Files
electric-cherry/tests/unit/launch-recipes.test.ts
T

258 lines
18 KiB
TypeScript

import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
import { readFile } from 'node:fs/promises';
import { join } from 'node:path';
import { newFixture, type Fixture } from '../helpers/fixture.js';
vi.mock('../../src/lib/server/integrations/komodo.js', () => ({
komodoCreateDeployment: vi.fn(async () => ({ ok: true })),
komodoDeploy: vi.fn(async () => ({ ok: true })),
komodoDestroyDeployment: vi.fn(async () => ({ ok: true })),
komodoDeleteDeployment: vi.fn(async () => ({ ok: true })),
komodoInspectHealthy: vi.fn(async () => ({ ok: true, state: 'running' })),
komodoEnsureTag: vi.fn(async (name: string) => ({ ok: true, id: name })),
komodoUpdateTagsOnResource: vi.fn(async () => ({ ok: true }))
}));
vi.mock('../../src/lib/server/integrations/rcon.js', () => ({
rconGetPlayerCount: vi.fn(async () => 0),
rconStatusResult: vi.fn(async () => ({ ok: true, endpoint: { host: 'localhost', port: 28960 }, rawReply: '',
status: { players: 0, map: 'zombie_theater', gametype: null, roster: [] } }))
}));
vi.mock('../../src/lib/server/pipeline/worker.js', () => ({ kick: vi.fn(async () => {}) }));
let fixture: Fixture;
const selection = { game: 't5' as const, mapSlug: 'theater' };
const input = { ...selection, gameMode: 'zombie' as const, plutoKey: 'private-pluto-key' };
beforeEach(async () => {
vi.resetModules(); vi.clearAllMocks();
fixture = await newFixture([]);
vi.stubEnv('KOMODO_ADDRESS', 'http://komodo.test');
vi.stubEnv('KOMODO_API_KEY', 'private-api-key');
vi.stubEnv('KOMODO_API_SECRET', 'private-api-secret');
vi.stubEnv('KOMODO_TARGET_SERVER', 'test-host');
vi.stubEnv('RCON_PASSWORD', 'private-rcon-password');
});
afterEach(async () => { await fixture.cleanup(); vi.unstubAllEnvs(); });
async function seedArtifacts() {
const { createScript } = await import('../../src/lib/server/fleet/scripts.js');
const { db } = await import('../../src/lib/server/db/index.js');
const baseline = createScript({ name: 'Classic settings', kind: 'baseline', scopeType: 'game', scopeValue: 't5', content: Buffer.from('set sv_voice "1"\n') });
const script = createScript({ name: 'Classic perks', kind: 'script', scopeType: 'game', scopeValue: 't5', targetRelPath: 'perks.gsc', content: Buffer.from('main(){ old_perks(); }') });
for (const item of [baseline, script]) db().prepare('UPDATE scripts SET current_version_id = ? WHERE id = ?').run(item.version.id, item.script.id);
return { baseline, script };
}
describe('launch recipes and previews', () => {
it('previews without reserving capacity, saving keys, exposing bytes, or calling Komodo', async () => {
await seedArtifacts();
const { previewCreation } = await import('../../src/lib/server/fleet/create.js');
const { db } = await import('../../src/lib/server/db/index.js');
const { komodoCreateDeployment } = await import('../../src/lib/server/integrations/komodo.js');
const first = previewCreation(selection);
const second = previewCreation(selection);
expect(first).toMatchObject({ name: 't5_zombie_theater_1', port: 28960, hasSavedKey: false, ready: true });
expect(second.name).toBe(first.name);
expect(second.port).toBe(first.port);
expect(first.recipe.files).toHaveLength(3);
expect(first.recipe.files[0]).not.toHaveProperty('content');
expect(db().prepare('SELECT * FROM server_keys').all()).toEqual([]);
expect(db().prepare('SELECT * FROM server_creation_jobs').all()).toEqual([]);
expect(komodoCreateDeployment).not.toHaveBeenCalled();
expect(JSON.stringify(first)).not.toContain('private-');
});
it('launches reviewed bytes even when scripts and configuration are promoted before queueing and provisioning', async () => {
const { baseline, script } = await seedArtifacts();
const { previewCreation, queueCreateServer, processCreations } = await import('../../src/lib/server/fleet/create.js');
const { uploadNewVersion } = await import('../../src/lib/server/fleet/scripts.js');
const { db, closeDb } = await import('../../src/lib/server/db/index.js');
const { getDeployment } = await import('../../src/lib/server/fleet/deployments.js');
const preview = previewCreation(selection);
