167 lines
5.6 KiB
TypeScript
167 lines
5.6 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import type { HostLibraryCache } from '../../src/lib/game-files.js';
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import { gameFileTransferProgress } from '../../src/lib/ui/game-file-transfer.js';
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const now = Date.parse('2026-10-04T16:00:00Z');
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function cache(changes: Partial<HostLibraryCache> = {}): HostLibraryCache {
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return {
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hostId: 'host-1',
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libraryVersionId: 't5-upload',
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status: 'downloading',
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bytesDownloaded: 200,
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bytesVerified: 0,
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bytesTotal: 1000,
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manifestSha256: null,
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operationId: 'operation-1',
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error: null,
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updatedAt: new Date(now).toISOString(),
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transfer: {
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phase: 'downloading',
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startedAt: new Date(now - 10_000).toISOString(),
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elapsedSeconds: 10,
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phaseElapsedSeconds: 10,
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bytesPerSecond: 20,
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etaSeconds: 40
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},
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...changes
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};
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}
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describe('game file transfer presentation', () => {
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it('ticks elapsed time without inventing downloaded bytes or counting down an old estimate', () => {
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expect(gameFileTransferProgress(cache(), true, now + 5000)).toMatchObject({
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phase: 'downloading',
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phaseBytes: 200,
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downloaded: 200,
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total: 1000,
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elapsedSeconds: 15,
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bytesPerSecond: 20,
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etaSeconds: 40,
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live: true
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});
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});
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it('switches progress and the estimate to verification without resetting total elapsed', () => {
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const verifying = cache({
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status: 'verifying',
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bytesDownloaded: 1000,
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bytesVerified: 100,
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transfer: {
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phase: 'verifying',
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startedAt: new Date(now - 60_000).toISOString(),
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elapsedSeconds: 60,
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phaseElapsedSeconds: 2,
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bytesPerSecond: 50,
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etaSeconds: 18
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}
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});
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expect(gameFileTransferProgress(verifying, true, now + 1000)).toMatchObject({
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phase: 'verifying',
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phaseBytes: 100,
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downloaded: 1000,
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elapsedSeconds: 61,
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bytesPerSecond: 50,
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etaSeconds: 18
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});
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});
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it('freezes at the reported duration and hides estimates while offline', () => {
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expect(gameFileTransferProgress(cache(), false, now + 12_000)).toMatchObject({
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elapsedSeconds: 10,
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etaSeconds: null,
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bytesPerSecond: null,
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live: false
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});
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});
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it('stops the clock and removes the estimate when reports become stale', () => {
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expect(gameFileTransferProgress(cache(), true, now + 30_001)).toMatchObject({
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elapsedSeconds: 40,
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etaSeconds: null,
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bytesPerSecond: null,
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stale: true
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});
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expect(gameFileTransferProgress(cache(), true, now + 600_000).elapsedSeconds).toBe(40);
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});
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it.each(['ready', 'outdated', 'failed'] as const)(
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'keeps a final duration for %s copies',
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(status) => {
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expect(gameFileTransferProgress(cache({ status }), true, now + 600_000)).toMatchObject({
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elapsedSeconds: 10,
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bytesPerSecond: null,
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etaSeconds: null,
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active: false,
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stale: false
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});
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}
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);
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it('does not invent a timer for queued downloads or old agents', () => {
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expect(
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gameFileTransferProgress(cache({ transfer: undefined }), true, now + 60_000)
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).toMatchObject({ elapsedSeconds: null, etaSeconds: null, phaseBytes: 200 });
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expect(
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gameFileTransferProgress(
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cache({
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status: 'verifying',
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transfer: undefined,
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bytesVerified: undefined,
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bytesDownloaded: 1000
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}),
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true,
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now
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)
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).toMatchObject({
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elapsedSeconds: null,
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etaSeconds: null,
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phase: 'verifying',
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phaseBytes: null
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});
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});
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it.each([0, null, Number.NaN, Number.POSITIVE_INFINITY, -1])(
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'hides estimates for an unavailable transfer rate (%s)',
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(bytesPerSecond) => {
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const current = cache();
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current.transfer!.bytesPerSecond = bytesPerSecond;
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expect(gameFileTransferProgress(current, true, now)).toMatchObject({
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etaSeconds: null,
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bytesPerSecond: null
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});
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}
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);
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it('does not show a misleading estimate before any bytes arrive or after all bytes arrive', () => {
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for (const bytesDownloaded of [0, 1000]) {
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expect(gameFileTransferProgress(cache({ bytesDownloaded }), true, now)).toMatchObject({
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etaSeconds: null,
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bytesPerSecond: null
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});
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}
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});
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it('does not reuse a download estimate after verification starts', () => {
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expect(
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gameFileTransferProgress(
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cache({ status: 'verifying', bytesDownloaded: 1000, bytesVerified: 50 }),
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true,
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now + 5000
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)
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).toMatchObject({
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phase: 'verifying',
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phaseBytes: 50,
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etaSeconds: null,
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elapsedSeconds: 10
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});
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});
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it('handles an invalid report timestamp without advancing the timer or displaying estimates', () => {
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expect(gameFileTransferProgress(cache({ updatedAt: 'invalid' }), true, now)).toMatchObject({
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elapsedSeconds: 10,
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etaSeconds: null,
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stale: true
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});
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});
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});
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