Files
electric-cherry/tests/unit/beta-plans.test.ts
T

715 lines
32 KiB
TypeScript

import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
import { appendFile, mkdir, readFile, writeFile } from 'node:fs/promises';
import { existsSync } from 'node:fs';
import { join } from 'node:path';
import { newFixture, type Fixture } from '../helpers/fixture.js';
import { gameEvent, postTelemetry } from '../helpers/telemetry.js';
import { defaultPlan, requirement, type BetaPlan } from '../../src/lib/beta-plan.js';
vi.mock('../../src/lib/server/integrations/rcon.js', () => ({
rconGetPlayerCount: vi.fn(),
rconStatusResult: vi.fn()
}));
vi.mock('../../src/lib/server/pipeline/worker.js', () => ({ kick: vi.fn() }));
// Planner tests observe the provisioning contract. Host command delivery and
// disruption safety are exercised by the native provisioning suites.
vi.mock('../../src/lib/server/provisioning/worker.js', () => ({
processProvisioning: async () => {
const { db } = await import('../../src/lib/server/db/index.js');
const { applyStagedFilesForOperation } =
await import('../../src/lib/server/fleet/staged-files.js');
const { probePlayerEvidence } =
await import('../../src/lib/server/fleet/status-evidence.js');
const jobs = db()
.prepare(
"SELECT id,server,state FROM server_deployments WHERE action IN ('restart','rebuild') AND state IN ('waiting','awaiting-health')"
)
.all() as { id: string; server: string; state: string }[];
for (const job of jobs) {
if (job.state === 'awaiting-health') {
db()
.prepare("UPDATE server_deployments SET state='done',finished_at=? WHERE id=?")
.run(new Date().toISOString(), job.id);
} else if ((await probePlayerEvidence(job.server)).players === 0) {
applyStagedFilesForOperation(job.id, job.server);
db()
.prepare(
"UPDATE server_deployments SET state='awaiting-health',submitted_at=? WHERE id=?"
)
.run(new Date().toISOString(), job.id);
}
}
}
}));
let fixture: Fixture;
const names = ['t5_zombie_theater_1', 't5_zombie_theater_2'];
const now = () => new Date().toISOString();
beforeEach(async () => {
vi.resetModules();
vi.resetAllMocks();
vi.useFakeTimers({ toFake: ['Date'] });
vi.setSystemTime(new Date('2026-09-17T15:00:00Z'));
fixture = await newFixture(names);
for (const name of names) {
await mkdir(join(fixture.t5, name, 'logs'), { recursive: true });
await writeFile(join(fixture.t5, name, 'logs/console.log'), 'old script error\n');
await writeFile(
join(fixture.t5, name, 'logs/games_sp.log'),
'InitGame:\n 0:00 J;old;1;old\nExitLevel: executed\n'
);
}
vi.stubEnv('RCON_PASSWORD', 'test');
vi.stubEnv('DEPLOYMENT_RESTART_CONCURRENCY', '2');
const { seedServerRegistry } = await import('../../src/lib/server/fleet/servers.js');
await seedServerRegistry();
const { rconGetPlayerCount, rconStatusResult } =
await import('../../src/lib/server/integrations/rcon.js');
vi.mocked(rconGetPlayerCount).mockResolvedValue(0);
vi.mocked(rconStatusResult).mockResolvedValue({
ok: true,
endpoint: { host: 'test', port: 1 },
status: { players: 0, map: 'zombie_theater', gametype: 'zom', roster: [] }
});
});
afterEach(async () => {
await fixture.cleanup();
vi.unstubAllEnvs();
vi.useRealTimers();
});
async function openPlan(plan: BetaPlan, servers = [names[0]]) {
const { createScript, getLatestVersion } =
await import('../../src/lib/server/fleet/scripts.js');
const { openBeta } = await import('../../src/lib/server/fleet/beta.js');
const { db } = await import('../../src/lib/server/db/index.js');
const { script } = createScript({
releaseVersion: '1.0.0',
name: 'Beta test',