const newScript = uploadNewVersion(script.script.id, Buffer.from('main(){ new_perks(); }'));
db().prepare('UPDATE scripts SET current_version_id = ? WHERE id = ?').run(newScript.id, script.script.id);
const queued = queueCreateServer({ ...input, previewId: preview.id });
if (!queued.ok) throw new Error(queued.message);
const newBaseline = uploadNewVersion(baseline.script.id, Buffer.from('set sv_voice "0"\n'));
db().prepare('UPDATE scripts SET current_version_id = ? WHERE id = ?').run(newBaseline.id, baseline.script.id);
closeDb();
await processCreations();
expect(await readFile(join(fixture.t5, queued.name, 'runtime/plutonium/storage/t5/raw/scripts/sp/perks.gsc'), 'utf8')).toBe('main(){ old_perks(); }');
expect(await readFile(join(fixture.t5, queued.name, 'configs/dedicated_sp.cfg'), 'utf8')).toContain('set sv_voice "1"');
expect(getDeployment(queued.deploymentId)?.recipe?.fingerprint).toBe(preview.recipe.fingerprint);
expect(getDeployment(queued.deploymentId)?.deployment).toMatchObject({ state: 'done' });
expect(JSON.stringify(getDeployment(queued.deploymentId))).not.toContain('private-');
});
it('freezes recipes for legacy API clients at queue time too', async () => {
const { script } = await seedArtifacts();
const { queueCreateServer, processCreations } = await import('../../src/lib/server/fleet/create.js');
const { uploadNewVersion } = await import('../../src/lib/server/fleet/scripts.js');
const { db } = await import('../../src/lib/server/db/index.js');
const queued = queueCreateServer(input);
if (!queued.ok) throw new Error(queued.message);
const changed = uploadNewVersion(script.script.id, Buffer.from('changed'));
db().prepare('UPDATE scripts SET current_version_id = ? WHERE id = ?').run(changed.id, script.script.id);
await processCreations();
expect(await readFile(join(fixture.t5, queued.name, 'runtime/plutonium/storage/t5/raw/scripts/sp/perks.gsc'), 'utf8')).toBe('main(){ old_perks(); }');
});
it('returns the same operation for repeated submission, even after expiry and restart', async () => {
const { previewCreation, queueCreateServer } = await import('../../src/lib/server/fleet/create.js');
const { db, closeDb } = await import('../../src/lib/server/db/index.js');
const { getServerKey } = await import('../../src/lib/server/fleet/server-keys.js');
const preview = previewCreation(selection);
const queued = queueCreateServer({ ...input, previewId: preview.id });
expect(queued.ok).toBe(true);
db().prepare("UPDATE server_launch_previews SET expires_at = '2000-01-01T00:00:00Z' WHERE id = ?").run(preview.id);
closeDb();
expect(queueCreateServer({ ...input, previewId: preview.id, plutoKey: 'replacement-key' })).toEqual(queued);
expect(db().prepare('SELECT * FROM server_creation_jobs').all()).toHaveLength(1);
expect(getServerKey(preview.name!)).toBe('private-pluto-key');
});
it('rejects stale slots and ports before saving a key or queueing a second server', async () => {
const { previewCreation, queueCreateServer } = await import('../../src/lib/server/fleet/create.js');
const { getServerKey } = await import('../../src/lib/server/fleet/server-keys.js');
const preview = previewCreation(selection);
expect(queueCreateServer({ ...input, mapSlug: 'moon' }).ok).toBe(true);
expect(queueCreateServer({ ...input, previewId: preview.id })).toMatchObject({ ok: false, kind: 'no-slot' });
expect(getServerKey(preview.name!)).toBeUndefined();
const fresh = previewCreation(selection);
expect(fresh.port).toBe(28961);
expect(queueCreateServer({ ...input, previewId: fresh.id }).ok).toBe(true);
expect(queueCreateServer({ ...input, previewId: preview.id })).toMatchObject({ ok: false, kind: 'no-slot' });
expect(getServerKey('t5_zombie_theater_2')).toBeUndefined();
});
it('does not provision an already accepted preview again through internal callers', async () => {
const { previewCreation, createServer } = await import('../../src/lib/server/fleet/create.js');
const { komodoCreateDeployment, komodoDeploy } = await import('../../src/lib/server/integrations/komodo.js');
const preview = previewCreation(selection);
const first = await createServer({ ...input, previewId: preview.id });
expect(first.ok).toBe(true);
