Persist occupancy transitions with telemetry and carry timer anchors through live updates. Cover delayed polling, lobby rejoining, and lifecycle boundaries with regression tests. Fixes #47
70 lines
3.4 KiB
TypeScript
70 lines
3.4 KiB
TypeScript
export interface TelemetryPlayer {
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name: string;
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guid: string;
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}
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export interface TelemetryPlayerStats extends TelemetryPlayer {
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kills: number;
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headshots: number;
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downs: number;
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revives: number;
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score: number;
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}
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export type GameEvent = { server: string; map: string } & (
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| { event: 'game_start'; players: TelemetryPlayer[] }
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| { event: 'round_change' | 'heartbeat' | 'game_end'; round: number; players: TelemetryPlayerStats[] }
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);
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export interface PlayerTiming {
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serverJoinedAt: string;
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matchJoinedAt: string;
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roundStarted: number | null;
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}
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/** Server-owned anchors, included so successive live reports keep the same timers. */
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export interface ServerTiming {
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activeSince: string | null;
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inactiveSince: string | null;
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gameStartedAt: string | null;
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gameEndedAt: string | null;
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}
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export type GameTelemetry = GameEvent & {
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receivedAt: string;
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timing?: { matchId: number; players: Record<string, PlayerTiming>; server?: ServerTiming };
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};
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/** Validate the four script payloads; beta state is never part of the protocol. */
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export function parseGameEvent(value: unknown): GameEvent {
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if (!value || typeof value !== 'object' || Array.isArray(value)) throw new Error('Payload must be a JSON object');
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const body = value as Record<string, unknown>;
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if (!['game_start', 'round_change', 'heartbeat', 'game_end'].includes(String(body.event))) throw new Error('event must be game_start, round_change, heartbeat, or game_end');
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for (const key of ['server', 'map'] as const) {
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if (typeof body[key] !== 'string' || !body[key].trim() || body[key].length > 255) throw new Error(`${key} must be a nonempty string (up to 255 characters)`);
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}
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if (!Array.isArray(body.players)) throw new Error('players must be an array');
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const guids = new Set<string>();
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const players = body.players.map((value, index) => {
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if (!value || typeof value !== 'object' || Array.isArray(value)) throw new Error(`players[${index}] must be an object`);
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const player = value as Record<string, unknown>;
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for (const key of ['name', 'guid'] as const) {
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if (typeof player[key] !== 'string' || !player[key].trim()) throw new Error(`players[${index}].${key} must be a nonempty string`);
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}
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const identity = { name: player.name as string, guid: player.guid as string };
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if (guids.has(identity.guid)) throw new Error(`players[${index}].guid must be unique within the report`);
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guids.add(identity.guid);
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if (body.event === 'game_start') return identity;
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const stats = {} as Omit<TelemetryPlayerStats, keyof TelemetryPlayer>;
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for (const key of ['kills', 'headshots', 'downs', 'revives', 'score'] as const) {
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if (!Number.isSafeInteger(player[key]) || (player[key] as number) < 0) throw new Error(`players[${index}].${key} must be a nonnegative integer`);
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stats[key] = player[key] as number;
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}
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return { ...identity, ...stats };
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});
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const common = { server: body.server as string, map: body.map as string };
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if (body.event === 'game_start') return { ...common, event: 'game_start', players };
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if (!Number.isSafeInteger(body.round) || (body.round as number) < 0) throw new Error('round must be a nonnegative integer');
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return { ...common, event: body.event as 'round_change' | 'heartbeat' | 'game_end', round: body.round as number, players: players as TelemetryPlayerStats[] };
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}
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