Files
electric-cherry/src/routes/servers/[name]/+page.svelte
T

746 lines
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Svelte

<script lang="ts">
import { tick } from 'svelte';
import { serverSection, serverSectionAnchor } from '$lib/server-sections.js';
import { contextHref } from '$lib/navigation-context.js';
import BackLink from '$ui/components/BackLink.svelte';
let { data }: { data: import('./$types').PageData } = $props();
import RuntimeVersion from '$ui/components/RuntimeVersion.svelte';
import MatchHistory from '$ui/components/MatchHistory.svelte';
import RoundTelemetry from '$ui/components/RoundTelemetry.svelte';
import TelemetryDiagnostics from '$ui/components/TelemetryDiagnostics.svelte';
import { pollVisible } from '$ui/poll.js';
import { fetchCampaigns } from '$ui/campaigns.js';
import { createFleetStore } from '$ui/stores/fleet.js';
import { freshServer, fleetIdentity } from '$lib/fleet-overview.js';
import { serverTitle } from '$ui/server-labels.js';
import ServerIdentity from '$ui/components/ServerIdentity.svelte';
import CopyValue from '$ui/components/CopyValue.svelte';
import ConfigInspector from '$ui/components/ConfigInspector.svelte';
import StatusBadge from '$ui/components/primitives/StatusBadge.svelte';
import ListFooter from '$ui/components/primitives/ListFooter.svelte';
import { page } from '$app/stores';
import { goto } from '$app/navigation';
import LifecycleDialog from '$ui/components/LifecycleDialog.svelte';
import { runtimeActions, actionLabels, type RuntimeAction } from '$lib/provisioning.js';
let lifecycleOpen = $state(false);
let lifecycleAction = $state<RuntimeAction>('start');
import DestroyServerModal from '$ui/components/DestroyServerModal.svelte';
import { telemetryByServer, uiNow } from '$ui/stores/servers.js';
import type { RosterPlayer, Health, RconEndpoint, RconFailure } from '$ui/stores/servers.js';
import { elapsedSince } from '$ui/duration.js';
import PlayerScoreboard from '$ui/components/PlayerScoreboard.svelte';
import LogPanel from '$ui/components/LogPanel.svelte';
import ChatPanel from '$ui/components/ChatPanel.svelte';
import { gametypeLabel } from '$ui/gametype.js';
import { decodeRconError, rconFixHint } from '$ui/rconError.js';
import Card from '$ui/components/primitives/Card.svelte';
import Badge from '$ui/components/primitives/Badge.svelte';
import Button from '$ui/components/primitives/Button.svelte';
import Stat from '$ui/components/primitives/Stat.svelte';
import Tabs from '$ui/components/primitives/Tabs.svelte';
import StatusPip from '$ui/components/primitives/StatusPip.svelte';
import SectionHeader from '$ui/components/primitives/SectionHeader.svelte';
import Breadcrumbs from '$ui/components/primitives/Breadcrumbs.svelte';
import EmptyState from '$ui/components/primitives/EmptyState.svelte';
interface RconProbeResult {
ok: boolean;
endpoint?: { host: string; port: number } | null;
reason?: RconFailure;
detail?: string;
rawReply?: string;
status?: { players: number; map: string | null; gametype: string | null; roster: RosterPlayer[] };
}
interface Server {
plutonium?: import('$lib/plutonium.js').PlutoniumVersion;
telemetry_after?: string | null;
status_source?: 'telemetry' | 'rcon' | null;
rcon_status?: import('$lib/server-observation.js').GameObservation;
telemetry?: import('$lib/telemetry.js').GameTelemetry;
name: string;
native_instance_id?: string | null; host_id?: string | null; instance_generation?: number | null; game_library_id?: string | null;
host?: import('$lib/hosts.js').Host | null;
network?: { bindAddress: string; localPort: number; publicAddress: string | null; publicPort: number | null } | null;
game_port: number | null; rcon_host: string | null;
game: string | null; map: string | null;
last_players: number | null; last_checked_at: string | null;
last_map: string | null; last_gametype: string | null;
last_seen_at: string | null; last_error: string | null;
roster: RosterPlayer[] | null;
health: Health; endpoint: RconEndpoint | null; replySnippet: string | null;
held: Array<{ target: string; betaId: number }>;
active_since: string | null; inactive_since: string | null;
game_started_at: string | null; game_ended_at: string | null;
}
interface InventoryEntry {
relPath: string; kind?: string; scriptVersionId: number | null;
