Files
electric-cherry/src/routes/api/configs/inspect/+server.ts
T
josh 8ac420fe61 Improve operational UX, recovery flows, and action safety
Implement the approved UX review across Fleet, Betas, Library, deployments, and Settings. Add reviewed promotion and reconciliation plans, atomic queued-removal cancellation, recoverable beta drafts and launch inputs, accessible controls, and mobile improvements.

Validated with 473 tests, a clean typecheck, production build, and isolated desktop/mobile browser walkthroughs. Include the review and implementation coverage notes.
2026-09-19 21:34:34 -04:00

58 lines
3.5 KiB
TypeScript

import { json } from '@sveltejs/kit';
import { getServer, listServers } from '$lib/server/fleet/servers.js';
import { getBaselineForScope, getScript, getVersion, listPromotedOverlaysForScope, type ScriptRow } from '$lib/server/fleet/scripts.js';
import { inspectConfig, type ConfigLayer } from '$lib/server/fleet/config-inspect.js';
import type { ConfigInspection } from '$lib/config-workbench.js';
function inspect(serverName: string, draft?: { artifactId: number; text: string }): ConfigInspection {
const server = getServer(serverName);
if (!server || server.destroyed_at) throw new Error('Server not found.');
const artifact = draft ? getScript(draft.artifactId) : undefined;
if (draft && (!artifact || !['baseline', 'config'].includes(artifact.kind))) throw new Error('Config not found.');
if (artifact && (artifact.scope_type === null || artifact.scope_value !== server[artifact.scope_type])) {
throw new Error('This config does not apply to the selected server.');
}
if (artifact?.kind === 'baseline' && artifact.scope_type !== 'game') throw new Error('Server composition requires a game baseline.');
const baseline = artifact?.kind === 'baseline' ? artifact : server.game ? getBaselineForScope('game', server.game) : undefined;
function layer(row: ScriptRow): ConfigLayer | null {
const isDraft = row.id === draft?.artifactId;
const version = row.current_version_id ? getVersion(row.current_version_id) : undefined;
if (!isDraft && !version) return null;
return {
source: { id: row.id, name: row.name, version: isDraft ? null : version!.version, kind: row.kind as 'baseline' | 'config', draft: isDraft },
text: isDraft ? draft!.text : version!.content.toString('utf8')
};
}
const base = baseline ? layer(baseline) : null;
if (!base) return { text: '', sources: [], settings: [], warnings: [], reason: 'No promoted baseline for this game. Promote a baseline through a beta to inspect the managed configuration.' };
const overlays = [
...(server.game ? listPromotedOverlaysForScope('game', server.game) : []),
...(server.map ? listPromotedOverlaysForScope('map', server.map) : [])
].filter(row => row.id !== artifact?.id);
if (artifact?.kind === 'config') overlays.push(artifact);
return inspectConfig(base, overlays.map(layer).filter((l): l is ConfigLayer => l !== null), server.game, server.map, server.map_slug);
}
export async function GET({ url }: { url: URL }) {
const servers = listServers().filter(s => !s.destroyed_at).map(({ name, game, map }) => ({ name, game, map }));
try {
const server = url.searchParams.get('server');
return json({ servers, inspection: server ? inspect(server) : null }, { headers: { 'Cache-Control': 'no-store' } });
} catch (err) {
return json({ error: (err as Error).message }, { status: 400 });
}
}
export async function POST({ request }: { request: Request }) {
let body;
try { body = await request.json(); } catch { return json({ error: 'Invalid preview request.' }, { status: 400 }); }
if (!body || typeof body.server !== 'string' || !Number.isSafeInteger(body.artifactId) || typeof body.text !== 'string') {
return json({ error: 'Server, config ID and text are required.' }, { status: 400 });
}
try {
return json({ inspection: inspect(body.server, body), promoted: inspect(body.server) }, { headers: { 'Cache-Control': 'no-store' } });
} catch (err) {
return json({ error: (err as Error).message }, { status: 400 });
}
}