Files
electric-cherry/tests/unit/autoscaling-game.test.ts
T

275 lines
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TypeScript

import { afterEach, beforeEach, expect, it, vi } from 'vitest';
import { newFixture, type Fixture } from '../helpers/fixture.js';
import { prepareNativeHost } from '../helpers/native-host.js';
import { zombieMaps } from '../../src/lib/map-aliases.js';
import {
scalingSettings,
type ScalingMember,
type ScalingPolicy
} from '../../src/lib/autoscaling.js';
import { planScaling } from '../../src/lib/server/autoscaling/planner.js';
let fixture: Fixture;
beforeEach(async () => {
vi.resetModules();
fixture = await newFixture([]);
});
afterEach(async () => {
await fixture.cleanup();
});
const settings = { game: 't6', mapSlug: '*', maximum: 2, mode: 'create-destroy' };
const maps = zombieMaps('t6');
it('satisfies a T5 game-wide policy with the ten standard Zombies maps', () => {
const now = 2_000_000;
const policy: ScalingPolicy = {
...scalingSettings({ ...settings, game: 't5' }),
id: 'policy',
revision: 1,
pausedReason: null,
updatedAt: ''
};
const members: ScalingMember[] = zombieMaps('t5').map((map) => ({
name: `t5_zombie_${map.slug}_1`,
mapSlug: map.slug,
identity: map.slug,
state: 'empty',
players: 0,
observedAt: now,
source: 'rcon',
emptySince: 1,
blocker: null,
operationId: null
}));
const snapshot = {
members,
reservedNames: members.map((m) => m.name),
keyPool: { total: 20, available: 10 },
blockers: []
};
expect(planScaling(policy, snapshot, now)).toMatchObject({
action: 'wait',
server: null,
desired: 10,
deficit: 0,
empty: 10
});
expect(() => scalingSettings({ ...settings, game: 't5', mapSlug: 'zombietron' })).toThrow(
'supported game and map'
);
});
async function setup() {
await prepareNativeHost();
const { db } = await import('../../src/lib/server/db/index.js');
const scaling = await import('../../src/lib/server/autoscaling/index.js');
db()
.prepare("INSERT INTO server_keys(id,game,pluto_key) VALUES('key-1','t6','game-key')")
.run();
return { db, scaling };
}
it('satisfies a T6 game-wide policy with nine co-op maps and rejects Grief and Turned selections', () => {
const now = 2_000_000;
const policy: ScalingPolicy = {
...scalingSettings(settings),
id: 'policy',
revision: 1,
pausedReason: null,
updatedAt: ''
};
const members: ScalingMember[] = maps.map((map) => ({
name: `t6_zombie_${map.slug}_1`,
mapSlug: map.slug,
identity: map.slug,
state: 'empty',
players: 0,
observedAt: now,
source: 'rcon',
emptySince: 1,
blocker: null,
operationId: null
}));
const snapshot = {
members,
reservedNames: members.map((m) => m.name),
keyPool: { total: 20, available: 11 },
blockers: []
};
expect(planScaling(policy, snapshot, now)).toMatchObject({
action: 'wait',
server: null,
desired: 9,
deficit: 0,
empty: 9
});
for (const mapSlug of [
'towngrief',
'farmgrief',
'busdepotgrief',
'cellblock',
'buriedgrief',
'diner',
'buriedturned'
]) {
expect(() => scalingSettings({ ...settings, mapSlug })).toThrow('supported game and map');
}
});
it('applies targets and spare deficits independently to every map', () => {
const now = 2_000_000;
const policy: ScalingPolicy = {
...scalingSettings(settings),
id: 'policy',
revision: 1,
pausedReason: null,
updatedAt: ''
};
const members: ScalingMember[] = maps.flatMap((map) =>
[1, 2].map((n) => ({
name: `t6_zombie_${map.slug}_${n}`,
mapSlug: map.slug,
identity: `${map.slug}:${n}`,
state: map.slug === 'town' ? 'occupied' : 'empty',
players: map.slug === 'town' ? 1 : 0,
observedAt: now,
source: 'rcon',
emptySince: 1,
blocker: null,
operationId: null
}))
);
const snapshot = {
members,
reservedNames: members.map((m) => m.name),
keyPool: { total: 15, available: 1 },
blockers: []
};
// Other maps' empty lobbies cannot satisfy Town's spare target or maximum.
