Files
electric-cherry/src/lib/ui/components/DeployServerDialog.svelte
T

250 lines
16 KiB
Svelte

<script lang="ts">
import { onMount, onDestroy, tick } from 'svelte';
import { goto } from '$app/navigation';
import Dialog from './primitives/Dialog.svelte';
import Button from './primitives/Button.svelte';
import NativeHostSelection from './NativeHostSelection.svelte';
import { createServerLaunchController, type ServerLaunchState } from '$ui/server-launch.js';
import { serverTitle } from '$ui/server-labels.js';
import { timeFormat } from '$ui/stores/time-zone.js';
import type { NativeHostSelectionStatus } from '$ui/native-game-files.js';
import type { NativeDeploymentSelection } from '$lib/hosts.js';
import type { ZombieMapEntry, ZombieGame } from '$lib/map-aliases.js';
let { open = $bindable(false), sourceDeploymentId = '', initialGame = 't5', initialMapSlug = '' }:
{ open?: boolean; sourceDeploymentId?: string; initialGame?: ZombieGame; initialMapSlug?: string } = $props();
let game = $state<ZombieGame>('t5');
let mapSlug = $state('');
let catalogs = $state<Record<ZombieGame, ZombieMapEntry[]>>({ t5: [], t6: [] });
let gameSelect = $state<HTMLSelectElement>();
let selection = $state<NativeDeploymentSelection>({ libraryIds: {}, image: '' });
let hostReady = $state(false);
let hostStatus = $state<NativeHostSelectionStatus>({ loading: true, error: '', hasHosts: false, filesReady: false, missingGames: [], uploadedAt: null });
let view = $state<ServerLaunchState>({ preview: null, checking: false, error: '' });
const controller = createServerLaunchController(state => { view = state; });
let loaded = $state(false);
let loadingError = $state('');
let launchError = $state('');
let launching = $state(false);
let unconfirmedLaunch = $state(false);
let refreshVersion = $state(0);
let now = $state(Date.now());
let wasOpen = false;
let visit = 0;
let initialization: AbortController | undefined;
let submission: AbortController | undefined;
const maps = $derived(catalogs[game]);
const preview = $derived(view.preview);
const expired = $derived(!!preview && Date.parse(preview.expiresAt) <= now);
const imageValid = $derived(/^[a-zA-Z0-9][a-zA-Z0-9._/:@-]{0,499}$/.test(selection.image));
const checksBlocked = $derived(preview?.checks.filter(check => check.state === 'blocked') ?? []);
const missingKey = $derived(!!preview?.name && !preview.hasSavedKey);
const canLaunch = $derived(!launching && !!preview?.name && (unconfirmedLaunch ||
(hostReady && !hostStatus.loading && !view.checking && !expired && preview.ready && preview.hasSavedKey)));
const checking = $derived(!loaded && !loadingError || hostStatus.loading || view.checking);
const footerStatus = $derived(launching ? 'Queueing server…' : unconfirmedLaunch ? 'Retry to confirm this launch.'
: loadingError ? 'Could not load launch options.' : checking ? 'Checking availability…'
: missingKey ? 'No game key available.' : canLaunch ? 'Ready to launch' : 'Launch unavailable');
$effect(() => {
if (open && !wasOpen) { wasOpen = true; void initialize(); }
else if (!open && wasOpen) {
wasOpen = false; visit++; initialization?.abort(); controller.clear();
}
});
$effect(() => {
// Selection changes invalidate the old preview before another launch can use it.
const input = open && loaded && hostReady && !hostStatus.loading ? {
game, mapSlug, libraryId: selection.libraryIds[game]!, image: selection.image,
bindAddress: selection.bindAddress || undefined, publicAddress: selection.publicAddress || undefined,
publicPort: selection.publicPort
} : null;
if (!launching && !unconfirmedLaunch) controller.select(input);
});
async function initialize() {
const current = ++visit;
initialization?.abort(); initialization = new AbortController();
const signal = initialization.signal;
controller.clear(); loaded = false; loadingError = ''; launchError = ''; launching = false; unconfirmedLaunch = false;
game = initialGame; mapSlug = initialMapSlug;
selection = { libraryIds: {}, image: '' }; hostReady = false;
hostStatus = { loading: true, error: '', hasHosts: false, filesReady: false, missingGames: [], uploadedAt: null };
try {
const response = await fetch('/api/maps', { signal });
if (!response.ok) throw new Error('Could not load maps. Try again.');
const body = await response.json();
if (current !== visit) return;
catalogs = { t5: body.t5Zombie, t6: body.t6Zombie };
if (sourceDeploymentId) {
const sourceResponse = await fetch(`/api/provisioning/${encodeURIComponent(sourceDeploymentId)}`, { signal });
const source = await sourceResponse.json();
if (current !== visit) return;
if (!sourceResponse.ok || !source.recipe || !['t5', 't6'].includes(source.recipe.game)
|| !catalogs[source.recipe.game as ZombieGame].some(map => map.slug === source.recipe.mapSlug)) {