targetRelPath: 'test.gsc',
content: Buffer.from('main() {}')
});
const result = await openBeta({
scripts: [{ scriptId: script.id, scriptVersionId: getLatestVersion(script.id)!.id }],
servers,
waitForHealth: true,
waitForMatch: false,
testPlan: plan
});
db().prepare('UPDATE betas SET opened_at = ? WHERE id = ?').run(now(), result.betaId);
return result.betaId;
}
async function tick(seconds = 15, players = 4, healthy = true) {
vi.setSystemTime(Date.now() + seconds * 1000);
const { db } = await import('../../src/lib/server/db/index.js');
db()
.prepare(
"UPDATE servers SET last_checked_at = ?, last_seen_at = ?, last_players = ?, last_error = ?, container_state = 'running'"
)
.run(now(), now(), players, healthy ? null : 'timeout');
const { betaTick } = await import('../helpers/provisioning.js');
await betaTick();
}
const scriptPath = (name: string) =>
join(fixture.t5, name, 'runtime/plutonium/storage/t5/raw/scripts/sp/test.gsc');
describe('durable beta test plans', () => {
it.each([
{
scope: 'quorum',
fileScope: 'game',
otherServer: 't6_zombie_town_1',
otherMap: 'zm_transit'
},
{
scope: 'game',
fileScope: 'map',
otherServer: 't5_zombie_cosmodrome_1',
otherMap: 'zombie_cosmodrome'
}
] as const)(
'requires a passing participant for every file with $scope coverage',
async ({ scope, fileScope, otherServer, otherMap }) => {
const otherGame = otherServer.slice(0, 2);
await mkdir(
otherGame === 't6'
? join(fixture.t6, otherServer, 'runtime/plutonium/storage/t6/scripts/zm')
: join(fixture.t5, otherServer, 'runtime/plutonium/storage/t5/raw/scripts/sp'),
{ recursive: true }
);
const { seedServerRegistry } = await import('../../src/lib/server/fleet/servers.js');
await seedServerRegistry();
const { createScript, getVersion } =
await import('../../src/lib/server/fleet/scripts.js');
const { openBeta, getBeta, listBetaServers, promoteBeta } =
await import('../../src/lib/server/fleet/beta.js');
const { testView } = await import('../../src/lib/server/fleet/beta-tests.js');
const files = [
fileScope === 'game' ? 't5' : 'zombie_theater',
fileScope === 'game' ? otherGame : otherMap
].map((scopeValue) =>
createScript({
releaseVersion: '1.0.0',
name: `Test ${scopeValue}`,
targetRelPath: `${scopeValue}.gsc`,
scopeType: fileScope,
scopeValue,
content: Buffer.from(`${scopeValue} beta`)
})
);
const { betaId } = await openBeta({
scripts: files.map((file) => ({
scriptId: file.script.id,
scriptVersionId: file.version.id
})),
servers: [...names, otherServer],
waitForHealth: true,
waitForMatch: false,
testPlan: {
...defaultPlan(),
scope,
quorum: 1,
requirements: [requirement('population', 'players')]
}
});
await tick();
await tick();
await postTelemetry(gameEvent('game_start'));
await tick();
expect(
listBetaServers(betaId).find((server) => server.server === names[0])?.stage
).toBe('ready');
expect(getBeta(betaId)?.state).toBe('running');
expect(testView(betaId)?.outcome).toBe('active');
expect(files.map((file) => getVersion(file.version.id)?.state)).toEqual([
'untested',
'untested'
]);
await expect(promoteBeta(betaId)).rejects.toThrow('Test plan has not passed');
await postTelemetry(gameEvent('game_start', 25, 4, otherServer, otherMap));
await tick();
expect(getBeta(betaId)?.state).toBe('ready-promote');
expect(testView(betaId)?.outcome).toBe('passed');
expect(files.map((file) => getVersion(file.version.id)?.state)).toEqual([
'tested',
'tested'
]);
// Coverage still permits replicas to remain unproven once each file
// has a passing participant; it does not silently become an all gate.
