui/components/HousePartyDialog.svelte';
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import type { BlueprintSummary, CollectionSummary } from '$lib/deployment-plan.js';
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interface Deployment {
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id: string; server: string; action: 'create' | 'destroy';
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state: 'queued' | 'awaiting-health' | 'waiting' | 'running' | 'done' | 'failed' | 'warning' | 'interrupted' | 'cancelled';
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stage: string; started_at: string; finished_at: string | null;
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triggered_by: string; error: string | null; warnings: string; server_exists: number;
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canCancelRemoval: boolean;
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}
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let deployments = $state<Deployment[]>([]);
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let loading = $state(true);
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let error = $state('');
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let open = $state(false);
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let blueprintId = $state('');
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let builderOpen = $state(false);
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let editingBlueprint = $state<BlueprintSummary | null>(null);
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let collectionOpen = $state(false);
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let housePartyOpen = $state(false);
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let housePartyNotice = $state('');
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let collections = $state<CollectionSummary[]>([]);
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let blueprints = $state<BlueprintSummary[]>([]);
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let blueprintsLoading = $state(true);
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let blueprintError = $state('');
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let removing = $state('');
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let tab = $state('active');
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let limit = $state(25);
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let collectionLimit = $state(10);
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let historyState = $state('all');
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let cancelling = $state(false);
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let cancellationNotice = $state('');
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$effect(() => {
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const params = $page.url.searchParams;
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tab = ['active', 'blueprints', 'history'].includes(params.get('view') ?? '') ? params.get('view')! : 'active';
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action = ['create', 'destroy'].includes(params.get('action') ?? '') ? params.get('action')! : 'all';
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historyState = params.get('status') === 'attention' ? 'attention' : 'all';
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search = params.get('server') ?? '';
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limit = Math.max(25, Number(params.get('limit')) || 25);
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collectionLimit = Math.max(10, Number(params.get('collections')) || 10);
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});
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function saveContext(reset = false) {
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if (reset) { limit = 25; collectionLimit = 10; }
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const url = new URL($page.url);
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for (const [key, value] of Object.entries({ view: tab === 'active' ? '' : tab, action: action === 'all' ? '' : action, status: historyState === 'all' ? '' : historyState, server: search, limit: limit > 25 ? String(limit) : '', collections: collectionLimit > 10 ? String(collectionLimit) : '' })) {
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if (value) url.searchParams.set(key, value); else url.searchParams.delete(key);
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}
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void goto(url, { replaceState: true, noScroll: true, keepFocus: true });
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}
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async function cancelRequests(ids: string[]) {
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cancelling = true; cancellationNotice = ''; let cancelled = 0; const unavailable: string[] = [];
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for (const id of ids) {
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try { const response = await fetch(`/api/deployments/${encodeURIComponent(id)}/cancel`, { method: 'POST' }); if (response.ok) cancelled++; else unavailable.push(id); }
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catch { unavailable.push(id); }
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}
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cancellationNotice = `${cancelled} queued removal${cancelled === 1 ? '' : 's'} cancelled.${cancelled ? ' The servers covered by those cancelled requests and their files were kept.' : ''}${unavailable.length ? ` ${unavailable.length} could not be cancelled; refresh their operations to see whether removal has begun.` : ''}`;
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cancelling = false; await load();
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}
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const visibleCollections = $derived(collections.filter(c => tab === 'active' ? c.active > 0 : c.active === 0));
