Full server lifecycle management from Electric Cherry: pick game/mode/map/pluto key in the Fleet page, EC provisions the deployment via Komodo, allocates a port in 28960-28980, creates the 0o777 host dir, and starts the container. Destroy button tears everything down (Komodo Destroy+Delete, rm -rf host dir, transactional DB cleanup) and surfaces any partial-failure warnings inline. Same phase cuts over to the new naming scheme (t5_zombie_cosmodrome_1 etc.). Komodo entity names now match EC server names 1:1 (no more _/- transform), and the map catalog carries friendly/slug/canonical for each of the 11 t5 zombie maps. Server rows gain game_mode, map_slug, host_dir, config_file, game_id, image, created_by, and destroyed_at columns for provisioning + audit. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
32 lines
1.1 KiB
YAML
32 lines
1.1 KiB
YAML
services:
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electric-cherry:
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build:
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context: .
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image: electric-cherry:latest
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container_name: electric-cherry
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restart: unless-stopped
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ports:
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- "3000:3000"
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# Lets RCON_HOST=host.docker.internal reach game servers running on the
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# same Komodo host. Docker Engine 20.10+ resolves this alias when the
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# extra_hosts entry is present.
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extra_hosts:
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- "host.docker.internal:host-gateway"
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volumes:
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# in prod (Komodo host), the game server tree is at /root/zombies
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- /root/zombies:/root/zombies:rw
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- /root/zombies/.electric-cherry:/data:rw
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environment:
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SERVERS_ROOT: /root/zombies/t5
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REL_DEST: runtime/plutonium/storage/t5/raw/scripts/sp
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BETA_ARCHIVE_DIR: /root/zombies/beta-archive
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DB_PATH: /data/cherry.db
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DEPLOY_KEEP_DAYS: "7"
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KOMODO_ADDRESS: ${KOMODO_ADDRESS}
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KOMODO_API_KEY: ${KOMODO_API_KEY}
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KOMODO_API_SECRET: ${KOMODO_API_SECRET}
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KOMODO_TARGET_SERVER: ${KOMODO_TARGET_SERVER}
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RCON_PASSWORD: ${RCON_PASSWORD}
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RCON_HOST: ${RCON_HOST:-host.docker.internal}
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RCON_TIMEOUT_MS: ${RCON_TIMEOUT_MS:-3000}
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