Files
electric-cherry/src/lib/autoscaling.ts
T

57 lines
3.8 KiB
TypeScript

import { zombieMapBySlug, type ZombieGame } from './map-aliases.js';
export const autoscalingModes = ['off', 'create-destroy'] as const;
export type AutoscalingMode = typeof autoscalingModes[number];
export interface ScalingSettings {
game: ZombieGame;
/** '*' applies the targets independently to every map. */
mapSlug: string;
mode: AutoscalingMode;
minimum: number; maximum: number; spares: number; emptyMinutes: number; cooldownMinutes: number;
}
export interface ScalingPolicy extends ScalingSettings {
id: string; revision: number; nextActionAt: number; pausedReason: string | null; updatedAt: string;
}
export interface ScalingMember {
name: string; mapSlug?: string; identity: string; state: 'occupied' | 'empty' | 'creating' | 'removing' | 'stopped' | 'unknown' | 'protected';
players: number | null; observedAt: number | null; source: string | null;
emptySince: number | null; blocker: string | null; operationId: string | null;
emptyStartedAt?: number | null;
}
export interface ScalingSnapshot {
members: ScalingMember[]; reservedNames: string[]; keyPool: { total: number; available: number }; blockers: string[];
}
export interface ScalingDecision {
action: 'create' | 'destroy' | 'wait'; reason: string; server: string | null;
desired: number; deficit: number; occupied: number; empty: number; pending: number; unknown: number;
}
export interface ScalingPreview { policy: ScalingPolicy; snapshot: ScalingSnapshot; decision: ScalingDecision; token: string; blockers: string[] }
export interface ScalingHistory { id: string; at: number; lastSeenAt: number; decision: ScalingDecision; operationId: string | null; operationState: string | null }
export interface ScalingView extends ScalingPreview {
history: ScalingHistory[]; lastEvaluatedAt: number | null;
totals: { observedMinutes: number; emptyLobbyHours: number; deficitMinutes: number; unknownMinutes: number };
operations: { creates: number; removals: number; cancelled: number; failed: number; readinessSamples: number; readinessMeanSeconds: number | null; readinessMaxSeconds: number | null };
ownsMap: boolean;
unsettled: { id: string; action: string; state: string; stage: string }[];
}
export interface ScalingReport { policies: ScalingView[]; globalPaused: boolean; liveAvailable: boolean; removalAvailable: boolean }
export const liveScaling = (mode: AutoscalingMode): boolean => mode === 'create-destroy';
export function scalingSettings(input: unknown): ScalingSettings {
if (!input || typeof input !== 'object' || Array.isArray(input)) throw new Error('Provide an autoscaling policy.');
const value = input as Record<string, unknown>;
const { game, mapSlug } = value;
if ((game !== 't5' && game !== 't6') || typeof mapSlug !== 'string' || (mapSlug !== '*' && zombieMapBySlug(game, mapSlug)?.slug !== mapSlug)) throw new Error('Choose a supported game and map variant, or all maps.');
const mode = value.mode ?? 'off';
if (!autoscalingModes.includes(mode as AutoscalingMode)) throw new Error('Choose a valid autoscaling mode.');
const integer = (key: string, fallback: number | undefined, max: number) => {
const n = value[key] ?? fallback;
if (typeof n !== 'number' || !Number.isInteger(n) || n < 1 || n > max) throw new Error(`${key} must be an integer from 1 to ${max}.`);
return n;
};
const minimum = integer('minimum', 1, 20), maximum = integer('maximum', undefined, 20), spares = integer('spares', 1, 20);
if (minimum > maximum || spares > maximum) throw new Error('Minimum and spare target cannot exceed the maximum.');
return { game, mapSlug, mode: mode as AutoscalingMode, minimum, maximum, spares,
emptyMinutes: integer('emptyMinutes', 20, 1440), cooldownMinutes: integer('cooldownMinutes', 5, 1440) };
}