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const tabs = $derived.by(() => [{id:'active',label:'Active',badge:active.length},{id:'blueprints',label:'Blueprints',badge:blueprintsLoading ? null : blueprints.length},{id:'history',label:'History'}]);
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$effect(() => { if (tab === 'blueprints') void loadBlueprints(); });
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let action = $state('all');
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let search = $state('');
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let refreshing = false;
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let active = $derived(deployments.filter(d => ['queued', 'awaiting-health', 'running', 'waiting'].includes(d.state)));
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const needsAttention = (deployment: Deployment) => ['failed', 'interrupted', 'warning'].includes(deployment.state);
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const attention = $derived(deployments.filter(needsAttention));
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let history = $derived(deployments.filter(d => !['queued', 'awaiting-health', 'running', 'waiting'].includes(d.state) &&
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(historyState === 'all' || needsAttention(d)) &&
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(action === 'all' || d.action === action) && (d.server + ' ' + serverTitle(d.server)).toLowerCase().includes(search.toLowerCase())));
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async function load() {
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if (refreshing) return;
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refreshing = true;
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try {
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const [res, collectionRes] = await Promise.all([fetch('/api/deployments'), fetch('/api/deployment-collections')]);
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if (!res.ok || !collectionRes.ok) throw new Error('Could not load server deployments.');
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deployments = (await res.json()).deployments;
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collections = (await collectionRes.json()).collections;
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error = '';
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} catch (err) { error = (err as Error).message; }
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finally { loading = false; refreshing = false; }
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}
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function blueprintSaved(blueprint: BlueprintSummary, launch: boolean) {
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blueprints = [...blueprints.filter(item => item.id !== blueprint.id), blueprint].sort((a, b) => a.name.localeCompare(b.name));
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if (launch) { blueprintId = blueprint.id; collectionOpen = true; }
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}
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onMount(() => pollVisible(load, 5000));
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async function loadBlueprints() {
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try {
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const res = await fetch('/api/blueprints');
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if (!res.ok) throw new Error('Could not load your blueprints.');
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blueprints = (await res.json()).blueprints;
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blueprintError = '';
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} catch (err) { blueprintError = (err as Error).message; }
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finally { blueprintsLoading = false; }
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}
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async function removeBlueprint(id: string) {
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if (!await confirmAction({title:'Remove blueprint?', message:'Existing servers and launch history will be kept.', confirmLabel:'Remove blueprint', danger:true})) return;
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removing = id; blueprintError = '';
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try {
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const res = await fetch('/api/blueprints/' + encodeURIComponent(id), { method: 'DELETE' });
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if (!res.ok) throw new Error('Could not remove blueprint.');
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blueprints = blueprints.filter(b => b.id !== id);
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} catch (err) { blueprintError = (err as Error).message; }
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finally { removing = ''; }
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}
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function fmt(value: string) { return $timeFormat.dateTime(value); }
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function warnings(d: Deployment): string[] { try { return JSON.parse(d.warnings); } catch { return []; } }
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</script>
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<svelte:head><title>Server deployments | Electric Cherry</title></svelte:head>
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<div class="page">
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<SectionHeader title="Server deployments" subtitle="Create servers, apply blueprints, and track fleet changes.">
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{#snippet actions()}<Button variant="primary" onclick={() => open = true}>Create server</Button><details class="fleet-actions"><summary>Fleet actions</summary><Button variant="danger" onclick={() => housePartyOpen = true}>Destroy fleet…</Button></details>{/snippet}