expect(
listBetaServers(betaId).find((server) => server.server === names[1])?.stage
).toBe('observing');
}
);
it('requires fresh gameplay after a revision and promotes exactly the replacement version', async () => {
const id = await openPlan({
...defaultPlan(),
requirements: [requirement('matches', 'matches')]
});
await tick();
await tick();
await postTelemetry(gameEvent('game_start'));
await postTelemetry(gameEvent('game_end'));
await tick();
const { getBeta, listBetaScripts, reviseBeta, promoteBeta } =
await import('../../src/lib/server/fleet/beta.js');
const { testView } = await import('../../src/lib/server/fleet/beta-tests.js');
const { getScript } = await import('../../src/lib/server/fleet/scripts.js');
const file = listBetaScripts(id)[0];
expect(getBeta(id)?.state).toBe('ready-promote');
await reviseBeta(id, 1, [
{
scriptId: file.script_id,
releaseVersion: '1.0.1',
content: Buffer.from('main() { /* fixed */ }')
}
]);
const replacement = listBetaScripts(id)[0].script_version_id;
expect(replacement).not.toBe(file.script_version_id);
await postTelemetry(gameEvent('game_end')); // Still running the old revision.
expect(testView(id)?.evidence).toHaveLength(0);
await postTelemetry(gameEvent('heartbeat', 1, 0));
await tick();
await tick();
expect(getBeta(id)?.state).toBe('running');
expect(testView(id)?.servers[0].progress[0].current).toBe(0);
await postTelemetry(gameEvent('game_start'));
await postTelemetry(gameEvent('game_end'));
await tick();
expect(getBeta(id)?.state).toBe('ready-promote');
await promoteBeta(id);
expect(getScript(file.script_id)?.current_version_id).toBe(replacement);
});
it('waits for occupied telemetry to clear before rebuilding a beta despite an empty RCON response', async () => {
const id = await openPlan(defaultPlan());
const { listBetaServers } = await import('../../src/lib/server/fleet/beta.js');
await postTelemetry(gameEvent('heartbeat', 4, 2));
await tick();
expect(listBetaServers(id)[0].stage).toBe('awaiting-empty');
await postTelemetry(gameEvent('heartbeat', 4, 0));
await tick();
expect(listBetaServers(id)[0].stage).toBe('awaiting-health');
});
it('holds file deployment until each wave passes, and rollback leaves undeployed files alone', async () => {
await writeFile(scriptPath(names[1]), 'original untracked file');
const id = await openPlan({ ...defaultPlan(), waveSize: 1 }, names);
expect(await readFile(scriptPath(names[1]), 'utf8')).toBe('original untracked file');
const { listBetaServers, rollbackBeta } =
await import('../../src/lib/server/fleet/beta.js');
expect(listBetaServers(id).map((s) => s.stage)).toEqual(['awaiting-empty', 'queued']);
await rollbackBeta(id);
expect(await readFile(scriptPath(names[1]), 'utf8')).toBe('original untracked file');
expect(existsSync(scriptPath(names[0]))).toBe(false);
});
it('expands only after observed healthy time, then requires the next wave to pass', async () => {
const id = await openPlan({ ...defaultPlan(), waveSize: 1 }, names);
const { getBeta, listBetaServers } = await import('../../src/lib/server/fleet/beta.js');
await tick();
await tick();
expect(existsSync(scriptPath(names[1]))).toBe(false);
for (let i = 0; i < 4; i++) await tick();
expect(existsSync(scriptPath(names[1]))).toBe(false);
expect(getBeta(id)?.state).toBe('running');
expect(listBetaServers(id)[1].stage).toBe('awaiting-empty');
await tick();
expect(existsSync(scriptPath(names[1]))).toBe(true);
for (let i = 0; i < 6; i++) await tick();
expect(getBeta(id)?.state).toBe('ready-promote');
});
it('uses script events instead of logs and keeps match progress across app restarts', async () => {
await postTelemetry(gameEvent('game_end'));
const id = await openPlan({
...defaultPlan(),
requirements: [requirement('matches', 'matches')]
});
await tick(91);
await tick();
const { testView } = await import('../../src/lib/server/fleet/beta-tests.js');
await appendFile(
join(fixture.t5, names[0], 'logs/games_sp.log'),