expect(await createServer({ ...input, previewId: preview.id })).toEqual(first);
expect(komodoCreateDeployment).toHaveBeenCalledTimes(1);
expect(komodoDeploy).toHaveBeenCalledTimes(1);
});
it('carries preview identity through the public creation API and rejects malformed requests', async () => {
const { POST: preview } = await import('../../src/routes/api/deployments/preview/+server.js');
const { POST: launch } = await import('../../src/routes/api/servers/+server.js');
const request = (body: unknown) => ({ request: new Request('http://localhost/api', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify(body) }) });
for (const body of [null, [], { game: 't7', mapSlug: 'theater' }]) expect((await preview(request(body))).status).toBe(400);
const response = await preview(request(selection));
const plan = await response.json();
expect(response.status).toBe(200);
expect((await launch(request({ ...input, previewId: '' }))).status).toBe(400);
const first = await launch(request({ ...input, previewId: plan.id, expectedName: plan.name }));
expect(first.status).toBe(202);
const retry = await launch(request({ ...input, previewId: plan.id, expectedName: plan.name }));
expect(await retry.json()).toEqual(await first.json());
});
it('rejects expired, missing, and mismatched previews', async () => {
const { previewCreation, queueCreateServer } = await import('../../src/lib/server/fleet/create.js');
const { db } = await import('../../src/lib/server/db/index.js');
const preview = previewCreation(selection);
expect(queueCreateServer({ ...input, mapSlug: 'moon', previewId: preview.id })).toMatchObject({ ok: false, kind: 'bad-request' });
db().prepare("UPDATE server_launch_previews SET expires_at = '2000-01-01T00:00:00Z' WHERE id = ?").run(preview.id);
expect(queueCreateServer({ ...input, previewId: preview.id })).toMatchObject({ ok: false, kind: 'bad-request' });
expect(queueCreateServer({ ...input, previewId: 'missing' })).toMatchObject({ ok: false, kind: 'bad-request' });
expect(db().prepare('SELECT * FROM server_keys').all()).toEqual([]);
});
it('reports configuration blockers while still allowing recipes to be saved', async () => {
vi.stubEnv('KOMODO_TARGET_SERVER', ''); vi.stubEnv('RCON_PASSWORD', '');
const { previewCreation, queueCreateServer } = await import('../../src/lib/server/fleet/create.js');
const { saveBlueprint } = await import('../../src/lib/server/fleet/launch-recipes.js');
const preview = previewCreation(selection);
expect(preview.ready).toBe(false);
expect(preview.checks.filter(c => c.state === 'blocked')).toHaveLength(2);
expect(saveBlueprint({ name: 'For later', previewId: preview.id }).name).toBe('For later');
expect(queueCreateServer({ ...input, previewId: preview.id })).toMatchObject({ ok: false, kind: 'unconfigured' });
});
it('keeps blueprint bytes after library deletion and blueprint removal, and allocates a new lobby on replay', async () => {
const { script } = await seedArtifacts();
const { previewCreation, queueCreateServer, processCreations } = await import('../../src/lib/server/fleet/create.js');
const { saveBlueprint, deleteBlueprint, listBlueprints, recipeForDeployment } = await import('../../src/lib/server/fleet/launch-recipes.js');
const { db, closeDb } = await import('../../src/lib/server/db/index.js');
const blueprint = saveBlueprint({ name: 'Classic night', description: 'Original perks', previewId: previewCreation(selection).id });
db().prepare('UPDATE scripts SET current_version_id = NULL WHERE id = ?').run(script.script.id);
db().prepare('DELETE FROM scripts WHERE id = ?').run(script.script.id);
closeDb();
expect(listBlueprints()[0]).toEqual(blueprint);
const preview = previewCreation({ blueprintId: blueprint.id });
deleteBlueprint(blueprint.id);
const queued = queueCreateServer({ ...input, previewId: preview.id });
if (!queued.ok) throw new Error(queued.message);
await processCreations();
expect(await readFile(join(fixture.t5, queued.name, 'runtime/plutonium/storage/t5/raw/scripts/sp/perks.gsc'), 'utf8')).toBe('main(){ old_perks(); }');
expect(recipeForDeployment(queued.deploymentId)?.blueprintName).toBe('Classic night');
const replay = previewCreation({ deploymentId: queued.deploymentId });
