Files
electric-cherry/src/lib/ui/stores/servers.ts
T

145 lines
6.0 KiB
TypeScript

import { writable, readonly, get } from 'svelte/store';
import { browser } from '$app/environment';
import type { GameTelemetry } from '$lib/telemetry.js';
export const telemetryByServer = writable<Map<string, GameTelemetry>>(new Map());
export const matchEventsByServer = writable<Map<string, GameTelemetry>>(new Map());
export type { StatusPlayer as RosterPlayer } from '$lib/server-observation.js';
import type { StatusPlayer as RosterPlayer, GameObservation } from '$lib/server-observation.js';
export type Health = 'online' | 'stale' | 'offline' | 'starting' | 'provisioning';
export type RconFailure = 'no-config' | 'no-port' | 'send-error' | 'timeout' | 'bad-reply' | 'no-players';
export interface RconEndpoint {
host: string;
port: number;
}
export interface ServerStatus {
receivedAt?: number;
server: string;
containerState?: string | null;
containerCheckedAt?: string | null;
telemetryAfter?: string | null;
rconStatus?: GameObservation;
telemetry?: GameTelemetry;
players: number | null;
map: string | null;
gametype: string | null;
roster: RosterPlayer[] | null;
health: Health;
lastSeenAt: string | null;
lastError: string | null;
endpoint: RconEndpoint | null;
reason: RconFailure | null;
replySnippet: string | null;
activeSince: string | null;
inactiveSince: string | null;
gameStartedAt: string | null;
gameEndedAt: string | null;
}
export const statusByServer = writable<Map<string, ServerStatus>>(new Map());
export const statusReceivedAt = writable(0);
// Shared 1s ticker for elapsed-time displays. One interval feeds every card
// on the page instead of N per-card timers. Timer starts on the first
// startServerStream() call in the browser.
const _uiNow = writable(Date.now());
export const uiNow = readonly(_uiNow);
let serverClock: { time: number; receivedAt: number } | null = null;
// Report timestamps belong to the backend clock, which can differ from the
// browser's wall clock. Advance that clock locally even if updates stop.
export function serverTimeNow(): number {
return serverClock ? serverClock.time + performance.now() - serverClock.receivedAt : Date.now();
}
function updateServerClock(serverNow?: number): void {
if (typeof serverNow === 'number' && Number.isFinite(serverNow)) {
// A delayed HTTP snapshot must not rewind time behind a newer stream
// update and make that update look like it came from the future.
const time = serverClock ? Math.max(serverNow, serverTimeNow()) : serverNow;
serverClock = { time, receivedAt: performance.now() };
}
}
export function syncServerTime(serverNow?: number): void {
updateServerClock(serverNow);
// Refresh immediately: a suspended tab's interval may be well behind.
_uiNow.set(serverTimeNow());
}
let tickInterval: ReturnType<typeof setInterval> | null = null;
let source: EventSource | null = null;
export function startServerStream(): (() => void) | undefined {
if (!browser || source) return;
syncServerTime();
const stream = source = new EventSource('/api/events/servers');
let stopped = false;
let frame: number | null = null;
let pendingStatus: Map<string, ServerStatus> | null = null;
let pendingTelemetry: Map<string, GameTelemetry> | null = null;
let pendingMatches: Map<string, GameTelemetry> | null = null;
let receivedAt = 0;
const flush = () => {
frame = null;
if (stopped) return;
const statuses = pendingStatus, telemetry = pendingTelemetry, matches = pendingMatches;
const statusAt = receivedAt;
pendingStatus = pendingTelemetry = pendingMatches = null;
// Publish the latest clock before exposing reports, including after a
// suspended frame. Every changed store is published at most once per frame.
syncServerTime();
if (statuses) { statusByServer.set(statuses); statusReceivedAt.set(statusAt); }
if (matches) matchEventsByServer.set(matches);
if (telemetry) telemetryByServer.set(telemetry);
};
const schedule = () => { if (frame === null) frame = requestAnimationFrame(flush); };
stream.addEventListener('server-telemetry', (evt) => {
if (stopped) return;
const data = JSON.parse((evt as MessageEvent).data) as { entries: GameTelemetry[]; snapshot?: boolean; serverNow?: number };
updateServerClock(data.serverNow);
// Merge into one private map per frame. Snapshots replace all earlier
// evidence; later deltas still apply in arrival order.
if (data.snapshot) {
pendingTelemetry = new Map();
pendingMatches = new Map();
}
pendingTelemetry ??= new Map(get(telemetryByServer));
for (const entry of data.entries) {
pendingTelemetry.set(entry.server, entry);
if (entry.event === 'game_start' || entry.event === 'game_end') {
pendingMatches ??= new Map(get(matchEventsByServer));
pendingMatches.set(entry.server, entry);
}
}
schedule();
});
stream.addEventListener('server-status', (evt) => {
if (stopped) return;
const data = JSON.parse((evt as MessageEvent).data) as { entries: ServerStatus[]; serverNow?: number; delta?: boolean };
updateServerClock(data.serverNow);
receivedAt = Date.now();
if (!data.delta) pendingStatus = new Map();
pendingStatus ??= new Map(get(statusByServer));
for (const entry of data.entries) pendingStatus.set(entry.server, { ...entry, receivedAt });
schedule();
});
if (tickInterval === null) {
tickInterval = setInterval(() => { if (typeof document === 'undefined' || document.visibilityState !== 'hidden') _uiNow.set(serverTimeNow()); }, 1000);
}
return () => {
if (stopped) return;
stopped = true;
if (frame !== null) cancelAnimationFrame(frame);
pendingStatus = pendingTelemetry = pendingMatches = null;
stream.close(); source = null;
if (tickInterval) clearInterval(tickInterval);
tickInterval = null;
};
}