sha256: string; size: number; updatedAt: string; source: string | null;
}
interface DeploymentRow {
id: string; action: string; started_at: string; finished_at: string | null;
servers: Array<{ server: string; restart_state: string; players: number | null; error: string | null; files_changed: number }>;
}
let name = $derived($page.params.name ?? '');
const detail = $derived(createFleetStore(name));
const { fleet, fleetServers, fleetError, refreshFleet } = $derived(detail);
$effect(() => {
detail.hydrateFleet(data.serverSnapshot);
return detail.startFleetMonitor();
});
const snapshot = $derived($fleet.receivedAt ? $fleet : data.serverSnapshot);
const visibleFleet = $derived($fleet.receivedAt ? $fleetServers : data.serverSnapshot.servers);
let server = $derived((visibleFleet.find(s => s.name === name) as Server | undefined) ?? null);
const native = $derived(!!server?.native_instance_id);
let history = $state<DeploymentRow[]>([]);
let inventory = $state<InventoryEntry[]>([]);
let rconProbe = $state<RconProbeResult | null>(null);
let probingRcon = $state(false);
let destroyOpen = $state(false);
const sectionIds = ['live', 'scoreboard', 'matches', 'chat', 'logs', 'configuration', 'config', 'inventory', 'diagnostics', 'history'];
const activeTab = $derived(sectionIds.includes($page.url.searchParams.get('tab') ?? '') ? $page.url.searchParams.get('tab')! : 'live');
const activeSection = $derived(serverSection(activeTab));
const loadedServerName = $derived(server?.name);
$effect(() => {
const anchor = serverSectionAnchor(activeTab);
const currentName = loadedServerName;
if (!anchor || !currentName) return;
let cancelled = false;
void tick().then(() => { if (!cancelled) document.getElementById(anchor)?.scrollIntoView({ block: 'start' }); });
return () => { cancelled = true; };
});
function changeTab(tab: string) {
const url = new URL($page.url);
url.searchParams.set('tab', tab);
url.hash = '';
void goto(url, { noScroll: true, keepFocus: true });
}
let tabLoading = $state(false);
let tabError = $state('');
let historyLimit = $state(25);
let historyTotal = $state(0);
let inventoryLimit = $state(25);
const operations = $derived(snapshot.operations.filter(op => op.server === name));
let tabSequence = 0;
async function loadTab(currentName: string, tab: string, signal?: AbortSignal) {
if (tab !== 'history' && tab !== 'configuration') return;
const sequence = ++tabSequence;
try {
if (tab === 'history') {
const body = await fetchCampaigns<DeploymentRow>({ server: currentName }, historyLimit, signal);
if (sequence !== tabSequence || name !== currentName || activeSection !== tab || signal?.aborted) return;
history = body.deployments; historyTotal = body.total;
} else {
const response = await fetch('/api/servers/' + encodeURIComponent(currentName) + '/scripts', { signal });
if (!response.ok) throw new Error('Could not refresh inventory.');
const body = await response.json();
if (sequence !== tabSequence || name !== currentName || activeSection !== tab || signal?.aborted) return;
inventory = body.scripts;
}
tabError = '';
return true;
} catch (error) {
if (sequence === tabSequence && name === currentName && activeSection === tab && !signal?.aborted) tabError = (error as Error).message;
return false;
} finally { if (sequence === tabSequence && name === currentName && activeSection === tab && !signal?.aborted) tabLoading = false; }
}
$effect(() => {
const currentName = name;
const tab = activeSection;
tabError = ''; history = []; inventory = []; historyLimit = 25; inventoryLimit = 25;
tabLoading = tab === 'history' || tab === 'configuration';
return pollVisible(signal => loadTab(currentName, tab, signal), 10000);
});
$effect(() => { name; rconProbe = null; });
const fresh = $derived(server ? freshServer(server, $uiNow) : false);
let effectivePlayers = $derived(fresh ? server?.last_players ?? null : null);
let effectiveMap = $derived(server?.last_map ?? null);
let effectiveGametype = $derived(server?.last_gametype ?? null);
const scoreboard = $derived(server?.telemetry ?? $telemetryByServer.get(name));
let effectiveHealth = $derived<Health>(server?.health === 'online' && !fresh ? 'stale' : server?.health ?? 'offline');
let effectiveSeen = $derived(server?.last_seen_at ?? null);
