Files
electric-cherry/src/lib/server/fleet/telemetry.ts
T
2026-10-12 00:58:05 -04:00

146 lines
6.7 KiB
TypeScript

import { db } from '../db/index.js';
import type { GameTelemetry, ServerTiming } from '../../telemetry.js';
import { MIN_RECORDED_ROUND } from '../../match-history.js';
import { recordLeaderboardTelemetry } from './leaderboard-ingest.js';
import { latestGameSubmission } from './status-evidence.js';
export function listTelemetry(): GameTelemetry[] {
const rows = db()
.prepare(
`SELECT t.payload FROM server_telemetry t JOIN servers s ON s.name = t.server
WHERE s.destroyed_at IS NULL AND t.payload IS NOT NULL`
)
.all() as Array<{ payload: string }>;
return rows.map((row) => JSON.parse(row.payload) as GameTelemetry);
}
export function saveTelemetry(report: GameTelemetry): GameTelemetry {
return saveTelemetryWithOutcome(report).telemetry;
}
/** Acknowledgements retain their match id even when the live snapshot must stay put. */
export function saveTelemetryWithOutcome(report: GameTelemetry): {
telemetry: GameTelemetry;
current: boolean;
} {
// Keep callers outside the HTTP route atomic too.
const handle = db();
return handle.transaction(() => {
const row = handle
.prepare('SELECT payload FROM server_telemetry WHERE server = ?')
.get(report.server) as { payload: string | null } | undefined;
const previous: GameTelemetry | undefined = row?.payload
? JSON.parse(row.payload)
: undefined;
const recorded = recordLeaderboardTelemetry(handle, report);
if (!recorded.current) {
return {
telemetry: { ...report, timing: { matchId: recorded.matchId, players: {} } },
current: false
};
}
const match = handle
.prepare('SELECT id, started_at, start_observed FROM leaderboard_matches WHERE id = ?')
.get(recorded.matchId) as { id: number; started_at: string; start_observed: number };
const sameMatch = previous?.timing?.matchId === match.id;
const serverTiming = handle
.prepare(
`SELECT active_since AS activeSince, inactive_since AS inactiveSince,
game_started_at AS gameStartedAt, game_ended_at AS gameEndedAt FROM servers WHERE name = ?`
)
.get(report.server) as ServerTiming;
// Record each occupancy transition at receipt, before a heartbeat can
// replace game_start or an empty report between status polls.
const after = latestGameSubmission(report.server);
if (!after || Date.parse(report.receivedAt) > Date.parse(after)) {
const occupied = report.players.length > 0;
serverTiming.activeSince = occupied
? (serverTiming.activeSince ?? report.receivedAt)
: null;
serverTiming.inactiveSince = occupied
? null
: (serverTiming.inactiveSince ?? report.receivedAt);
// Match boundaries follow history, independently of roster occupancy.
// Recover starts discarded by older receivers only when a start was
// actually observed; an inferred match has no known start time.
const startedAt =
report.event === 'game_start'
? report.receivedAt
: ((sameMatch ? serverTiming.gameStartedAt : null) ??
(match.start_observed ? match.started_at : null));
serverTiming.gameStartedAt =
startedAt && (!after || Date.parse(startedAt) > Date.parse(after))
? startedAt
: null;
serverTiming.gameEndedAt = report.event === 'game_end' ? report.receivedAt : null;
handle
.prepare(
`UPDATE servers SET active_since = ?, inactive_since = ?,
game_started_at = ?, game_ended_at = ? WHERE name = ?`
)
.run(
serverTiming.activeSince,
serverTiming.inactiveSince,
serverTiming.gameStartedAt,
serverTiming.gameEndedAt,
report.server
);
}
// A gap beyond the normal heartbeat window cannot establish continuity.
const continuous =
previous && Date.parse(report.receivedAt) - Date.parse(previous.receivedAt) <= 120_000;
report = {
...report,
timing: {
matchId: match.id,
server: serverTiming,
players: Object.fromEntries(
report.players.map((player) => {
const prior = continuous
? previous?.timing?.players[player.guid]
: undefined;
return [
player.guid,
{
serverJoinedAt: prior?.serverJoinedAt ?? report.receivedAt,
matchJoinedAt:
sameMatch && prior ? prior.matchJoinedAt : report.receivedAt,
roundStarted:
sameMatch && prior
? prior.roundStarted
: report.event === 'game_start'
? 1
: report.round
}
];
})
)
}
};
handle
.prepare(
`INSERT INTO server_telemetry (server, round, players, received_at, payload)
VALUES (?, ?, ?, ?, ?) ON CONFLICT(server) DO UPDATE SET
round = excluded.round, players = excluded.players, received_at = excluded.received_at, payload = excluded.payload`
)
.run(
report.server,
report.event === 'game_start' ? 0 : report.round,
report.players.length,
report.receivedAt,
JSON.stringify(report)
);
if (report.event === 'game_end') {
// Legacy betas also take match completion directly from the script.
if (report.round >= MIN_RECORDED_ROUND)
handle
.prepare(
`UPDATE beta_servers SET match_seen_at = ? WHERE server = ? AND server_deleted_at IS NULL AND stage = 'awaiting-match'
AND healthy_at <= ? AND beta_id IN (SELECT id FROM betas WHERE state = 'running')`
)
.run(report.receivedAt, report.server, report.receivedAt);
}
return { telemetry: report, current: true };
})();
}