'InitGame:\n 0:00 J;new;1;Josh\nExitLevel: executed\n'
);
await tick();
expect(testView(id)?.servers[0].progress[0].current).toBe(0);
await postTelemetry(gameEvent('game_start'));
const { closeDb } = await import('../../src/lib/server/db/index.js');
closeDb();
await postTelemetry(gameEvent('game_end'));
await tick();
expect(testView(id)?.servers[0].progress[0].current).toBe(1);
expect(testView(id)?.outcome).toBe('passed');
});
it('automatically credits ordinary rounds only to active deployed beta servers', async () => {
const id = await openPlan(
{ ...defaultPlan(), waveSize: 1, requirements: [requirement('round', 'round')] },
names
);
await postTelemetry(gameEvent('round_change'));
await tick(91);
await tick();
const { testView } = await import('../../src/lib/server/fleet/beta-tests.js');
expect(testView(id)?.servers[0].progress[0].current).toBe(0);
await postTelemetry(gameEvent('round_change', 99, 4, names[1]));
expect(testView(id)?.servers[0].progress[0].current).toBe(0);
await postTelemetry(gameEvent('round_change'));
expect(testView(id)?.servers[0].progress[0].current).toBe(25);
expect(testView(id)?.evidence.filter((e) => e.kind === 'round_change')).toHaveLength(1);
await tick();
expect(existsSync(scriptPath(names[1]))).toBe(false);
await postTelemetry(gameEvent('heartbeat', 99, 0, names[1]));
await tick();
expect(existsSync(scriptPath(names[1]))).toBe(true);
});
it('resets evidence after planned recovery and consumes the same simple reports afterward', async () => {
const id = await openPlan({
...defaultPlan(),
requirements: [
requirement('population', 'players'),
requirement('recovery', 'recovery')
]
});
await tick();
await tick();
const { currentRun, testView } = await import('../../src/lib/server/fleet/beta-tests.js');
const first = currentRun(id, names[0])!;
expect(testView(id)?.servers[0].progress[0].current).toBe(0);
await postTelemetry(gameEvent('game_start'));
await tick(91);
await tick();
expect(currentRun(id, names[0])?.id).not.toBe(first.id);
expect(currentRun(id, names[0])?.phase).toBe(1);
expect(testView(id)?.servers[0].progress[0].current).toBe(0);
await postTelemetry(gameEvent('game_start'));
await tick();
expect(testView(id)?.outcome).toBe('passed');
});
it('treats missing evidence as inconclusive and refuses promotion', async () => {
const id = await openPlan({
...defaultPlan(),
timeoutHours: 0.01,
requirements: [requirement('round', 'round')]
});
await tick();
await tick();
await tick();
const { testView } = await import('../../src/lib/server/fleet/beta-tests.js');
const { promoteBeta } = await import('../../src/lib/server/fleet/beta.js');
expect(testView(id)?.outcome).toBe('inconclusive');
await expect(promoteBeta(id)).rejects.toThrow('Test plan has not passed');
});
it.each(['expired', 'unhealthy', 'gap'] as const)(
'preserves healthy-minute readiness across polling variation until evidence is %s',
async (failure) => {
const id = await openPlan(defaultPlan());
const { getBeta, listBetaServers, promoteBeta } =
await import('../../src/lib/server/fleet/beta.js');
const { currentRun, readMetrics, testView } =
await import('../../src/lib/server/fleet/beta-tests.js');
await tick();
await tick();
await tick(30);
await tick(30);
const metrics = () => readMetrics(currentRun(id, names[0])!);
const expectReady = () => {
expect(getBeta(id)?.state).toBe('ready-promote');
expect(listBetaServers(id)[0].stage).toBe('ready');
expect(testView(id)?.outcome).toBe('passed');
expect(metrics()).toMatchObject({ wasHealthy: true, outages: 0 });
};
expectReady();
let minutes = metrics().values.health;
for (const seconds of [60.005, 60.048, 90]) {
await tick(seconds);
minutes += seconds / 60;
expect(metrics().values.health).toBeCloseTo(minutes);
expectReady();
}
if (failure === 'expired') {
const { betaTick } = await import('../helpers/provisioning.js');
// Re-reading the same sample cannot extend its original lifetime.