let effectiveErr = $derived(effectiveHealth === 'starting' || effectiveHealth === 'provisioning'
? null : server?.rcon_status?.last_error ?? server?.last_error ?? null);
let effectiveEndpoint = $derived<RconEndpoint | null>(server?.endpoint ?? null);
let decoded = $derived(decodeRconError(effectiveErr));
let effectiveReason = $derived<RconFailure | null>(decoded?.reason ?? null);
let errorDetail = $derived(decoded?.detail ?? effectiveErr ?? '');
let effectiveSnippet = $derived<string | null>(
rconProbe?.rawReply ?? server?.replySnippet ?? null
);
let effectiveActiveSince = $derived<string | null>(server?.active_since ?? null);
let effectiveInactiveSince = $derived<string | null>(server?.inactive_since ?? null);
let effectiveGameStartedAt = $derived<string | null>(server?.game_started_at ?? null);
let effectiveGameEndedAt = $derived<string | null>(server?.game_ended_at ?? null);
let resetElapsed = $derived(fresh && effectiveGameEndedAt && server?.last_players !== 0 ? elapsedSince(effectiveGameEndedAt, $uiNow) : null);
let activeElapsed = $derived(fresh && effectiveActiveSince ? elapsedSince(effectiveActiveSince, $uiNow) : null);
let inactiveElapsed = $derived(fresh && effectiveInactiveSince ? elapsedSince(effectiveInactiveSince, $uiNow) : null);
let gameInProgress = $derived(!!effectiveGameStartedAt && !effectiveGameEndedAt && !!effectiveActiveSince);
let gameElapsed = $derived(fresh && gameInProgress ? elapsedSince(effectiveGameStartedAt, $uiNow) : null);
let hasDiagnosticIssue = $derived(effectiveHealth !== 'online' && effectiveHealth !== 'starting' && effectiveHealth !== 'provisioning');
function ago(iso: string | null, now: number): string {
if (!iso) return 'never';
const d = now - new Date(iso).getTime();
if (d < 60_000) return `${Math.max(1, Math.floor(d / 1000))}s ago`;
if (d < 3_600_000) return `${Math.floor(d / 60_000)}m ago`;
if (d < 86_400_000) return `${Math.floor(d / 3_600_000)}h ago`;
return `${Math.floor(d / 86_400_000)}d ago`;
}
function endpointLabel(ep: RconEndpoint | null): string {
if (!ep) return 'unresolved';
return `${ep.host}:${ep.port}`;
}
async function probeRcon(): Promise<void> {
if (probingRcon || !name) return;
probingRcon = true; rconProbe = null;
try {
const res = await fetch(`/api/servers/${encodeURIComponent(name)}/probe-rcon`, { method: 'POST' });
rconProbe = (await res.json()) as RconProbeResult;
await refreshFleet();
} catch (err) {
rconProbe = { ok: false, reason: 'send-error', detail: (err as Error).message };
} finally { probingRcon = false; }
}
// Tab config — Diagnostics gets a warning badge when there's an issue.
let tabs = $derived([
{ id: 'live', label: 'Live' },
{ id: 'matches', label: 'Matches' },
{ id: 'configuration', label: 'Configuration' },
{ id: 'diagnostics', label: 'Diagnostics', badge: hasDiagnosticIssue ? '!' : null },
{ id: 'history', label: 'History' }
]);
</script>
<svelte:head><title>{serverTitle(name)} · {activeTab.charAt(0).toUpperCase() + activeTab.slice(1)} · Electric Cherry</title></svelte:head>
<LifecycleDialog bind:open={lifecycleOpen} initialServer={name} initialAction={lifecycleAction} />
<DestroyServerModal bind:open={destroyOpen} {name} players={effectivePlayers} />
{#if server}
<div class="server-page" style="view-transition-name: server-{name.replace(/[^a-z0-9_-]/gi, '-')};">
<!-- Hero: name + status + player count + primary actions -->
<Card padding="lg" elevation="flat">
<SectionHeader title={serverTitle(server.name)}>
{#snippet crumbs()}
<Breadcrumbs items={[{ label: 'Fleet', href: '/' }, { label: serverTitle(name) }]} />
{/snippet}
{#snippet actions()}
<details class="server-actions"><summary>Server actions</summary>{#each runtimeActions as action}<Button onclick={() => { lifecycleAction = action; lifecycleOpen = true; }}>{actionLabels[action]}</Button>{/each}<Button variant="danger" onclick={() => destroyOpen = true}>Queue server removal</Button></details>
{/snippet}
</SectionHeader>
<BackLink fallback="/" />
<CopyValue value={name} label="Server ID" />
<RuntimeVersion {name} version={server.plutonium} after={server.telemetry_after} ready={effectiveHealth === 'online'} />
<div class="metrics">
<div class="metric-cell name-cell">
<StatusPip health={effectiveHealth} size="md" />
<span class="health-label">
