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electric-cherry/tests/unit/leaderboard-efficiency.test.ts
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TypeScript

import { describe, expect, it } from 'vitest';
import type { PlayerStats } from '../../src/lib/leaderboard.js';
import {
EFFICIENCY_MIN_DOWNS, EFFICIENCY_MIN_GAMES, EFFICIENCY_MIN_KILLS,
efficiencyEligible, efficiencyMetrics, efficiencyRequirement, efficiencySample, efficiencyValue,
isEfficiencyMetric, type EfficiencyMetric
} from '../../src/lib/leaderboard-efficiency.js';
const stats = (overrides: Partial<PlayerStats> = {}): PlayerStats => ({
highestRound: 20, kills: 100, roundsSurvived: 47, headshots: 31, revives: 7, downs: 5,
gamesPlayed: 5, gamesCompleted: 3, bestKills: 50, bestScore: 12000, ...overrides
});
describe('efficiency ranking qualification', () => {
it.each(efficiencyMetrics)('requires five ended games for $key even when other counters are large', ({ key }) => {
expect(efficiencyEligible(stats({ gamesPlayed: EFFICIENCY_MIN_GAMES - 1, kills: 10000, downs: 100 }), key)).toBe(false);
expect(efficiencyEligible(stats({ gamesPlayed: EFFICIENCY_MIN_GAMES }), key)).toBe(true);
});
it('requires enough kills for headshot rate and enough downs for kills per down', () => {
expect(efficiencyEligible(stats({ kills: EFFICIENCY_MIN_KILLS - 1 }), 'headshotRate')).toBe(false);
expect(efficiencyEligible(stats({ kills: EFFICIENCY_MIN_KILLS }), 'headshotRate')).toBe(true);
expect(efficiencyEligible(stats({ downs: EFFICIENCY_MIN_DOWNS - 1 }), 'killsPerDown')).toBe(false);
expect(efficiencyEligible(stats({ downs: EFFICIENCY_MIN_DOWNS }), 'killsPerDown')).toBe(true);
expect(efficiencyEligible(stats({ kills: 0 }), 'killsPerDown')).toBe(true);
});
it('counts departed players in ended-game samples and applies no extra counter minimum to game averages', () => {
const departed = stats({ kills: 0, headshots: 0, downs: 0, roundsSurvived: 0, gamesCompleted: 0 });
for (const metric of ['averageKills', 'averageRounds', 'completionRate'] as const) {
expect(efficiencyEligible(departed, metric)).toBe(true);
expect(efficiencyValue(departed, metric)).toBe(0);
}
expect(efficiencyValue(stats({ gamesPlayed: 5, gamesCompleted: 3 }), 'completionRate')).toBe(3 / 5);
});
});
describe('efficiency values', () => {
it.each([
['headshotRate', { kills: 0 }], ['killsPerDown', { downs: 0 }],
['averageKills', { gamesPlayed: 0 }], ['averageRounds', { gamesPlayed: 0 }],
['completionRate', { gamesPlayed: 0 }]
] as Array<[EfficiencyMetric, Partial<PlayerStats>]>)('leaves %s undefined with no denominator', (metric, zeroDenominator) => {
expect(efficiencyValue(stats(zeroDenominator), metric)).toBeNull();
});
it('uses ratios of totals instead of equally weighting games with different sample sizes', () => {
// One game has 1/1 headshots and 1 kill/down; another has 9/99 and 99/9.
const aggregate = stats({ gamesPlayed: 2, headshots: 1 + 9, kills: 1 + 99, downs: 1 + 9 });
expect(efficiencyValue(aggregate, 'headshotRate')).toBe((1 + 9) / (1 + 99));
expect(efficiencyValue(aggregate, 'headshotRate')).not.toBe((1 / 1 + 9 / 99) / 2);
expect(efficiencyValue(aggregate, 'killsPerDown')).toBe((1 + 99) / (1 + 9));
expect(efficiencyValue(aggregate, 'killsPerDown')).not.toBe((1 / 1 + 99 / 9) / 2);
expect(efficiencyEligible(aggregate, 'headshotRate')).toBe(false);
});
it('preserves fractional ratios and low samples without rounding, capping or inventing a denominator', () => {
const small = stats({ gamesPlayed: 3, gamesCompleted: 1, kills: 2, headshots: 1, downs: 3, roundsSurvived: 7 });
expect(efficiencyValue(small, 'headshotRate')).toBe(1 / 2);
expect(efficiencyValue(small, 'killsPerDown')).toBe(2 / 3);
expect(efficiencyValue(small, 'averageKills')).toBe(2 / 3);
expect(efficiencyValue(small, 'averageRounds')).toBe(7 / 3);
expect(efficiencyValue(small, 'completionRate')).toBe(1 / 3);
expect(efficiencyValue(stats({ kills: 1000000, downs: 1 }), 'killsPerDown')).toBe(1000000);
});
});
describe('efficiency explanations', () => {
it('shows the actual numerator and denominator with their units', () => {
const player = stats({ kills: 1200 });
expect(efficiencySample(player, 'headshotRate')).toBe('31 headshots / 1,200 kills');
expect(efficiencySample(player, 'killsPerDown')).toBe('1,200 kills / 5 downs');
expect(efficiencySample(player, 'averageKills')).toBe('1,200 kills / 5 ended games');
expect(efficiencySample(player, 'averageRounds')).toBe('47 observed rounds / 5 ended games');
expect(efficiencySample(player, 'completionRate')).toBe('3 finishes / 5 ended games');
expect(efficiencySample(stats({ kills: 1, downs: 0 }), 'killsPerDown')).toBe('1 kill / 0 downs');
});
it('identifies ratio metrics and publishes the thresholds used to qualify them', () => {
for (const { key, description } of efficiencyMetrics) {
expect(isEfficiencyMetric(key)).toBe(true);
expect(description).toContain('divided by');
expect(efficiencyRequirement(key)).toContain(`${EFFICIENCY_MIN_GAMES} ended games`);
}
expect(efficiencyRequirement('headshotRate')).toContain(`${EFFICIENCY_MIN_KILLS} kills`);
expect(efficiencyRequirement('killsPerDown')).toContain(`${EFFICIENCY_MIN_DOWNS} downs`);
expect(efficiencyMetrics.filter(metric => metric.format === 'percent').map(metric => metric.key))
.toEqual(['headshotRate', 'completionRate']);
expect(isEfficiencyMetric('kills')).toBe(false);
expect(isEfficiencyMetric('')).toBe(false);
});
});