Implement the approved UX review across Fleet, Betas, Library, deployments, and Settings. Add reviewed promotion and reconciliation plans, atomic queued-removal cancellation, recoverable beta drafts and launch inputs, accessible controls, and mobile improvements. Validated with 473 tests, a clean typecheck, production build, and isolated desktop/mobile browser walkthroughs. Include the review and implementation coverage notes.
58 lines
3.5 KiB
TypeScript
58 lines
3.5 KiB
TypeScript
import { json } from '@sveltejs/kit';
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import { getServer, listServers } from '$lib/server/fleet/servers.js';
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import { getBaselineForScope, getScript, getVersion, listPromotedOverlaysForScope, type ScriptRow } from '$lib/server/fleet/scripts.js';
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import { inspectConfig, type ConfigLayer } from '$lib/server/fleet/config-inspect.js';
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import type { ConfigInspection } from '$lib/config-workbench.js';
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function inspect(serverName: string, draft?: { artifactId: number; text: string }): ConfigInspection {
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const server = getServer(serverName);
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if (!server || server.destroyed_at) throw new Error('Server not found.');
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const artifact = draft ? getScript(draft.artifactId) : undefined;
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if (draft && (!artifact || !['baseline', 'config'].includes(artifact.kind))) throw new Error('Config not found.');
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if (artifact && (artifact.scope_type === null || artifact.scope_value !== server[artifact.scope_type])) {
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throw new Error('This config does not apply to the selected server.');
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}
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if (artifact?.kind === 'baseline' && artifact.scope_type !== 'game') throw new Error('Server composition requires a game baseline.');
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const baseline = artifact?.kind === 'baseline' ? artifact : server.game ? getBaselineForScope('game', server.game) : undefined;
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function layer(row: ScriptRow): ConfigLayer | null {
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const isDraft = row.id === draft?.artifactId;
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const version = row.current_version_id ? getVersion(row.current_version_id) : undefined;
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if (!isDraft && !version) return null;
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return {
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source: { id: row.id, name: row.name, version: isDraft ? null : version!.version, kind: row.kind as 'baseline' | 'config', draft: isDraft },
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text: isDraft ? draft!.text : version!.content.toString('utf8')
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};
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}
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const base = baseline ? layer(baseline) : null;
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if (!base) return { text: '', sources: [], settings: [], warnings: [], reason: 'No promoted baseline for this game. Promote a baseline through a beta to inspect the managed configuration.' };
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const overlays = [
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...(server.game ? listPromotedOverlaysForScope('game', server.game) : []),
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...(server.map ? listPromotedOverlaysForScope('map', server.map) : [])
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].filter(row => row.id !== artifact?.id);
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if (artifact?.kind === 'config') overlays.push(artifact);
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return inspectConfig(base, overlays.map(layer).filter((l): l is ConfigLayer => l !== null), server.game, server.map, server.map_slug);
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}
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export async function GET({ url }: { url: URL }) {
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const servers = listServers().filter(s => !s.destroyed_at).map(({ name, game, map }) => ({ name, game, map }));
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try {
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const server = url.searchParams.get('server');
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return json({ servers, inspection: server ? inspect(server) : null }, { headers: { 'Cache-Control': 'no-store' } });
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} catch (err) {
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return json({ error: (err as Error).message }, { status: 400 });
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}
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}
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export async function POST({ request }: { request: Request }) {
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let body;
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try { body = await request.json(); } catch { return json({ error: 'Invalid preview request.' }, { status: 400 }); }
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if (!body || typeof body.server !== 'string' || !Number.isSafeInteger(body.artifactId) || typeof body.text !== 'string') {
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return json({ error: 'Server, config ID and text are required.' }, { status: 400 });
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}
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try {
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return json({ inspection: inspect(body.server, body), promoted: inspect(body.server) }, { headers: { 'Cache-Control': 'no-store' } });
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} catch (err) {
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return json({ error: (err as Error).message }, { status: 400 });
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}
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}
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