vi.setSystemTime(Date.now() + 90_000);
await betaTick();
expectReady();
expect(metrics().values.health).toBeCloseTo(minutes);
vi.setSystemTime(Date.now() + 1);
await betaTick();
} else {
await tick(failure === 'gap' ? 90.001 : 15, 0, failure === 'gap');
}
expect(metrics().values.health).toBe(0);
expect(metrics().outages).toBe(failure === 'gap' ? 0 : 1);
expect(getBeta(id)?.state).toBe('running');
expect(listBetaServers(id)[0].stage).toBe('observing');
expect(testView(id)?.outcome).toBe('active');
await expect(promoteBeta(id)).rejects.toThrow('Test plan has not passed');
}
);
it('revokes readiness if health fails while awaiting manual promotion', async () => {
const id = await openPlan({
...defaultPlan(),
requirements: [
requirement('population', 'players'),
requirement('failure-budget', 'outages')
]
});
await tick();
await tick();
await postTelemetry(gameEvent('game_start'));
await tick();
const { getBeta, promoteBeta } = await import('../../src/lib/server/fleet/beta.js');
expect(getBeta(id)?.state).toBe('ready-promote');
await tick(15, 0, false);
// Fresh occupied telemetry remains healthy despite an RCON timeout.
expect(getBeta(id)?.state).toBe('ready-promote');
await tick(61, 0, false);
expect(getBeta(id)?.state).toBe('running');
await expect(promoteBeta(id)).rejects.toThrow();
});
it('automatically rolls back only the deployed wave and queues safe rollback rebuilds', async () => {
await writeFile(scriptPath(names[0]), 'original');
const id = await openPlan(
{
...defaultPlan(),
waveSize: 1,
failureAction: 'rollback',
requirements: [
requirement('round', 'round'),
requirement('failure-budget', 'outages')
]
},
names
);
await tick();
await tick();
await tick(15, 0, false);
const { getBeta } = await import('../../src/lib/server/fleet/beta.js');
const { db } = await import('../../src/lib/server/db/index.js');
expect(getBeta(id)?.state).toBe('rolled-back');
// Rollback now replaces the unhealthy restart in the same worker pass.
expect(await readFile(scriptPath(names[0]), 'utf8')).toBe('original');
expect(existsSync(scriptPath(names[1]))).toBe(false);
expect(db().prepare('SELECT server, restart_state FROM deployment_servers').all()).toEqual([
{ server: names[0], restart_state: 'pending' }
]);
const { sweep } = await import('../helpers/provisioning.js');
await sweep();
expect(await readFile(scriptPath(names[0]), 'utf8')).toBe('original');
});
it('keeps snapshots and holds after a paused failure, without deploying subsequent waves', async () => {
const id = await openPlan(
{
...defaultPlan(),
waveSize: 1,
failureAction: 'pause',
requirements: [
requirement('round', 'round'),
requirement('failure-budget', 'outages')
]
},
names
);
await tick();
await tick();
await tick(15, 0, false);
await tick();
const { testView } = await import('../../src/lib/server/fleet/beta-tests.js');
expect(testView(id)?.outcome).toBe('paused');
expect(existsSync(scriptPath(names[0]))).toBe(true);
expect(existsSync(scriptPath(names[1]))).toBe(false);
});
it('retains artifact ownership while ready for promotion', async () => {
const id = await openPlan({
...defaultPlan(),
requirements: [requirement('population', 'players')]
});
await tick();
await tick();
await postTelemetry(gameEvent('game_start'));
await tick();
const { heldByBeta, ownerOf } = await import('../../src/lib/server/fleet/servers.js');
expect(heldByBeta(names[0]).get('test.gsc')).toBe(id);
expect(ownerOf(names[0], 'test.gsc')).toBe(id);
const { promoteBeta, getBeta } = await import('../../src/lib/server/fleet/beta.js');
await promoteBeta(id);
expect(getBeta(id)?.state).toBe('promoted');
expect(ownerOf(names[0], 'test.gsc')).toBeNull();
});
it('counts successive games with the same players and ignores repeated game ends', async () => {
const id = await openPlan({
...defaultPlan(),
requirements: [{ ...requirement('matches', 'matches'), target: 2 }]
});
await tick();
await tick();
await postTelemetry(gameEvent('game_start'));
await postTelemetry(gameEvent('game_end'));
await postTelemetry(gameEvent('game_end'));
