68 lines
6.4 KiB
Svelte
68 lines
6.4 KiB
Svelte
<script lang="ts">
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import { onMount } from 'svelte';
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import type { Host, NativeDeploymentSelection } from '$lib/hosts.js';
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import type { GameLibrary } from '$lib/game-files.js';
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import type { ZombieGame } from '$lib/map-aliases.js';
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import { pollVisible } from '$ui/poll.js';
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import { latestGameFiles, selectLatestGameFiles } from '$ui/native-game-files.js';
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import { timeFormat } from '$ui/stores/time-zone.js';
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let { games, selection = $bindable(), ready = $bindable(false), disabled = false, network = false, onchange }:
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{ games: ZombieGame[]; selection: NativeDeploymentSelection; ready?: boolean; disabled?: boolean; network?: boolean; onchange?: () => void } = $props();
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let hosts = $state<Host[]>([]); let libraries = $state<GameLibrary[]>([]); let loading = $state(true); let error = $state('');
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let defaultRuntimeImage = $state('');
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let runtimeSelection: NativeDeploymentSelection | null = null;
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const eligible = $derived(hosts.filter(host => host.readiness === 'ready' && host.inventory.runtimeImages?.includes(selection.image)));
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const latest = $derived(latestGameFiles(libraries));
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function cacheReady(game: ZombieGame) { return !!latest[game]?.caches.some(cache => eligible.some(host => host.id === cache.hostId) && ['ready', 'outdated'].includes(cache.status)); }
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$effect(() => { ready = !loading && !error && /^[a-zA-Z0-9][a-zA-Z0-9._/:@-]{0,499}$/.test(selection.image)
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&& games.length > 0 && games.every(game => !!latest[game]?.id && selection.libraryIds[game] === latest[game]?.id); });
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$effect(() => {
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if (disabled || !defaultRuntimeImage || runtimeSelection === selection) return;
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if (!selection.image) selection.image = defaultRuntimeImage;
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runtimeSelection = selection;
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});
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$effect(() => {
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// Keep an in-flight preview/launch request stable. Reconcile as soon as
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// it finishes, so a newly uploaded folder invalidates its old preview.
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if (loading || error || disabled) return;
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if (selectLatestGameFiles(selection.libraryIds, latest, games)) onchange?.();
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});
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async function load() {
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try {
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const [hostResponse, libraryResponse] = await Promise.all([fetch('/api/hosts'), fetch('/api/game-files')]);
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if (!hostResponse.ok || !libraryResponse.ok) throw new Error('Could not load hosts and game files.');
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const [hostBody, libraryBody] = await Promise.all([hostResponse.json(), libraryResponse.json()]); hosts = hostBody.hosts; libraries = libraryBody.libraries; error = '';
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defaultRuntimeImage = hostBody.defaultRuntimeImage ?? '';
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} catch (cause) { error = (cause as Error).message; } finally { loading = false; }
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}
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onMount(() => pollVisible(load, 5000));
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</script>
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<section class="selection" aria-label="Deployment host and game files">
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<div class="title"><h3>Host and game files</h3><button type="button" disabled={disabled || loading} onclick={() => { onchange?.(); void load(); }}>Refresh hosts</button></div>
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{#if error}<p role="alert" class="error">{error}</p>{/if}
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{#if loading}<p role="status">Loading host readiness and game files…</p>{/if}
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<p>Hosts are assigned when provisioning starts. You can queue launches while hosts are busy or preparing; each server waits for an eligible host and available capacity.</p>
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{#if !loading && !hosts.length}<p><a href="/hosts" target="_blank" rel="noopener">Add a host</a>. Its runtime and latest T5 and T6 files will be prepared automatically.</p>{/if}
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{#if !loading}{#each games as game}
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<div class="game-files">
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<strong>{game === 't5' ? 'Black Ops I (T5)' : 'Black Ops II (T6)'} files</strong>
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{#if latest[game]}
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<p>Latest upload · {$timeFormat.dateTime(latest[game]?.publishedAt ?? latest[game]?.createdAt)}</p>
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<p role="status">{cacheReady(game) ? 'Latest files ready on an eligible host.' : 'Launches can be queued now and will wait for a host to prepare the runtime and latest files.'}</p>
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{:else}
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<p>No files uploaded yet. <a href="/game-files" target="_blank" rel="noopener">Upload {game.toUpperCase()} files</a> to prepare your hosts.</p>
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{/if}
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</div>
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{/each}{/if}
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<p>Hosts keep the latest T5 and T6 files ready automatically. <a href="/game-files" target="_blank" rel="noopener">Upload game files</a> when they change. Existing servers keep their current files.</p>
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<details><summary>Advanced: runtime override</summary><p>The configured default runtime is prepared automatically. Custom images must first be prepared by an admin from the destination host page.</p><label>Plutainer runtime image<input required bind:value={selection.image} disabled={disabled} onchange={() => onchange?.()} /></label></details>
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{#if network}<details><summary>Network overrides</summary><label>Local bind address<input bind:value={selection.bindAddress} placeholder="Host default" disabled={disabled} onchange={() => onchange?.()} /></label><label>Public / NAT address<input bind:value={selection.publicAddress} placeholder="Host default" disabled={disabled} onchange={() => onchange?.()} /></label><label>Public / NAT port<input type="number" min="1" max="65535" bind:value={selection.publicPort} placeholder="Same as local port" disabled={disabled} onchange={() => onchange?.()} /></label><p>Public mapping does not change the local Docker port reservation.</p></details>{/if}
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</section>
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<style>
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.game-files { display:grid; gap:5px; } .game-files strong { font-size:13px; font-weight:600; }
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.selection { display:grid; gap:14px; padding:20px; border:1px solid var(--border-subtle); border-radius:var(--radius-md); background:var(--surface-sunken); } .title { display:flex; gap:12px; justify-content:space-between; align-items:center; } h3 { font-size:var(--text-sm); margin:0; } label { display:grid; gap:7px; font-size:13px; } input { width:100%; box-sizing:border-box; padding:11px; color:var(--text-primary); background:var(--surface); border:1px solid var(--border-control); border-radius:var(--radius-sm); font:inherit; } p { color:var(--text-secondary); font-size:12px; line-height:1.6; margin:0; } a,button { color:var(--accent-primary-hover); } button { background:none; border:0; cursor:pointer; font:inherit; font-size:12px; } button:disabled { opacity:.5; cursor:default; } .error { color:var(--state-danger); } summary { cursor:pointer; font-size:13px; } details label { margin-top:14px; } details p { margin-top:12px; }
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</style>
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