Files
electric-cherry/src/lib/ui/components/NativeHostSelection.svelte
T
2026-10-10 00:19:48 -04:00

359 lines
12 KiB
Svelte

<script lang="ts">
import Input from '$ui/components/primitives/Input.svelte';
import Field from '$ui/components/primitives/Field.svelte';
import { gameTitle } from '$ui/server-labels.js';
import RelativeTime from '$ui/components/RelativeTime.svelte';
import type { Host, NativeDeploymentSelection } from '$lib/hosts.js';
import type { GameLibrary } from '$lib/game-files.js';
import type { ZombieGame } from '$lib/map-aliases.js';
import { pollVisible } from '$ui/poll.js';
import {
latestGameFiles,
selectLatestGameFiles,
type NativeHostSelectionStatus
} from '$ui/native-game-files.js';
let {
games,
selection = $bindable(),
// eslint-disable-next-line @typescript-eslint/no-unused-vars, no-useless-assignment -- Written here and read through parent bindings.
ready = $bindable(false),
// eslint-disable-next-line @typescript-eslint/no-unused-vars, no-useless-assignment -- Written here and read through parent bindings.
status = $bindable(),
disabled = false,
network = false,
compact = false,
refreshVersion = 0,
onchange
}: {
games: ZombieGame[];
selection: NativeDeploymentSelection;
ready?: boolean;
status?: NativeHostSelectionStatus;
disabled?: boolean;
network?: boolean;
compact?: boolean;
refreshVersion?: number;
onchange?: () => void;
} = $props();
let hosts = $state<Host[]>([]);
let libraries = $state<GameLibrary[]>([]);
let loading = $state(true);
let error = $state('');
let defaultRuntimeImage = $state('');
let runtimeSelection: NativeDeploymentSelection | null = null;
let requestVersion = 0;
let activeController: AbortController | undefined;
const eligible = $derived(
hosts.filter(
(host) =>
host.readiness === 'ready' &&
host.inventory.preparedRuntimeImages?.includes(selection.image)
)
);
const latest = $derived(latestGameFiles(libraries));
function cacheReady(game: ZombieGame) {
return !!latest[game]?.caches.some(
(cache) =>
eligible.some((host) => host.id === cache.hostId) &&
['ready', 'outdated'].includes(cache.status)
);
}
$effect(() => {
ready =
!loading &&
!error &&
/^[a-zA-Z0-9][a-zA-Z0-9._/:@-]{0,499}$/.test(selection.image) &&
games.length > 0 &&
games.every(
(game) => !!latest[game]?.id && selection.libraryIds[game] === latest[game]?.id
);
});
$effect(() => {
status = {
loading,
error,
hasHosts: hosts.length > 0,
filesReady: games.length > 0 && games.every(cacheReady),
missingGames: games.filter((game) => !latest[game]?.id),
uploadedAt:
games
.map((game) => latest[game]?.publishedAt ?? latest[game]?.createdAt)
.filter((value): value is string => !!value)
.sort()
.at(-1) ?? null,
gameFiles: Object.fromEntries(
games.map((game) => [
game,
{
ready: cacheReady(game),
uploadedAt: latest[game]?.publishedAt ?? latest[game]?.createdAt ?? null
}
])
)
};
});
$effect(() => {
if (disabled || !defaultRuntimeImage || runtimeSelection === selection) return;
if (!selection.image) selection.image = defaultRuntimeImage;
runtimeSelection = selection;
});
$effect(() => {
// Keep an in-flight preview/launch request stable. Reconcile as soon as
// it finishes, so a newly uploaded folder invalidates its old preview.
if (loading || error || disabled) return;
if (selectLatestGameFiles(selection.libraryIds, latest, games)) onchange?.();
});
async function load(signal?: AbortSignal) {
const version = ++requestVersion;
activeController?.abort();
const controller = new AbortController();
activeController = controller;
const abort = () => controller.abort();
if (signal?.aborted) controller.abort();
else signal?.addEventListener('abort', abort, { once: true });
try {
const [hostResponse, libraryResponse] = await Promise.all([
fetch('/api/hosts', { signal: controller.signal }),
fetch('/api/game-files', { signal: controller.signal })
]);
if (!hostResponse.ok || !libraryResponse.ok)
throw new Error('Could not load hosts and game files.');
const [hostBody, libraryBody] = await Promise.all([
hostResponse.json(),
libraryResponse.json()
]);
if (version !== requestVersion || controller.signal.aborted) return;
hosts = hostBody.hosts;
libraries = libraryBody.libraries;
error = '';
defaultRuntimeImage = hostBody.defaultRuntimeImage ?? '';
} catch (cause) {
if (version === requestVersion && !controller.signal.aborted)
error = (cause as Error).message;
} finally {
signal?.removeEventListener('abort', abort);
if (version === requestVersion && !controller.signal.aborted) loading = false;
}
}
$effect(() => {
// Restart the poll for a parent refresh, sharing one initial request.
