Files
electric-cherry/.env.example
T
joshandClaude Opus 4.7 93d5a8e2e5 Rework as scripts-centric, upload-only, gated beta lifecycle
Scripts become first-class: named, versioned, uploaded via the UI, optionally
scoped to a game or map. Any change that would land on scope-matched servers
(marking-required or new version of a scoped script) must first pass a beta.
The beta runs a per-server state machine — deploy -beta.gsc → wait empty →
Komodo restart → wait healthy → optionally wait for a real match end
(games_sp.log 'ExitLevel: executed') — before it's eligible for promotion.
Rollback is always available and restores from .OLD.

The shared/scripts mirror and its betas/ staging folder are gone. Every
server now has a tracked script inventory (server_scripts table), populated
only by explicit upload flows.

New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas +
/api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts
(rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy().
Removed: push.ts, /api/push, BetaPanel, legacy importer.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-09-12 13:25:06 -04:00

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# Filesystem paths — inside the Komodo container, these mirror the host layout
SERVERS_ROOT=/root/zombies/t5
REL_DEST=runtime/plutonium/storage/t5/raw/scripts/sp
# On-disk archive of active beta files (cleared per-beta on promote/rollback)
BETA_ARCHIVE_DIR=/root/zombies/beta-archive
# SQLite location
DB_PATH=/data/cherry.db
# Retention (days) for deployment rows and blob diffs
DEPLOY_KEEP_DAYS=7
# Komodo
KOMODO_ADDRESS=https://komodo.example.internal
KOMODO_API_KEY=
KOMODO_API_SECRET=
# RCON — shared across the fleet (every server uses the same rcon_password).
# Host defaults to host.docker.internal so the container can reach game
# servers on the same Docker host; override if RCON lives elsewhere.
RCON_PASSWORD=
RCON_HOST=host.docker.internal
RCON_TIMEOUT_MS=3000
# HTTP (Komodo API)
HTTP_TIMEOUT_MS=10000