Files
electric-cherry/src/lib/server/fleet/beta-evaluation.ts
T

96 lines
4.9 KiB
TypeScript

import type { BetaPlan, RequirementProgress } from '../../beta-plan.js';
import type { GameEvent } from '../../telemetry.js';
import { MIN_RECORDED_ROUND } from '../../match-history.js';
export interface MatchEvidence {
map: string;
started?: number;
lastEvent: number;
players: number;
ended: boolean;
rounds: Record<string, number>;
}
export interface TestMetrics {
values: Record<string, number>;
match?: MatchEvidence;
manual: Record<string, string>;
lastSample?: number;
wasHealthy?: boolean;
outages: number;
streaks: Record<string, number>;
}
export const emptyMetrics = (): TestMetrics => ({ values: {}, manual: {}, outages: 0, streaks: {} });
/** Gameplay comes only from the script. No reporter IDs or beta handshake. */
export function applyGameEvent(plan: BetaPlan, metrics: TestMetrics, event: GameEvent, now: number): void {
const players = event.players.length;
if (event.event === 'game_start' || !metrics.match || metrics.match.map !== event.map) {
metrics.match = { map: event.map, started: event.event === 'game_start' ? now : undefined,
lastEvent: now, players, ended: false, rounds: {} };
metrics.streaks = {};
}
const match = metrics.match;
if (match.ended) return;
const minutes = Math.max(0, now - match.lastEvent) / 60_000;
for (const r of plan.requirements) {
const current = metrics.values[r.id] ?? 0;
const populated = players >= Math.max(1, r.minPlayers) && match.players >= Math.max(1, r.minPlayers);
if (r.kind === 'population') metrics.values[r.id] = Math.max(current, players);
if (r.kind === 'populated-minutes' && populated) metrics.values[r.id] = current + minutes;
if (r.kind === 'player-hours' && populated) metrics.values[r.id] = current + minutes * Math.min(players, match.players) / 60;
if (r.kind === 'sustained-population') {
metrics.streaks[r.id] = populated ? (metrics.streaks[r.id] ?? 0) + minutes : 0;
metrics.values[r.id] = Math.max(current, metrics.streaks[r.id]);
}
if (event.event !== 'game_start' && players >= Math.max(1, r.minPlayers)) {
match.rounds[r.id] = Math.max(match.rounds[r.id] ?? 0, event.round);
if (r.kind === 'round') metrics.values[r.id] = Math.max(current, event.round);
}
if (event.event === 'game_end' && r.kind === 'matches'
&& event.round >= MIN_RECORDED_ROUND
&& (match.rounds[r.id] ?? -1) >= r.minRound
&& (r.minMinutes === 0 || (match.started !== undefined && now - match.started >= r.minMinutes * 60_000))) {
metrics.values[r.id] = current + 1;
}
}
match.lastEvent = now;
match.players = players;
match.ended = event.event === 'game_end';
}
/** Infrastructure health is separate from script-reported gameplay. */
export function applySample(plan: BetaPlan, m: TestMetrics, at: number, healthy: boolean): void {
if (m.lastSample !== undefined && at <= m.lastSample) return;
const gap = m.lastSample === undefined ? Infinity : at - m.lastSample;
const contiguous = gap <= 60_000;
const minutes = healthy && m.wasHealthy && contiguous ? gap / 60_000 : 0;
if (!healthy && m.wasHealthy === true) m.outages++;
for (const r of plan.requirements) {
if (r.kind === 'healthy-minutes') m.values[r.id] = healthy && contiguous && m.wasHealthy ? (m.values[r.id] ?? 0) + minutes : 0;
}
m.lastSample = at; m.wasHealthy = healthy;
}
export function evaluateRequirements(plan: BetaPlan, metrics: TestMetrics, phase: number): RequirementProgress[] {
return plan.requirements.map(r => {
const budget = r.kind === 'failure-budget';
const current = budget ? metrics.outages : r.kind === 'manual' ? Number(!!metrics.manual[r.id])
: r.kind === 'recovery' ? phase : metrics.values[r.id] ?? 0;
return { id: r.id, label: r.label, current, target: r.target, passed: budget ? current <= r.target : current >= r.target,
failed: budget && current > r.target,
detail: r.kind === 'manual' ? metrics.manual[r.id] ?? 'Awaiting tester sign-off'
: budget ? `${current} / ${r.target} allowed; monitored until promotion`
: `${Math.round(current * 100) / 100} / ${r.target}` };
});
}
export function coveragePassed(plan: BetaPlan, servers: Array<{ passed: boolean; game: string | null; map: string | null }>): boolean {
if (!servers.length) return false;
if (plan.scope === 'all') return servers.every(s => s.passed);
if (plan.scope === 'quorum') return servers.filter(s => s.passed).length >= plan.quorum;
const key = (s: typeof servers[number]) => plan.scope === 'game' ? s.game : plan.scope === 'map' ? s.map
: s.game && s.map ? `${s.game}/${s.map}` : null;
const groups = new Set(servers.map(key));
return !groups.has(null) && [...groups].every(group => servers.some(s => s.passed && key(s) === group));
}