{effectiveHealth === 'online' ? 'Online' :
effectiveHealth === 'starting' ? 'Starting' :
effectiveHealth === 'provisioning' ? 'Provisioning' :
effectiveHealth === 'stale' ? 'Stale' : 'Offline'}
</span>
</div>
<div class="metric-cell">
<Stat
label="Players"
value={effectiveHealth === 'starting' ? '—' : effectivePlayers ?? '—'}
size="md"
tone={(effectivePlayers ?? 0) > 0 ? 'online' : 'primary'}
tween
/>
</div>
<div class="metric-cell">
<Stat label="Map" value={fleetIdentity(server).map} size="md" tween={false} />
{#if gametypeLabel(effectiveGametype)}
<div class="sub">{gametypeLabel(effectiveGametype)}</div>
{/if}
</div>
{#if resetElapsed}
<div class="metric-cell">
<Stat label="Resetting" value={resetElapsed} size="md" tween={false} />
</div>
{:else if activeElapsed}
<div class="metric-cell">
<Stat label="Active for" value={activeElapsed} size="md" tween={false} />
</div>
{:else if inactiveElapsed}
<div class="metric-cell">
<Stat label="Inactive for" value={inactiveElapsed} size="md" tween={false} />
</div>
{/if}
{#if gameElapsed}
<div class="metric-cell">
<Stat label="Match" value={gameElapsed} size="md" tween={false} tone="accent" />
</div>
{/if}
{#if effectiveHealth !== 'online'}
<div class="metric-cell">
<Stat label="Last seen" value={ago(effectiveSeen, $uiNow)} size="md" tween={false} />
</div>
{/if}
</div>
{#if effectiveHealth === 'online'}<RoundTelemetry {name} report={scoreboard} since={server?.telemetry_after ?? null} />{/if}
</Card>
{#if $fleetError}<div class="ui-error" role="alert">{$fleetError}<Button size="sm" onclick={() => refreshFleet(true)}>Retry</Button></div>{/if}
{#if hasDiagnosticIssue}
<section class="connection-issue" aria-label="Server connection issue">
<div><strong>{effectiveHealth === 'stale' ? 'Server report is outdated' : 'Server is not responding'}</strong><p>Player count is unknown. {effectiveSeen ? `Last successful report ${ago(effectiveSeen, $uiNow)}.` : 'No successful report has been received.'} {native && !server.host?.connected ? 'The host agent is offline; the game may still be running.' : ''}</p></div>
<div class="issue-actions"><Button size="sm" onclick={() => changeTab('diagnostics')}>Diagnose connection</Button><Button size="sm" variant="ghost" onclick={() => changeTab('logs')}>Open logs</Button>{#if native && server.host_id}<Button size="sm" href={contextHref(`/hosts/${server.host_id}`, $page.url)}>Check host</Button>{:else}<Button size="sm" href="/settings">Check system setup</Button>{/if}</div>
</section>
{/if}
<div class="tabs-row">
<Tabs {tabs} value={activeSection} onchange={changeTab} ariaLabel="Server sections" idPrefix="server-tabs" panelId="server-panel" />
</div>
<div class="tab-panel" class:diagnostics={activeSection === 'diagnostics'} class:history-panel={activeSection === 'history'} role="tabpanel" id="server-panel" aria-labelledby={"server-tabs-" + activeSection}>
{#if tabError}<div class="ui-error" role="alert">{tabError}<Button size="sm" onclick={() => loadTab(name, activeSection)}>Retry</Button></div>{/if}
{#if activeSection === 'live'}
<nav class="section-links" aria-label="Live sections"><a href="#scoreboard">Scoreboard</a><a href="#chat">Chat</a></nav>
<section id="scoreboard" aria-label="Scoreboard">
<Card padding="lg">
{#key name}<PlayerScoreboard current={fresh} after={server?.telemetry_after ?? null} report={scoreboard} mapLabel={scoreboard ? fleetIdentity({ ...server, last_map: scoreboard.map }).map : undefined} />{/key}
</Card>
</section>
<section id="chat" aria-label="Chat">
<Card padding="lg">
{#key name}<ChatPanel server={name} />{/key}
</Card>
</section>
{:else if activeSection === 'configuration'}
<nav class="section-links" aria-label="Configuration sections"><a href="#config">Config</a><a href="#inventory">Inventory</a></nav>
<section id="config" aria-label="Config">
{#key name}<ConfigInspector fixedServer={name} />{/key}
</section>
<section id="inventory" aria-label="Inventory">
<Card padding="lg">
<div class="panel-head">
<h2>Installed files</h2>
<span class="panel-count">{inventory.length}</span>
</div>
{#if tabLoading}<EmptyState title="Loading inventory…" />{:else if inventory.length === 0}
<EmptyState
title="No files tracked yet"
description="Files appear here after scripts, configs, or plugins are deployed to this server."