const { testView } = await import('../../src/lib/server/fleet/beta-tests.js');
expect(testView(id)?.servers[0].progress[0].current).toBe(1);
await postTelemetry(gameEvent('game_start'));
await postTelemetry(gameEvent('game_end'));
await tick();
expect(testView(id)?.servers[0].progress[0].current).toBe(2);
expect(testView(id)?.outcome).toBe('passed');
});
it('records checklist sign-off and starts a fresh attempt without changing script payloads', async () => {
const id = await openPlan({
...defaultPlan(),
requirements: [requirement('round', 'round'), requirement('manual', 'hud')]
});
await tick();
await tick();
const telemetry = await import('../../src/routes/api/telemetry/+server.js');
expect(telemetry).not.toHaveProperty('GET');
expect(await (await postTelemetry(gameEvent('round_change'))).json()).not.toHaveProperty(
'test'
);
const controls = await import('../../src/routes/api/betas/[id]/test/+server.js');
const result = await controls.POST({
params: { id: String(id) },
request: new Request('http://test', {
method: 'POST',
body: JSON.stringify({
action: 'sign-off',
server: names[0],
requirementId: 'hud',
note: 'Josh: HUD verified'
})
})
});
expect(result.status).toBe(200);
await tick();
const { testView } = await import('../../src/lib/server/fleet/beta-tests.js');
expect(testView(id)?.outcome).toBe('passed');
const retry = await controls.POST({
params: { id: String(id) },
request: new Request('http://test', {
method: 'POST',
body: JSON.stringify({ action: 'retry' })
})
});
expect(retry.status).toBe(200);
await postTelemetry(gameEvent('round_change'));
expect(testView(id)?.servers).toHaveLength(0);
await tick(91);
await tick();
expect(testView(id)?.servers[0].progress[0].current).toBe(0);
await postTelemetry(gameEvent('round_change'));
expect(testView(id)?.servers[0].progress[0].current).toBe(25);
});
it('keeps Fleet reporting during pauses without crediting paused gameplay or elapsed time', async () => {
const id = await openPlan({
...defaultPlan(),
requirements: [{ ...requirement('populated-minutes', 'time'), target: 60 }]
});
await tick();
await tick();
await postTelemetry(gameEvent('game_start'));
vi.setSystemTime(Date.now() + 600_000);
await postTelemetry(gameEvent('round_change'));
const { testView } = await import('../../src/lib/server/fleet/beta-tests.js');
expect(testView(id)?.servers[0].progress[0].current).toBe(10);
const controls = await import('../../src/routes/api/betas/[id]/test/+server.js');
const control = (action: string) =>
controls.POST({
params: { id: String(id) },
request: new Request('http://test', {
method: 'POST',
body: JSON.stringify({ action })
})
});
expect((await control('pause')).status).toBe(200);
vi.setSystemTime(Date.now() + 3_600_000);
await postTelemetry(gameEvent('game_end', 50));
const { listTelemetry } = await import('../../src/lib/server/fleet/telemetry.js');
expect(listTelemetry()[0]).toMatchObject({ event: 'game_end', round: 50 });
expect(testView(id)?.servers[0].progress[0].current).toBe(10);
expect((await control('resume')).status).toBe(200);
await postTelemetry(gameEvent('round_change', 1));
expect(testView(id)?.servers[0].progress[0].current).toBe(10);
vi.setSystemTime(Date.now() + 600_000);
await postTelemetry(gameEvent('round_change', 2));
expect(testView(id)?.servers[0].progress[0].current).toBe(20);
});
it('migrates existing unsupported checks into review items and resets active progress once', async () => {
const id = await openPlan({
...defaultPlan(),
requirements: [requirement('round', 'round')]
});
await tick();
await tick();
await postTelemetry(gameEvent('round_change'));
await tick();
const { db, closeDb } = await import('../../src/lib/server/db/index.js');
const oldPlan = {
...defaultPlan(),
requirements: [
requirement('round', 'round'),
...['feature', 'restart-budget', 'clean-logs'].map((kind, i) => ({
...requirement('manual', `old-${i}`),
kind,
event: 'perk.purchased'
}))
]
};
db()
.prepare('UPDATE beta_test_plans SET plan = ? WHERE beta_id = ?')