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</SectionHeader>
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<Tabs {tabs} bind:value={tab} onchange={() => saveContext(true)} ariaLabel="Deployment views" idPrefix="deployment-tabs" panelId="deployment-panel" />
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<DeployServerDialog bind:open onblueprint={loadBlueprints} />
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<BlueprintBuilder bind:open={builderOpen} blueprint={editingBlueprint} onsaved={blueprintSaved} />
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<DeployCollectionDialog bind:open={collectionOpen} {blueprintId} />
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<HousePartyDialog bind:open={housePartyOpen} onqueued={count => { housePartyNotice = `Destruction queued for ${count} server${count === 1 ? '' : 's'}. Follow progress in the Active tab.`; tab = 'active'; void load(); }} />
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{#if housePartyNotice}<p role="status">{housePartyNotice}</p>{/if}
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{#if cancellationNotice}<p role="status">{cancellationNotice}</p>{/if}
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<div id="deployment-panel" role="tabpanel" aria-labelledby={"deployment-tabs-" + tab} class="panels">
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{#if tab === 'blueprints'}
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<div class="ui-actions"><Button variant="primary" onclick={() => { editingBlueprint = null; builderOpen = true; }}>Create blueprint</Button></div>
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<section>
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<h2>Your blueprints <span>{blueprints.length}</span></h2>
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{#if blueprintError}<p role="alert" class="error">{blueprintError} <button onclick={loadBlueprints}>Retry</button></p>{/if}
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{#if blueprintsLoading}<p>Loading blueprints…</p>
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{:else if !blueprints.length}<div class="blueprint-empty"><strong>Plan the whole lineup.</strong><p>Add maps from either game, choose the total lobbies each needs, and fill any gaps from one blueprint.</p><button onclick={() => { editingBlueprint = null; builderOpen = true; }}>Create your first blueprint →</button></div>
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{:else}
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<div class="blueprints">
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{#each blueprints.slice(0,limit) as blueprint (blueprint.id)}
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<article class="blueprint">
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<div class="blueprint-top">
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<span class="eyebrow">Server collection</span>
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<span class="file-count">{blueprint.totalServers} target server{blueprint.totalServers === 1 ? '' : 's'}</span>
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</div>
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<h3>{blueprint.name}</h3>
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<p>{blueprint.description || 'Your target lineup. Only missing servers will be created.'}</p>
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<ul class="blueprint-lineup">{#each blueprint.entries as entry}<li><strong>{entry.count}×</strong> {entry.mapName} <small>{entry.game.toUpperCase()}</small></li>{/each}</ul>
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<div class="blueprint-footer">
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<Button onclick={() => { blueprintId = blueprint.id; collectionOpen = true; }}>Preview missing servers →</Button>
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<button class="edit" onclick={() => { editingBlueprint = blueprint; builderOpen = true; }}>Edit</button>
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<button class="remove" disabled={!!removing} onclick={() => removeBlueprint(blueprint.id)}>Remove</button>
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</div>
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</article>
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{/each}
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</div>
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{/if}
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</section>
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<ListFooter total={blueprints.length} bind:limit onchange={() => saveContext()} label="blueprints" />
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{:else}
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{#if error}<p role="alert" class="error">{error} <button onclick={load}>Retry</button></p>{/if}
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{#if visibleCollections.length}
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<section>
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<h2>Collection launches</h2>
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<div class="rows">{#each visibleCollections.slice(0,collectionLimit) as collection (collection.id)}
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<a class="deployment-row collection-row" href="/deployments/collections/{collection.id}">
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<div class="row-head"><strong>{collection.name}</strong><Badge variant={collection.active ? 'info' : collection.failed ? 'danger' : 'online'}>{collection.active ? collection.provisioning + collection.verifying ? 'Launching' : 'Queued' : collection.failed ? 'Needs attention' : 'Completed'}</Badge></div>
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<div class="collection-counts"><span><strong>{collection.done} / {collection.total}</strong> ready</span>{#if collection.provisioning + collection.verifying}<span>{collection.provisioning + collection.verifying} launching</span>{/if}{#if collection.queued}<span>{collection.queued} queued</span>{/if}{#if collection.failed}<span class="error">{collection.failed} need attention</span>{/if}</div>