/>
{:else}
<div class="inv-list">
{#each inventory.slice(0,inventoryLimit) as f (f.relPath)}
<div class="inv-row">
<span class="rel">{f.relPath}<span class="file-kind">{f.kind ?? (f.relPath.endsWith(".dll") ? "Plugin" : f.relPath.endsWith(".cfg") ? "Config" : "Script")}</span></span>
<span class="size">{f.size} B</span>
<span class="src">{f.source ?? '—'}</span>
<span class="sha">{f.sha256.slice(0, 12)}</span>
</div>
{/each}
</div>
{/if}
</Card>
<ListFooter total={inventory.length} bind:limit={inventoryLimit} label="files" />
</section>
{:else if activeSection === 'diagnostics'}
<nav class="section-links" aria-label="Diagnostic sections"><a href="#connection">Connection health</a><a href="#logs">Logs</a></nav>
<section id="connection" aria-label="Connection health">
<Card padding="lg">
<div class="panel-head">
<h2>RCON diagnostic</h2>
{#if effectiveHealth === 'provisioning'}
<Badge variant="info" uppercase>Provisioning</Badge>
{:else if effectiveHealth === 'starting'}
<Badge variant="info" uppercase>Waiting for container</Badge>
{:else if hasDiagnosticIssue}
<Badge variant="warning" uppercase>Issue</Badge>
{:else}
<Badge variant="online" uppercase>Healthy</Badge>
{/if}
</div>
<p class="sub">Current player count: {server.status_source === 'telemetry' ? 'game telemetry' : server.status_source === 'rcon' ? 'RCON' : 'unavailable'}. RCON probes below show that connection's separate results.</p>
{#if native}
<div class="diag-grid"><div class="kv"><span class="k">Game connection</span><span class="v">RCON runs locally through the host agent</span></div><div class="kv"><span class="k">Host agent</span><span class="v {server.host?.connected ? 'ok' : 'bad'}">{server.host?.connectionState ?? 'unknown'}</span></div><div class="kv"><span class="k">Last heartbeat</span><span class="v">{server.host?.lastHeartbeat ? ago(server.host.lastHeartbeat, $uiNow) : 'Not received'}</span></div></div>
{/if}
{#if effectiveReason}
<div class="alert alert-danger">
<Badge variant="danger" uppercase>{effectiveReason}</Badge>
<span class="alert-detail">{errorDetail}</span>
</div>
<div class="hint">{native ? 'Inspect the host agent connection and game logs. RCON is sent locally by the agent; public game-port forwarding does not affect this check.' : rconFixHint(effectiveReason)}</div>
{:else if effectiveErr}
<div class="alert alert-danger">
<Badge variant="neutral" uppercase>Error</Badge>
<span class="alert-detail">{effectiveErr}</span>
</div>
{/if}
{#if effectiveSnippet}
<details class="snippet-details" open={effectiveReason === 'bad-reply'}>
<summary>Raw reply ({effectiveSnippet.split('\n').length - 1} lines)</summary>
<pre class="snippet">{effectiveSnippet}</pre>
</details>
{/if}
<div class="probe-actions">
{#if effectiveEndpoint || native}
<Button variant="secondary" size="sm" onclick={probeRcon} disabled={probingRcon} loading={probingRcon}>
{native ? 'Probe RCON through agent' : 'Probe RCON'}
</Button>
{/if}
{#if server.host_id}<Button variant="secondary" size="sm" href={contextHref(`/hosts/${server.host_id}`, $page.url)}>Inspect host</Button>{/if}
</div>
{#if rconProbe?.ok}
<div class="alert alert-ok">
<Badge variant="online" uppercase>Connected</Badge>
<span class="alert-detail">
RCON: {rconProbe.status?.players ?? '?'} players