expect(planScaling(policy, snapshot, now)).toMatchObject({
action: 'destroy',
server: 't6_zombie_transit_2',
desired: maps.length + 1,
deficit: 1
});
snapshot.members = members.filter((m) => m.name !== 't6_zombie_town_2');
snapshot.reservedNames = snapshot.members.map((m) => m.name);
expect(planScaling(policy, snapshot, now)).toMatchObject({
action: 'create',
server: 't6_zombie_town_2'
});
snapshot.members[0] = { ...snapshot.members[0], state: 'creating' };
expect(planScaling(policy, snapshot, now).action).toBe('wait');
});
it('persists a game rule, queues the selected map recipe, and protects every map', async () => {
const { db, scaling } = await setup();
db()
.prepare("INSERT INTO server_keys(id,game,pluto_key) VALUES('other-key','t5','other-game')")
.run();
const evaluation = scaling.evaluateScaling(settings);
expect(evaluation.snapshot.keyPool).toEqual({ total: 1, available: 1 });
const saved = scaling.saveScaling(settings);
expect(() => scaling.saveScaling(settings)).toThrow();
expect(() =>
scaling.evaluateScaling({ ...settings, mapSlug: 'town' }, saved.id, saved.revision)
).toThrow('cannot change');
expect(await scaling.runAutoscaling()).toBe(true);
const job = db()
.prepare('SELECT deployment_id,map_slug,server FROM server_creation_jobs')
.get() as { deployment_id: string; map_slug: string; server: string };
expect(job).toMatchObject({ map_slug: 'transit', server: 't6_zombie_transit_1' });
const { scalingAdmission } = await import('../../src/lib/server/autoscaling/admission.js');
expect(scalingAdmission(job.deployment_id)).toBeNull();
await scaling.runAutoscaling();
expect(db().prepare('SELECT COUNT(*) AS n FROM server_creation_jobs').get()).toEqual({ n: 1 });
const { scalingOwner, scalingOwnershipBlocker } =
await import('../../src/lib/server/autoscaling/ownership.js');
for (const map of maps) expect(scalingOwner('t6', map.slug)).toBe(saved.id);
expect(scalingOwner('t5', 'theater')).toBeNull();
expect(scalingOwnershipBlocker('t6_zombie_farm_1')).toContain(saved.id);
expect(scaling.evaluateScaling({ ...settings, mapSlug: 'town' }).blockers.join(' ')).toContain(
'overlapping'
);
const off = { ...settings, mode: 'off' };
scaling.saveScaling(off, saved.id, saved.revision);
expect(scalingOwner('t6', 'town')).toBeNull();
const mapSettings = { ...settings, mapSlug: 'town' };
const mapPolicy = scaling.saveScaling(mapSettings);
const current = scaling.getScalingPolicy(saved.id)!;
expect(
scaling.evaluateScaling(settings, saved.id, current.revision).blockers.join(' ')
).toContain(mapPolicy.id);
});
it('holds game-wide growth when its shared pool is exhausted by another map', async () => {
const { db, scaling } = await setup();
db()
.prepare(
"INSERT INTO server_key_leases(server_id,key_id) VALUES('t6_zombie_town_2','key-1')"
)
.run();
const evaluation = scaling.evaluateScaling(settings);
expect(evaluation.snapshot.keyPool).toEqual({ total: 1, available: 0 });
expect(evaluation.blockers).toEqual([]);
expect(evaluation.decision).toMatchObject({
action: 'wait',
reason: expect.stringContaining('keys are in use')
});
scaling.saveScaling(settings);
expect(await scaling.runAutoscaling()).toBe(false);
expect(db().prepare('SELECT COUNT(*) AS n FROM server_creation_jobs').get()).toEqual({ n: 0 });
});
it('moves to the next map as soon as the prior creation settles, without waiting between actions', async () => {
const { host, versions } = await prepareNativeHost();
const { db } = await import('../../src/lib/server/db/index.js');
const { config } = await import('../../src/lib/server/config.js');
const scaling = await import('../../src/lib/server/autoscaling/index.js');
for (const n of [1, 2])
db()
.prepare("INSERT INTO server_keys(id,game,pluto_key) VALUES(?,'t6',?)")
.run(`key-${n}`, `game-key-${n}`);
vi.useFakeTimers({ toFake: ['Date'] });
try {
const at = new Date().toISOString();
scaling.saveScaling(settings);
expect(await scaling.runAutoscaling()).toBe(true);
const job = db().prepare('SELECT deployment_id,server FROM server_creation_jobs').get() as {
deployment_id: string;
server: string;
};
expect(job.server).toBe('t6_zombie_transit_1');
expect(await scaling.runAutoscaling()).toBe(false);
expect(db().prepare('SELECT COUNT(*) AS n FROM server_creation_jobs').get()).toEqual({
n: 1
});
// Record the first lobby becoming ready without advancing the clock.
db()
.prepare("UPDATE server_deployments SET state='done',finished_at=? WHERE id=?")
.run(at, job.deployment_id);
db()
.prepare(
`INSERT INTO native_instances(id,server,host_id,library_id,image,port,created_at)
VALUES('ready-instance',?,?,?,?,28960,?)`
)
.run(job.server, host.id, versions.get('t6'), config.defaultRuntimeImage, at);
db()
.prepare(
`INSERT INTO servers(name,game,map,map_slug,container_state,container_checked_at,last_seen_at,last_checked_at,last_players)
VALUES(?,'t6','zm_transit','transit','running',?,?,?,0)`
)
.run(job.server, at, at, at);
expect(await scaling.runAutoscaling()).toBe(true);
expect(
db().prepare('SELECT server FROM server_creation_jobs ORDER BY rowid').all()
).toEqual([{ server: 't6_zombie_transit_1' }, { server: 't6_zombie_town_1' }]);
expect(
db().prepare('SELECT COUNT(*) AS n FROM autoscaling_decisions WHERE resolved=0').get()
).toEqual({ n: 1 });
} finally {
vi.useRealTimers();
}
});