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<div class="collection-meter" aria-hidden="true"><span class="verified" style:width={`${collection.done / (collection.total || 1) * 100}%`}></span><span class="unsuccessful" style:width={`${collection.failed / (collection.total || 1) * 100}%`}></span></div>
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<div class="collection-footer"><span class="meta">Queued {fmt(collection.created_at)}</span><span class="collection-link">{collection.active ? 'Follow launch' : 'View results'} →</span></div>
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</a>
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{/each}</div>
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<ListFooter total={visibleCollections.length} bind:limit={collectionLimit} onchange={() => saveContext()} step={10} label="collections" />
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</section>
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{/if}
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{#if tab === 'active'}
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{#if attention.length}<div class="ui-summary"><span>{attention.length} recorded operations need review</span><Button size="sm" onclick={() => { historyState = 'attention'; tab = 'history'; saveContext(true); }}>Review history</Button></div>{/if}
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{#if active.some(d => d.canCancelRemoval)}<div class="ui-summary"><span>Waiting removals can be withdrawn until removal begins. Running and completed removals cannot be reversed.</span><Button disabled={cancelling} onclick={() => cancelRequests(active.filter(d => d.canCancelRemoval).map(d => d.id))}>Cancel all waiting removals</Button></div>{/if}
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<section>
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<h2>In flight <span>{active.length}</span></h2>
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{#if loading}<p>Loading deployments...</p>
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{:else if active.length === 0}<EmptyState title="No server operations in flight" description="New creations and destructions appear here automatically." />
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{:else}<div class="rows">{#each active as d (d.id)}{@render row(d)}{/each}</div>{/if}
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</section>
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{:else}
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<section>
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<h2>History</h2>
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<div class="filters">
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<label>Operation <select bind:value={action} onchange={event => { action = event.currentTarget.value; saveContext(true); }}><option value="all">All operations</option><option value="create">Creations</option><option value="destroy">Removals</option></select></label>
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<label>Status <select bind:value={historyState} onchange={event => { historyState = event.currentTarget.value; saveContext(true); }}><option value="all">All statuses</option><option value="attention">Needs review</option></select></label>
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<label>Server <input bind:value={search} oninput={event => { search = event.currentTarget.value; saveContext(true); }} placeholder="Filter by server name" /></label>
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</div>
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{#if !loading && history.length === 0}<EmptyState title="No matching operations" description="Try another search or operation type." />
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{:else}<div class="rows">{#each history.slice(0,limit) as d (d.id)}{@render row(d)}{/each}</div>{/if}
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<ListFooter total={history.length} bind:limit onchange={() => saveContext()} label="operations" />
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</section>
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{/if}
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{/if}
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</div>
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</div>
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{#snippet row(d: Deployment)}
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<article class="deployment-row"><a class="row-link" href="/deployments/{d.id}">
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<div class="row-head">
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<div><Badge variant={d.action === 'create' ? 'info' : 'neutral'}>{d.action === 'create' ? 'Creation' : 'Destruction'}</Badge>
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<strong class="server"><ServerIdentity name={d.server} /></strong>
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</div>
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<StatusBadge state={d.state} />
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</div>
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<p>{d.state === 'done' ? (d.action === 'create' ? 'Server creation completed.' : 'Server destroyed.') : d.stage}</p>
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<div class="meta"><span>Started {fmt(d.started_at)}</span>{#if d.finished_at}<span>Finished {fmt(d.finished_at)}</span>{/if}<span>By {d.triggered_by}</span></div>
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{#if d.error}<p class="error">{d.error}</p>{/if}
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{#each warnings(d) as warning}<p class="error">{warning}</p>{/each}
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</a>{#if d.canCancelRemoval}<div class="row-actions"><Button size="sm" disabled={cancelling} onclick={() => cancelRequests([d.id])}>Cancel queued removal</Button></div>{/if}</article>