{#if rconProbe.status?.map} · map <strong>{rconProbe.status.map}</strong>{/if}
{#if rconProbe.status?.gametype} · {rconProbe.status.gametype}{/if}
</span>
</div>
{/if}
<div class="panel-head divider">
<h2>Configuration</h2>
</div>
<div class="diag-grid">
{#if native}<div class="kv"><span class="k">Host</span><span class="v"><a href={contextHref(`/hosts/${server.host_id}`, $page.url)}>{server.host?.name ?? server.host_id}</a></span></div><div class="kv"><span class="k">Instance</span><span class="v mono">{server.native_instance_id}</span></div><div class="kv"><span class="k">Generation</span><span class="v mono">{server.instance_generation}</span></div><div class="kv"><span class="k">Game-file version</span><span class="v mono"><a href="/game-files">{server.game_library_id}</a></span></div>{#if server.network}<div class="kv"><span class="k">Local UDP binding</span><span class="v mono">{server.network.bindAddress}:{server.network.localPort}</span></div><div class="kv"><span class="k">Public / NAT endpoint</span><span class="v mono">{server.network.publicAddress || server.host?.publicAddress || server.host?.hostname || 'Not configured'}:{server.network.publicPort ?? server.network.localPort}</span></div>{/if}
{/if}
<div class="kv"><span class="k">Game port</span><span class="v mono">{server.game_port ?? '(unresolved)'}</span></div>
<div class="kv"><span class="k">Game</span><span class="v mono">{server.game ?? '(unset)'}</span></div>
<div class="kv"><span class="k">Map</span><span class="v mono">{server.map ?? '(unset)'}</span></div>
{#if server.held.length > 0}
<div class="kv"><span class="k">Held by beta</span><span class="v mono">{server.held.map((h) => `${h.target} (beta ${h.betaId})`).join(', ')}</span></div>
{/if}
</div>
</Card>
<div id="telemetry">{#key name}<TelemetryDiagnostics server={name} />{/key}</div>
</section>
<section id="logs" aria-label="Logs">
<Card padding="lg">
<LogPanel
server={server.name}
tabs={[
{ key: 'console', label: 'console.log' },
server.game === 't6' ? { key: 'games_zm', label: 'games_zm.log' } : { key: 'games_sp', label: 'games_sp.log' }
]}
/>
</Card>
</section>
{:else if activeSection === 'matches'}
{#key name}<MatchHistory server={name} />{/key}
{:else if activeSection === 'history'}
<div class="history-links"><Button href={contextHref(`/provisioning?view=history&server=${encodeURIComponent(name)}`, $page.url)}>Provisioning history</Button><Button href={contextHref(`/hosts/operations?server=${encodeURIComponent(name)}`, $page.url)}>Host operation history</Button></div>
{#if operations.length}
<Card padding="lg">
<div class="panel-head">
<h2>Operations</h2>
<span class="panel-count">{operations.length}</span>
</div>
<div class="server-operations">
{#each operations as operation (operation.key)}
<a href={contextHref(operation.href, $page.url)}>
<strong>{operation.label}</strong>
<span>{operation.detail}</span>
<StatusBadge state={operation.state} />
</a>
{/each}
</div>
</Card>
{/if}
<Card padding="lg">
<div class="panel-head">
<h2>Campaign history</h2>
<span class="panel-count">{history.length}</span>
</div>
{#if tabLoading}<EmptyState title="Loading history…" />{:else if history.length === 0}
<EmptyState
title="No campaigns yet"
description="Nothing has been pushed to this server. Open a beta or push scripts to see history here."
