Files
electric-cherry/src/lib/server/fleet/leaderboard.ts
T

59 lines
3.7 KiB
TypeScript

import { db } from '../db/index.js';
import { leaderboardMetrics, type LeaderboardEntry, type LeaderboardMap, type LeaderboardMetric,
type LeaderboardOptions, type LeaderboardResponse } from '../../leaderboard.js';
const metrics = new Set<string>(leaderboardMetrics.map(metric => metric.key));
export const MAX_LEADERBOARD_OFFSET = 1_000_000;
export function isLeaderboardMetric(value: string): value is LeaderboardMetric {
return metrics.has(value);
}
/** Aggregate persisted per-match records; filtering a player keeps their actual rank. */
export function getLeaderboard(options: LeaderboardOptions = {}): LeaderboardResponse {
const handle = db();
const metric = options.metric && isLeaderboardMetric(options.metric) ? options.metric : 'highestRound';
const limit = Number.isSafeInteger(options.limit) ? Math.min(100, Math.max(1, options.limit!)) : 50;
const offset = Number.isSafeInteger(options.offset) ? Math.min(MAX_LEADERBOARD_OFFSET, Math.max(0, options.offset!)) : 0;
const conditions = ['mp.has_stats = 1'];
const parameters: string[] = [];
if (options.game) { conditions.push('m.game = ?'); parameters.push(options.game); }
if (options.map) { conditions.push('m.map_key = ?'); parameters.push(options.map); }
const scoped = `FROM leaderboard_match_players mp
JOIN leaderboard_matches m ON m.id = mp.match_id
WHERE ${conditions.join(' AND ')}`;
const aggregated = `WITH totals AS (
SELECT m.game, mp.guid, MAX(mp.highest_round) AS highestRound,
SUM(mp.kills) AS kills, SUM(mp.rounds_survived) AS roundsSurvived,
SUM(mp.headshots) AS headshots, SUM(mp.revives) AS revives, SUM(mp.downs) AS downs,
COUNT(*) AS gamesPlayed, SUM(mp.completed) AS gamesCompleted,
MAX(mp.kills) AS bestKills, MAX(mp.best_score) AS bestScore, MAX(mp.last_seen_at) AS lastSeen
${scoped} GROUP BY m.game, mp.guid
), ranked AS (
SELECT totals.*, p.name, RANK() OVER (ORDER BY totals.${metric} DESC) AS rank
FROM totals JOIN leaderboard_players p ON p.game = totals.game AND p.guid = totals.guid
)`;
const query = options.q?.trim() ?? '';
const search = query ? 'WHERE instr(lower(name), lower(?)) > 0 OR instr(lower(guid), lower(?)) > 0' : '';
const searchedParameters = query ? [...parameters, query, query] : parameters;
const entries = handle.prepare(`${aggregated} SELECT * FROM ranked ${search}
ORDER BY ${metric} DESC, name COLLATE NOCASE, name, game, guid LIMIT ? OFFSET ?`)
.all(...searchedParameters, limit, offset) as LeaderboardEntry[];
const { total } = handle.prepare(`${aggregated} SELECT COUNT(*) AS total FROM ranked ${search}`)
.get(...searchedParameters) as { total: number };
const summary = handle.prepare(`SELECT
(SELECT COUNT(*) FROM (SELECT m.game, mp.guid ${scoped} GROUP BY m.game, mp.guid)) AS players,
COUNT(DISTINCT m.id) AS matches, COALESCE(SUM(mp.kills), 0) AS kills,
COALESCE(SUM(mp.rounds_survived), 0) AS roundsSurvived,
COALESCE(MAX(mp.highest_round), 0) AS highestRound,
MIN(m.started_at) AS firstTrackedAt, MAX(m.last_received_at) AS updatedAt
${scoped}`).get(...parameters, ...parameters) as LeaderboardResponse['summary'];
// Keep all recorded map variants available, even after their server is removed.
const maps = handle.prepare(`SELECT map_key AS key, game, map, map_name AS name
FROM leaderboard_matches ${options.game ? 'WHERE game = ?' : ''}
GROUP BY game, map_key HAVING id = MAX(id)
ORDER BY game, name COLLATE NOCASE, map_key`)
.all(...(options.game ? [options.game] : [])) as LeaderboardMap[];
return { entries, maps, total, limit, offset, metric, summary };
}