expect(replay).toMatchObject({ name: 't5_zombie_theater_2', port: 28961, hasSavedKey: false });
expect(replay.recipe.fingerprint).toBe(blueprint.recipe.fingerprint);
expect(saveBlueprint({ name: 'Restored', deploymentId: queued.deploymentId }).recipe.fingerprint).toBe(blueprint.recipe.fingerprint);
});
it('preserves the exact T6 map variant in a blueprint', async () => {
const { previewCreation, queueCreateServer, processCreations } = await import('../../src/lib/server/fleet/create.js');
const { saveBlueprint } = await import('../../src/lib/server/fleet/launch-recipes.js');
const preview = previewCreation({ game: 't6', mapSlug: 'town' });
const blueprint = saveBlueprint({ name: 'Town survival', previewId: preview.id });
const saved = previewCreation({ blueprintId: blueprint.id });
expect(saved.recipe).toMatchObject({ game: 't6', mapSlug: 'town', expectedMap: 'zm_transit', configFile: 'dedicated_zm.cfg' });
const queued = queueCreateServer({ ...input, game: 't6', mapSlug: 'town', previewId: saved.id });
if (!queued.ok) throw new Error(queued.message);
await processCreations();
expect(await readFile(join(fixture.t6, queued.name, 'configs/electric_cherry_map.cfg'), 'utf8')).toContain('execgts zm_standard_town.cfg map zm_transit');
});
it('validates blueprint names, sources, and case-insensitive duplicates', async () => {
const { previewCreation } = await import('../../src/lib/server/fleet/create.js');
const { saveBlueprint } = await import('../../src/lib/server/fleet/launch-recipes.js');
const previewId = previewCreation(selection).id;
expect(() => saveBlueprint({ name: '', previewId })).toThrow(/name/);
expect(() => saveBlueprint({ name: 'Valid', previewId, deploymentId: 'also' })).toThrow(/exactly one/);
expect(() => saveBlueprint({ name: 'Valid', previewId: 'missing' })).toThrow(/unavailable/);
saveBlueprint({ name: 'Classic Night', previewId });
expect(() => saveBlueprint({ name: ' classic night ', previewId })).toThrow(/already exists/);
});
});
describe('resuming verification', () => {
it('resumes an interrupted creation without creating or restarting its container again', async () => {
const { createServer, processCreations } = await import('../../src/lib/server/fleet/create.js');
const { db } = await import('../../src/lib/server/db/index.js');
const { interruptDeployments, getDeployment, resumeVerification } = await import('../../src/lib/server/fleet/deployments.js');
const { komodoCreateDeployment, komodoDeploy } = await import('../../src/lib/server/integrations/komodo.js');
const created = await createServer(input);
if (!created.ok) throw new Error(created.message);
db().prepare("UPDATE server_deployments SET state = 'running' WHERE id = ?").run(created.deploymentId);
interruptDeployments();
expect(getDeployment(created.deploymentId)?.canResumeVerification).toBe(true);
expect(resumeVerification(created.deploymentId)).toBe(true);
expect(resumeVerification(created.deploymentId)).toBe(false);
await processCreations();
expect(getDeployment(created.deploymentId)?.deployment).toMatchObject({ state: 'done', error: null });
expect(komodoCreateDeployment).toHaveBeenCalledTimes(1);
expect(komodoDeploy).toHaveBeenCalledTimes(1);
});
it('refuses to observe a replacement server or interfere with a later destruction', async () => {
const { createServer, destroyServer } = await import('../../src/lib/server/fleet/create.js');
const { db } = await import('../../src/lib/server/db/index.js');
const { finishDeployment, resumeVerification, getDeployment } = await import('../../src/lib/server/fleet/deployments.js');
const created = await createServer(input);
if (!created.ok) throw new Error(created.message);
finishDeployment(created.deploymentId, { ok: false, message: 'Interrupted' });
db().prepare('UPDATE servers SET game_port = game_port + 1 WHERE name = ?').run(created.name);
expect(resumeVerification(created.deploymentId)).toBe(false);
db().prepare('UPDATE servers SET game_port = ? WHERE name = ?').run(created.port, created.name);
expect(getDeployment(created.deploymentId)?.canResumeVerification).toBe(true);
destroyServer(created.name);
expect(resumeVerification(created.deploymentId)).toBe(false);
});
});