.run(JSON.stringify(oldPlan), id);
db()
.prepare('INSERT INTO beta_test_presets (name, plan) VALUES (?, ?)')
.run('Old plan', JSON.stringify(oldPlan));
db().prepare("DELETE FROM settings WHERE key = 'game_telemetry_v2'").run();
db().pragma('user_version = 0');
closeDb();
const { testView } = await import('../../src/lib/server/fleet/beta-tests.js');
const { getBeta } = await import('../../src/lib/server/fleet/beta.js');
const view = testView(id)!;
expect(view.plan.requirements.map((r) => r.kind)).toEqual([
'round',
'manual',
'manual',
'manual'
]);
expect(view.plan.requirements.some((r) => 'event' in r)).toBe(false);
expect(view.servers[0].progress.every((p) => !p.passed)).toBe(true);
expect(view.evidence.some((e) => e.kind === 'round_change')).toBe(true);
expect(getBeta(id)?.state).toBe('running');
const presets = await import('../../src/routes/api/betas/presets/+server.js');
const saved = (await presets.GET().json()).presets.find(
(p: { name: string }) => p.name === 'Old plan'
);
expect(saved.plan).toEqual(view.plan);
await postTelemetry(gameEvent('round_change'));
closeDb();
expect(testView(id)?.servers[0].progress[0].current).toBe(25);
});
it('uses game_end at round 2 or later for the legacy match gate without reading logs', async () => {
const { createScript } = await import('../../src/lib/server/fleet/scripts.js');
const { openBeta, getBeta, listBetaServers } =
await import('../../src/lib/server/fleet/beta.js');
const { script, version } = createScript({
releaseVersion: '1.0.0',
name: 'Legacy beta',
targetRelPath: 'legacy.gsc',
content: Buffer.from('main() {}')
});
const { betaId } = await openBeta({
scripts: [{ scriptId: script.id, scriptVersionId: version.id }],
servers: [names[0]],
waitForHealth: true,
waitForMatch: true
});
await tick();
await tick();
expect(listBetaServers(betaId)[0].stage).toBe('awaiting-match');
await appendFile(join(fixture.t5, names[0], 'logs/games_sp.log'), 'ExitLevel: executed\n');
await tick();
expect(getBeta(betaId)?.state).toBe('running');
await postTelemetry(gameEvent('game_end', 1));
await tick();
expect(listBetaServers(betaId)[0].stage).toBe('awaiting-match');
expect(getBeta(betaId)?.state).toBe('running');
await postTelemetry(gameEvent('game_start'));
await postTelemetry(gameEvent('game_end'));
await postTelemetry(gameEvent('game_start'));
await tick();
expect(getBeta(betaId)?.state).toBe('ready-promote');
});
it('stores validated presets as copies and rejects malformed plans', async () => {
const presets = await import('../../src/routes/api/betas/presets/+server.js');
const post = (plan: unknown) =>
presets.POST({
request: new Request('http://test', {
method: 'POST',
body: JSON.stringify({ name: 'My preset', plan })
})
});
expect((await post({ ...defaultPlan(), requirements: [] })).status).toBe(400);
expect((await post(defaultPlan())).status).toBe(200);
const response = await presets.GET().json();
expect(response.presets.find((p: { name: string }) => p.name === 'My preset').plan).toEqual(
defaultPlan()
);
});
});