void refreshVersion;
loading = true;
const stop = pollVisible(load, 5000);
return () => {
stop();
requestVersion++;
activeController?.abort();
};
});
</script>
{#snippet runtimeFields()}
<Field label={compact ? 'Runtime image' : 'Plutainer runtime image'}>
<Input
required
bind:value={selection.image}
{disabled}
oninput={() => onchange?.()}
/></Field
>
{#if compact}<p>Custom images must be prepared on a host before it can run this server.</p>{/if}
{/snippet}
{#snippet networkFields()}
<Field label="Local bind address">
<Input
bind:value={selection.bindAddress}
placeholder="Host default"
{disabled}
oninput={() => onchange?.()}
/></Field
>
<Field label="Public / NAT address">
<Input
bind:value={selection.publicAddress}
placeholder="Host default"
{disabled}
oninput={() => onchange?.()}
/></Field
>
<Field label="Public / NAT port">
<Input
type="number"
min="1"
max="65535"
bind:value={selection.publicPort}
placeholder="Same as local port"
{disabled}
oninput={() => onchange?.()}
/></Field
>
<p>Public mapping does not change the local Docker port reservation.</p>
{/snippet}
{#if compact}
<details class="advanced">
<summary>Advanced settings</summary>
<div class="advanced-fields">
{@render runtimeFields()}
{#if network}<fieldset>
<legend>Network overrides</legend>{@render networkFields()}
</fieldset>{/if}
</div>
</details>
{:else}
<section class="selection" aria-label="Deployment host and game files">
<div class="title">
<h3>Host and game files</h3>
<button
type="button"
disabled={disabled || loading}
onclick={() => {
onchange?.();
void load();
}}>Refresh hosts</button
>
</div>
{#if error}<p role="alert" class="error">{error}</p>{/if}
{#if loading}<p role="status">Loading host readiness and game files…</p>{/if}
<p>
Hosts are assigned when provisioning starts. You can queue launches while hosts are busy
or preparing; each server waits for an eligible host and available capacity.
</p>
{#if !loading && !hosts.length}<p>
<a href="/hosts" target="_blank" rel="noopener">Add a host</a>. Its runtime and
latest Black Ops I and Black Ops II files will be prepared automatically.
</p>{/if}
{#if !loading}{#each games as game}
<div class="game-files">
<strong>{game === 't5' ? 'Black Ops I' : 'Black Ops II'} files</strong>
{#if latest[game]}
<p>
Latest upload · <RelativeTime
value={latest[game]?.publishedAt ?? latest[game]?.createdAt}
/>
</p>
<p role="status">
{cacheReady(game)
? 'Latest files ready on an eligible host.'
: 'Launches can be queued now and will wait for a host to prepare the runtime and latest files.'}
</p>
{:else}
<p>
No files uploaded yet. <a
href="/game-files"
target="_blank"
rel="noopener">Upload {gameTitle(game, true)} files</a
> to prepare your hosts.
</p>
{/if}
</div>
{/each}{/if}
<p>
Hosts keep the latest Black Ops I and Black Ops II files ready automatically. <a
href="/game-files"
target="_blank"
rel="noopener">Upload game files</a
> when they change. Existing servers keep their current files.
</p>
<details>
<summary>Advanced: runtime override</summary>
<p>
The configured default runtime is prepared automatically. Custom images must first
be prepared by an admin from the destination host page.
</p>
{@render runtimeFields()}
</details>
{#if network}<details>
<summary>Network overrides</summary>{@render networkFields()}
</details>{/if}
</section>
{/if}
<style>
.game-files {
display: grid;
gap: 5px;
}
.game-files strong {
font-size: var(--text-sm);
font-weight: 600;
}
.advanced {
border-top: 1px solid var(--border-subtle);
padding-top: 16px;
}
.advanced summary {
color: var(--text-secondary);
}
.advanced-fields {
padding-top: 2px;
}
fieldset {
margin: 18px 0 0;
padding: 0;
border: 0;
min-width: 0;
}
legend {
padding: 0;
font-size: var(--text-sm);
font-weight: 600;
}
.selection {
display: grid;
gap: 14px;
padding: 20px;
border: 1px solid var(--border-subtle);
border-radius: var(--radius-md);
background: var(--surface-sunken);
}
.title {
display: flex;
gap: 12px;
justify-content: space-between;
align-items: center;
}
h3 {
font-size: var(--text-sm);
margin: 0;
}
p {
color: var(--text-secondary);
font-size: var(--text-xs);
line-height: 1.6;
margin: 0;
}
a,
button {
color: var(--accent-primary-hover);
}
button {
background: none;
border: 0;
cursor: pointer;
font: inherit;
font-size: var(--text-xs);
}
button:disabled {
opacity: 0.5;
cursor: default;
}
.error {
color: var(--state-danger);
}
summary {
cursor: pointer;
font-size: var(--text-sm);
}
details :global(.field) {
margin-top: 14px;
}
details p {
margin-top: 12px;
}
</style>