throw new Error('The original launch map is unavailable.');
}
game = source.recipe.game; mapSlug = source.recipe.mapSlug;
}
if (!catalogs[game].some(map => map.slug === mapSlug)) mapSlug = catalogs[game][0]?.slug ?? '';
loaded = true;
await tick();
if (current === visit && open) gameSelect?.focus();
} catch (error) {
if (current === visit && !signal.aborted) loadingError = error instanceof Error ? error.message : 'Could not load launch options.';
}
}
function refreshChecks() {
if (!open || launching || unconfirmedLaunch) return;
if (!loaded) { void initialize(); return; }
launchError = '';
controller.clear();
refreshVersion++;
}
function selectionChanged() { launchError = ''; }
onMount(() => {
const refreshOnReturn = () => { if (document.visibilityState !== 'hidden') refreshChecks(); };
window.addEventListener('focus', refreshOnReturn);
document.addEventListener('visibilitychange', refreshOnReturn);
const timer = setInterval(() => { now = Date.now(); }, 1000);
return () => {
window.removeEventListener('focus', refreshOnReturn);
document.removeEventListener('visibilitychange', refreshOnReturn);
clearInterval(timer);
};
});
onDestroy(() => { visit++; initialization?.abort(); submission?.abort(); controller.dispose(); });
async function launch() {
if (!canLaunch || !preview) return;
const current = visit;
const reviewed = preview;
controller.suspend(); launching = true; launchError = '';
submission = new AbortController();
try {
const response = await fetch('/api/servers', { method: 'POST', signal: submission.signal,
headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({
game: reviewed.recipe.game, gameMode: 'zombie', mapSlug: reviewed.recipe.mapSlug,
expectedName: reviewed.name, previewId: reviewed.id
}) });
const body = await response.json();
if (current !== visit) return;
if (!response.ok || !body.ok) {
unconfirmedLaunch = response.status >= 500;
launchError = body.error ?? 'Could not queue this launch.';
if (!unconfirmedLaunch) { controller.clear(); refreshVersion++; }
return;
}
open = false;
await goto(`/provisioning/${encodeURIComponent(body.deploymentId)}`);
} catch (error) {
if (current === visit) {
// Retain the preview ID: retrying a possibly accepted launch must be idempotent.
unconfirmedLaunch = true;
launchError = 'Could not confirm the launch. Retry to check the same request, or view Provisioning.';
}
} finally { if (current === visit) launching = false; }
}
</script>
<Dialog bind:open title="Create server" busy={launching}>
<div class="launch-content">
{#if loadingError}
<p class="issue" role="alert">{loadingError}</p>
<button class="text-button" onclick={refreshChecks}>Retry checks</button>
{:else if !loaded}
<p class="muted" role="status">Loading maps…</p>
{:else}
<div class="fields">
<label>Game<select bind:this={gameSelect} bind:value={game} disabled={launching || unconfirmedLaunch}
onchange={event => { game = event.currentTarget.value as ZombieGame; mapSlug = catalogs[game][0]?.slug ?? ''; selectionChanged(); }}>
<option value="t5">Black Ops I</option><option value="t6">Black Ops II</option>
</select></label>
<label>Map<select bind:value={mapSlug} disabled={launching || unconfirmedLaunch} onchange={selectionChanged}>
{#each maps as map}<option value={map.slug}>{map.friendly}</option>{/each}
</select></label>
</div>
<section class="summary" aria-label="Server summary" aria-busy={checking}>
<strong>{preview?.name ? serverTitle(preview.name) : maps.find(map => map.slug === mapSlug)?.friendly ?? 'Choose a map'}</strong>
<p class="muted">Uses the current production setup when the server starts.</p>
<div class="readiness" aria-label="Launch readiness">
{#if checking}<span role="status">Checking availability…</span>
{:else}
<span class:ready={hostStatus.filesReady}>{hostStatus.missingGames.length ? 'Game files missing' : hostStatus.filesReady ? 'Game files ready' : 'Game files preparing'}</span>
{#if preview?.hasSavedKey}<span class="ready">Key available</span>{/if}
<span>Automatic host &amp; port</span>
{/if}
</div>
</section>
{#if launchError}<div class="issue" role="alert"><p>{launchError}</p>{#if unconfirmedLaunch}<a href="/provisioning" target="_blank" rel="noopener">View Provisioning ↗</a>{/if}</div>{/if}
{#if missingKey}<div class="issue" role="status"><p>No unused {game === 't5' ? 'Black Ops I' : 'Black Ops II'} keys are available.</p><a href={`/server-keys?game=${game}`} target="_blank" rel="noopener">Manage keys ↗</a></div>{/if}
{#if hostStatus.error}<p class="issue" role="alert">{hostStatus.error}</p>
{:else if !hostStatus.loading && hostStatus.missingGames.length}<div class="issue" role="status"><p>Upload game files before launching.</p><a href="/game-files" target="_blank" rel="noopener">Manage game files ↗</a></div>