/>
{:else}
<div class="history">
{#each history.slice(0,historyLimit) as d (d.id)}
{@const mine = d.servers.find((s) => s.server === name)!}
<a class="hist-row s-{mine.restart_state}" href={contextHref(`/campaigns/${d.id}`, $page.url)}>
<span class="hist-action">{d.action}</span>
<span class="hist-state">
<StatusBadge state={mine.restart_state} />
{#if mine.players !== null && mine.players > 0}
<span class="hist-players">{mine.players}p</span>
{/if}
</span>
<span class="hist-files">{mine.files_changed} file{mine.files_changed === 1 ? '' : 's'}</span>
<span class="hist-when">{ago(d.started_at, $uiNow)}</span>
{#if mine.error}<span class="hist-err">{mine.error}</span>{/if}
</a>
{/each}
</div>
{/if}
</Card>
<ListFooter total={historyTotal} bind:limit={historyLimit} onchange={() => loadTab(name, 'history')} label="campaigns" />
{/if}
</div>
</div>
{:else if $fleetError}
<div class="ui-error" role="alert">{$fleetError}<Button onclick={() => refreshFleet(true)}>Retry</Button></div>
{:else if $fleet.receivedAt || data.serverSnapshot}
<EmptyState title="Server not found" description="This server may have been removed from the fleet." />
{:else}
<div class="loading">Loading…</div>
{/if}
<style>
.section-links { display:flex; gap:20px; flex-wrap:wrap; font-size:var(--text-sm); }
.tab-panel > section { display:grid; gap:16px; min-width:0; scroll-margin-top:80px; }
.history-links { display:flex; flex-wrap:wrap; gap:12px; }
.server-actions { text-align: right; }
.server-actions summary { cursor: pointer; padding: 9px 12px; border: 1px solid var(--border-strong); border-radius: var(--radius-md); font-size: var(--text-sm); }
.server-actions[open] summary { margin-bottom: 10px; }
.connection-issue { display: flex; align-items: center; justify-content: space-between; flex-wrap: wrap; gap: 16px; padding: 16px; border: 1px solid var(--state-warning); border-radius: var(--radius-md); background: var(--surface); }
.connection-issue p { margin: 5px 0 0; color: var(--text-secondary); font-size: var(--text-sm); }
.issue-actions { display: flex; flex-wrap: wrap; gap: 8px; }
.server-page {
display: flex;
flex-direction: column;
gap: var(--space-6);
}
.loading {
text-align: center;
padding: var(--space-16);
color: var(--text-tertiary);
}
/* Hero metric grid */
.metrics {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(160px, 1fr));
gap: var(--space-6);
padding-top: var(--space-4);
border-top: 1px solid var(--border-subtle);
margin-top: var(--space-2);
}
.metric-cell {
display: flex;
flex-direction: column;
gap: var(--space-1);
min-width: 0;
}
.name-cell {
flex-direction: row;
align-items: center;
gap: var(--space-2);
}
.health-label {
font-size: var(--text-sm);
color: var(--text-secondary);
font-weight: var(--weight-medium);
}
.sub {
font-size: var(--text-xs);
color: var(--text-tertiary);
}
/* Tabs row */
.tab-panel {
min-width: 0;
display: grid;
gap: var(--space-6);
}
.tabs-row {
display: flex;
justify-content: center;
}
/* Panel headers */
.panel-head {
display: flex;
align-items: center;
justify-content: space-between;
gap: var(--space-3);
margin-bottom: var(--space-4);
}
.panel-head.divider {
margin-top: var(--space-6);
padding-top: var(--space-5);
border-top: 1px solid var(--border-subtle);
}
.panel-head h2 {
margin: 0;
font-family: var(--font-body);
font-size: var(--text-md);
font-weight: var(--weight-semibold);
color: var(--text-primary);
letter-spacing: var(--tracking-tight);
}
.panel-count {
font-family: var(--font-mono);
font-size: var(--text-sm);
color: var(--text-tertiary);
font-variant-numeric: tabular-nums;
}
/* Diagnostics KV grid */
.diag-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(min(220px, 100%), 1fr));
gap: var(--space-2);
margin-top: var(--space-2);
}
.kv {
display: flex;
flex-direction: column;
gap: 2px;
padding: var(--space-3) var(--space-4);
background: var(--surface-sunken);
border: 1px solid var(--border-subtle);
border-radius: var(--radius-md);
}
.kv .k {
font-size: var(--text-xs);
text-transform: uppercase;
letter-spacing: var(--tracking-label);
color: var(--text-tertiary);
font-weight: var(--weight-semibold);
}
.kv .v {
