Pace collection startups and clarify deployment queue progress
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@@ -55,7 +55,7 @@
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if (deployment.state === 'failed' || deployment.state === 'interrupted') return detail?.canResumeVerification
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? 'The server is still registered. Inspect its status, then resume health verification without creating or restarting a container.'
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: 'Inspect the error and any remaining container or files before launching again. The activity below records how far this operation reached.';
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if (deployment.state === 'queued') return 'Your request is saved. Provisioning starts when the current server operation releases the worker.';
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if (deployment.state === 'queued') return 'Your request is saved in the launch queue. A startup slot opens after an earlier server passes its container, RCON, and map checks.';
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if (deployment.state === 'waiting') return 'The server stays online while players finish. Removal begins only after a live check confirms it is empty.';
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if (deployment.stage.startsWith('Waiting for selected map')) return 'Container and RCON checks passed. Waiting for RCON to report the selected engine map. Inspect the server configuration if this persists.';
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if (deployment.stage.startsWith('Waiting for RCON')) return 'The container is healthy. Waiting for the game to answer RCON; check its startup logs, password, and network if this persists.';
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