Files
electric-cherry/src/lib/server/fleet/telemetry.ts
T

47 lines
3.2 KiB
TypeScript

import { db } from '../db/index.js';
import type { GameTelemetry } from '../../telemetry.js';
import { MIN_RECORDED_ROUND } from '../../match-history.js';
import { recordLeaderboardTelemetry } from './leaderboard-ingest.js';
export function listTelemetry(): GameTelemetry[] {
const rows = db().prepare(`SELECT t.payload FROM server_telemetry t JOIN servers s ON s.name = t.server
WHERE s.destroyed_at IS NULL AND t.payload IS NOT NULL`).all() as Array<{ payload: string }>;
return rows.map(row => JSON.parse(row.payload) as GameTelemetry);
}
export function saveTelemetry(report: GameTelemetry): GameTelemetry {
// Keep callers outside the HTTP route atomic too.
const handle = db();
return handle.transaction(() => {
const row = handle.prepare('SELECT payload FROM server_telemetry WHERE server = ?').get(report.server) as { payload: string | null } | undefined;
const previous: GameTelemetry | undefined = row?.payload ? JSON.parse(row.payload) : undefined;
recordLeaderboardTelemetry(handle, report);
const match = handle.prepare('SELECT id FROM leaderboard_matches WHERE server = ? ORDER BY id DESC LIMIT 1').get(report.server) as { id: number };
const sameMatch = previous?.timing?.matchId === match.id;
// A gap beyond the normal heartbeat window cannot establish continuity.
const continuous = previous && Date.parse(report.receivedAt) - Date.parse(previous.receivedAt) <= 120_000;
report = { ...report, timing: { matchId: match.id, players: Object.fromEntries(report.players.map(player => {
const prior = continuous ? previous?.timing?.players[player.guid] : undefined;
return [player.guid, {
serverJoinedAt: prior?.serverJoinedAt ?? report.receivedAt,
matchJoinedAt: sameMatch && prior ? prior.matchJoinedAt : report.receivedAt,
roundStarted: sameMatch && prior ? prior.roundStarted : report.event === 'game_start' ? 1 : report.round
}];
})) } };
handle.prepare(`INSERT INTO server_telemetry (server, round, players, received_at, payload)
VALUES (?, ?, ?, ?, ?) ON CONFLICT(server) DO UPDATE SET
round = excluded.round, players = excluded.players, received_at = excluded.received_at, payload = excluded.payload`)
.run(report.server, report.event === 'game_start' ? 0 : report.round, report.players.length, report.receivedAt, JSON.stringify(report));
if (report.event === 'game_start') {
handle.prepare('UPDATE servers SET game_started_at = ?, game_ended_at = NULL WHERE name = ?').run(report.receivedAt, report.server);
} else if (report.event === 'game_end') {
handle.prepare('UPDATE servers SET game_ended_at = ? WHERE name = ?').run(report.receivedAt, report.server);
// Legacy betas also take match completion directly from the script.
if (report.round >= MIN_RECORDED_ROUND) handle.prepare(`UPDATE beta_servers SET match_seen_at = ? WHERE server = ? AND stage = 'awaiting-match'
AND healthy_at <= ? AND beta_id IN (SELECT id FROM betas WHERE state = 'running')`)
.run(report.receivedAt, report.server, report.receivedAt);
}
return report;
})();
}