Separate game file downloads and verification with progress timing
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@@ -89,9 +89,10 @@ publication. Actual game files
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use dedicated filesystem storage, never SQLite blobs. The last upload to finish
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verification becomes that game's latest files, even if it started earlier.
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Active hosts always prepare the latest T5 and T6 files when available, including
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hosts enrolled later. Host downloads transfer up to four files concurrently,
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resume interrupted transfers,
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report progress and verify checksums before becoming usable. Failed preparation
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hosts enrolled later. Hosts first download all files with up to four concurrent
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transfers, then verify all checksums in a separate pass before the files become
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usable. Both steps show progress, elapsed time, measured speed and an estimated
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time remaining for the current step. Interrupted transfers resume. Failed preparation
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retries automatically with backoff; the host page reports any blocking condition.
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Set `PLUTAINER_IMAGE` to change the default runtime prepared on hosts. Existing
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servers retain their existing files and runtime without a forced restart.
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