font-size: var(--text-sm);
color: var(--text-primary);
word-break: break-word;
}
.mono { font-family: var(--font-mono); font-variant-numeric: tabular-nums; }
.ok { color: var(--state-online); }
.bad { color: var(--state-danger); }
/* Inline alerts */
.alert {
display: flex;
align-items: center;
gap: var(--space-3);
margin-top: var(--space-4);
padding: var(--space-3) var(--space-4);
border-radius: var(--radius-md);
border: 1px solid transparent;
}
.alert-danger { background: rgba(255, 86, 112, 0.06); border-color: rgba(255, 86, 112, 0.2); }
.alert-ok { background: rgba(124, 212, 255, 0.06); border-color: rgba(124, 212, 255, 0.2); }
.alert-detail {
font-family: var(--font-mono);
font-size: var(--text-sm);
color: var(--text-secondary);
}
.alert-detail strong { color: var(--state-online); }
.hint {
margin-top: var(--space-2);
padding: var(--space-3) var(--space-4);
font-size: var(--text-sm);
color: var(--text-secondary);
background: var(--surface-sunken);
border-left: 2px solid var(--accent-primary);
border-radius: var(--radius-md);
}
.probe-actions {
display: flex;
flex-wrap: wrap;
gap: var(--space-2);
margin-top: var(--space-4);
}
/* Snippet details */
.snippet-details {
margin-top: var(--space-3);
font-family: var(--font-mono);
font-size: var(--text-xs);
}
.snippet-details summary {
color: var(--text-tertiary);
cursor: pointer;
padding: var(--space-2) 0;
}
.snippet-details summary:hover { color: var(--text-primary); }
.snippet {
margin: var(--space-2) 0 0;
padding: var(--space-4);
background: var(--surface-sunken);
border: 1px solid var(--border-subtle);
border-radius: var(--radius-md);
color: var(--text-secondary);
font-family: var(--font-mono);
font-size: var(--text-xs);
line-height: var(--leading-mono);
max-height: 440px;
overflow: auto;
white-space: pre-wrap;
word-break: break-all;
}
/* Inventory */
.inv-list {
display: flex;
flex-direction: column;
gap: var(--space-1);
}
.inv-row {
display: grid;
grid-template-columns: minmax(0, 1fr) 80px 140px 120px;
gap: var(--space-3);
padding: var(--space-2) var(--space-3);
border-radius: var(--radius-md);
border: 1px solid var(--border-subtle);
font-size: var(--text-xs);
font-family: var(--font-mono);
align-items: center;
}
.inv-row:hover { background: var(--surface-raised); }
.inv-row .rel { color: var(--text-primary); word-break: break-all; }
.inv-row .size,
.inv-row .src,
.inv-row .sha { color: var(--text-tertiary); font-variant-numeric: tabular-nums; }
/* History rows */
.history { display: flex; flex-direction: column; gap: var(--space-1); }
.hist-row {
display: grid;
grid-template-columns: minmax(0, 220px) auto 110px 100px 1fr;
gap: var(--space-3);
align-items: center;
padding: var(--space-3) var(--space-4);
text-decoration: none;
color: var(--text-secondary);
border-radius: var(--radius-md);
border: 1px solid var(--border-subtle);
transition: background-color var(--dur-fast) var(--ease-standard);
}
.hist-row:hover { background: var(--surface-raised); }
.hist-row:focus-visible { outline: none; box-shadow: var(--focus-ring); }
.hist-action { color: var(--text-primary); font-weight: var(--weight-medium); font-size: var(--text-sm); }
.hist-state { display: inline-flex; align-items: center; gap: var(--space-2); }
.hist-players { color: var(--state-online); font-family: var(--font-mono); font-size: var(--text-xs); }
.hist-files, .hist-when { font-size: var(--text-xs); color: var(--text-tertiary); font-family: var(--font-mono); }
.hist-err { color: var(--state-danger); font-size: var(--text-xs); font-family: var(--font-mono); }
@media (max-width: 640px) {
.metrics { grid-template-columns: repeat(2, minmax(0, 1fr)); }
.panel-head, .alert { flex-wrap: wrap; }
.hist-row {
grid-template-columns: 1fr;
gap: var(--space-1);
}
}
.server-operations { display:grid; gap:8px; }
.server-operations a { display:flex; gap:12px; flex-wrap:wrap; align-items:center; text-decoration:none; color:var(--text-primary); padding:10px 0; }
.server-operations a span { color:var(--text-secondary); font-size:13px; }
.file-kind { display:block; color:var(--text-secondary); font:12px var(--font-body); margin-top:5px; }
</style>