{:else if !hostStatus.loading && !imageValid}<p class="issue" role="status">Enter a valid runtime image in Advanced settings.</p>
{:else if view.error && hostStatus.hasHosts}<p class="issue" role="alert">{view.error}</p>{/if}
{#if !hostStatus.loading && !hostStatus.error && !hostStatus.hasHosts}<div class="issue" role="status"><p>Add a host to run your server.</p><a href="/hosts" target="_blank" rel="noopener">Manage hosts ↗</a></div>{/if}
{#each checksBlocked as check}<p class="issue" role="status">{check.detail}</p>{/each}
{#if !checking && !unconfirmedLaunch && (view.error || hostStatus.error || missingKey || checksBlocked.length)}<button class="text-button retry" disabled={launching} onclick={refreshChecks}>Retry checks</button>{/if}
{#if open}<NativeHostSelection games={[game]} bind:selection bind:ready={hostReady} bind:status={hostStatus}
compact network {refreshVersion} disabled={launching || unconfirmedLaunch} onchange={selectionChanged} />{/if}
{#if preview}<details class="setup-details">
<summary>Setup details</summary>
<dl>
<div><dt>Server ID</dt><dd><code>{preview.name ?? 'No lobby available'}</code></dd></div>
<div><dt>Configuration</dt><dd>{preview.recipe.configSource}</dd></div>
<div><dt>Container image</dt><dd><code>{preview.recipe.image}</code></dd></div>
{#if hostStatus.uploadedAt}<div><dt>Game files uploaded</dt><dd>{$timeFormat.dateTime(hostStatus.uploadedAt)}</dd></div>{/if}
</dl>
<h3>{preview.recipe.files.length} managed files</h3>
<ul class="files">{#each preview.recipe.files as file}<li><div><strong>{file.name}</strong><span>{file.version === null ? 'Generated' : `v${file.version}`} · {file.kind}</span></div><code>{file.path}</code></li>{/each}</ul>
</details>{/if}
{/if}
</div>
{#snippet actions()}
<div class="launch-actions">
<p class:ready={canLaunch && !unconfirmedLaunch} role="status">{footerStatus}</p>
<div><Button variant="ghost" disabled={launching} onclick={() => open = false}>Cancel</Button><Button variant="primary" loading={launching} disabled={!canLaunch} onclick={launch}>{unconfirmedLaunch ? 'Retry creation' : 'Create server'}</Button></div>
</div>
{/snippet}
</Dialog>
<style>
.launch-content { display: grid; gap: 18px; }
.fields { display: grid; grid-template-columns: 1fr 1.3fr; gap: 14px; }
label { display: grid; gap: 8px; color: var(--text-secondary); font-size: var(--text-sm); }
select { width: 100%; }
.summary { display: grid; gap: 8px; padding: 16px; border: 1px solid var(--border-subtle); border-radius: var(--radius-md); background: var(--surface-sunken); }
.summary > strong { font-size: var(--text-md); line-height: 1.4; }
p { margin: 0; font-size: var(--text-sm); line-height: 1.5; }
.muted { color: var(--text-secondary); font-size: var(--text-xs); }
.readiness { display: flex; flex-wrap: wrap; gap: 8px 14px; font-size: var(--text-xs); color: var(--text-secondary); }
.ready { color: var(--state-online); }
.issue { display: grid; gap: 8px; padding: 12px; border: 1px solid color-mix(in srgb, var(--state-warning) 40%, transparent); border-radius: var(--radius-md); color: var(--state-warning); font-size: var(--text-sm); }
a, .text-button { color: var(--accent-primary-hover); font-size: var(--text-sm); }
.text-button { border: 0; padding: 0; background: none; text-align: left; cursor: pointer; }
.retry { justify-self: start; }
.setup-details { border-top: 1px solid var(--border-subtle); padding-top: 14px; min-width: 0; }
summary { cursor: pointer; font-size: var(--text-sm); }
dl { display: grid; gap: 14px; margin: 16px 0; }
dt { color: var(--text-secondary); font-size: var(--text-xs); }
dd { margin: 5px 0 0; overflow-wrap: anywhere; font-size: var(--text-sm); line-height: 1.5; }
code { font-family: var(--font-mono); font-size: var(--text-xs); overflow-wrap: anywhere; }
h3 { font-size: var(--text-sm); margin: 18px 0 8px; }
.files { list-style: none; padding: 0; margin: 0; }
.files li { display: grid; gap: 5px; padding: 10px 0; border-bottom: 1px solid var(--border-subtle); }
.files li > div { display: flex; justify-content: space-between; flex-wrap: wrap; gap: 8px; }
.files strong { font-size: var(--text-sm); font-weight: 500; }
.files span, .files code { font-size: var(--text-xs); color: var(--text-secondary); }
.launch-actions { width: 100%; display: flex; justify-content: space-between; align-items: center; gap: 12px; }
.launch-actions > p { color: var(--text-secondary); font-size: var(--text-xs); }
.launch-actions > p.ready { color: var(--state-online); }
.launch-actions > div { display: flex; align-items: center; gap: 8px; }
@media (max-width: 440px) { .fields { grid-template-columns: 1fr; } .launch-actions { align-items: stretch; flex-direction: column; } .launch-actions > div { justify-content: flex-end; } }
</style>