Pace collection startups and clarify deployment queue progress
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@@ -86,8 +86,8 @@ may have accepted the request.
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Slots persist in SQLite across app restarts, and overlapping timer/API triggers
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share the active run. Beta options to skip health or match gates still work;
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skipping a beta gate does not release the fleet's recovery slot early. New-server
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creation is separate from deployment restarts and still starts its container
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directly.
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creation uses a separate shared startup queue, holding its slot through container,
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RCON, and selected-map verification.
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No token, no session, no auth freeze. If Komodo or RCON aren't configured,
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the sweep marks pending rows `manual` so nothing hangs forever.
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@@ -114,6 +114,14 @@ shows target/existing/missing counts and IDs, ports, and key requirements for ne
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servers only. Already-satisfied targets create nothing; excess servers are kept.
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All jobs and capacity reservations are committed together before provisioning;
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one collection page tracks each server's independent progress and failures.
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New servers start one at a time by default across all collections and individual
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launches. A startup slot stays occupied until Komodo and RCON are healthy and
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RCON reports the selected map; an unready server holds the queue until it recovers
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or is removed. The queue survives application restarts. The collection preview
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shows the startup limit, and its progress page shows active startups and each
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server's place in the shared queue. Set `DEPLOYMENT_CREATE_CONCURRENCY` to a
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positive integer to increase the limit. Each worker pass starts at most the
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available number of slots; immediate failures do not drain the remaining queue.
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Existing single-server blueprints can be expanded with **Edit**. Single-server
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launches and launching again from recorded recipes remain available.
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Blueprints save maps and target lobby counts. Every new server uses the latest
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