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{/snippet}
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<style>
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.row-link { color: inherit; text-decoration: none; display: block; }.row-actions { margin-top: 12px; }
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.page { display: flex; flex-direction: column; gap: 28px; }
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.row-head, .filters, .meta { display: flex; align-items: center; gap: 16px; flex-wrap: wrap; }
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.row-head { justify-content: space-between; }
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.blueprint p, .blueprint-empty p { color: var(--text-secondary); font-size: 13px; line-height: 1.6; }
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.blueprint-lineup { list-style: none; padding: 0; margin: 8px 0; display: grid; gap: 9px; font-size: 13px; }.blueprint-lineup strong { color: var(--accent-primary-hover); margin-right: 5px; }.blueprint-lineup small { color: var(--text-secondary); margin-left: 6px; }.edit { background: none; border: 0; color: var(--accent-primary-hover); font: inherit; font-size: 12px; cursor: pointer; }.blueprint-footer { flex-wrap: wrap; }
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.eyebrow { display: block; text-transform: uppercase; letter-spacing: .1em; font-size: var(--text-xs); color: var(--text-secondary); margin-bottom: 8px; }
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.blueprints { display: grid; grid-template-columns: repeat(auto-fill, minmax(min(290px, 100%), 1fr)); gap: 16px; }.blueprint { padding: 22px; border: 1px solid var(--border-subtle); border-radius: var(--radius-md); background: var(--surface); display: flex; flex-direction: column; }.blueprint h3 { margin: 8px 0 0; font-size: 19px; overflow-wrap: anywhere; }.blueprint > p { flex: 1; overflow-wrap: anywhere; }.blueprint-top, .blueprint-footer { display: flex; align-items: center; justify-content: space-between; gap: 12px; }.blueprint-top .eyebrow { margin: 0; }.file-count { font-size: var(--text-xs); color: var(--text-secondary); white-space: nowrap; }.blueprint-footer { border-top: 1px solid var(--border-subtle); padding-top: 16px; margin-top: 16px; }
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.remove, .blueprint-empty button { background: none; color: var(--accent-primary-hover); border: 0; font: inherit; font-size: 12px; cursor: pointer; }.remove { color: var(--text-secondary); }.blueprint-empty { border: 1px dashed var(--border-strong); border-radius: var(--radius-md); padding: 24px; }.blueprint-empty strong { font-size: 15px; }.blueprint-empty button { padding: 8px 0 0; }
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section { display: grid; gap: 16px; }
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h2 { font-size: 18px; margin: 0; } h2 span { opacity: .6; margin-left: 8px; }
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p { margin: 8px 0; } a { color: var(--accent); }
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.rows { display: grid; gap: 12px; }
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.deployment-row { display: block; text-decoration: none; color: inherit; padding: 20px; border: 1px solid var(--border-subtle); border-radius: var(--radius-md); background: var(--surface); overflow-wrap: anywhere; }
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.deployment-row:hover { border-color: var(--border-strong); background: var(--surface-raised); }
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.deployment-row:focus-visible { outline: 2px solid var(--border-focus); outline-offset: 3px; }
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.collection-row { display: grid; gap: 16px; }.collection-counts { display: flex; flex-wrap: wrap; gap: 10px 20px; font-size: 13px; color: var(--text-secondary); }.collection-counts strong { color: var(--state-online); font-weight: 600; font-variant-numeric: tabular-nums; }.collection-meter { display: flex; height: 4px; background: var(--surface-raised); overflow: hidden; border-radius: var(--radius-pill); }.collection-meter .verified { background: var(--state-online); }.collection-meter .unsuccessful { background: var(--state-danger); }.collection-footer { display: flex; align-items: baseline; justify-content: space-between; flex-wrap: wrap; gap: 8px 16px; }.collection-footer .meta, .collection-link { font-size: 12px; }.collection-link { color: var(--accent-primary-hover); }
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.server { margin-left: 12px; font-family: var(--font-mono); font-size: 14px; }
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.meta { font-size: 13px; color: var(--text-secondary); }
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.error { color: var(--state-danger); }
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label { display: flex; align-items: center; gap: 8px; font-size: 13px; }
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input, select { background: var(--surface); color: inherit; border: 1px solid var(--border-subtle); border-radius: 6px; padding: 8px; max-width: 100%; }
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@media (max-width: 640px) { .row-head { align-items: flex-start; } .server { display: block; margin: 10px 0; } }
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.panels { display:grid; gap:24px; }
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.fleet-actions { position:relative; font-size:13px; }
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.fleet-actions summary { padding:10px; cursor:pointer; }
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.fleet-actions[open] :global(.btn) { position:absolute; right:0; top:100%; z-index:10; white-space:nowrap; box-shadow:var(--shadow-raised); }
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</style>
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