The hex dump surfaced Plutonium's actual reply:
ff ff ff ff 70 72 69 6e 74 0a ....print.
55 6e 6b 6e 6f 77 6e 20 63 6f Unknown co
6d 6d 61 6e 64 20 22 67 65 74 mmand "get
73 74 61 74 75 73 22 0a status".
Auth was fine — Plutonium just doesn't recognize `getstatus` as an rcon
subcommand. In Q3-derived engines, `getstatus` is an anonymous query
(no rcon wrapper); we were sending `rcon <password> getstatus`, which
made Plutonium treat it as an unknown subcommand.
Switch rconStatusResult to use `status`, same command rconGetPlayerCount
has been using successfully all along. The response is a `print` body
with a `key: value` header (`map: mp_kino\n...`) followed by the
scoreboard, not the `\info\` line the statusResponse dialect uses.
New parseStatusHeader extracts key:value dvars from the header, stopping
at the `--- ---` separator (or the first player row) so guids and names
can't leak into the metadata. rconStatusResult now merges header values
with the statusResponse info line so both dialects produce map/gametype
in the RconStatus shape.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>