Add autoscaling policy model and deterministic planner

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2026-10-06 22:48:59 -04:00
parent a22461ab93
commit ed4d8a4802
8 changed files with 295 additions and 1 deletions
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import { zombieMapBySlug, type ZombieGame } from './map-aliases.js';
export const autoscalingModes = ['off', 'dry-run', 'create-only', 'create-destroy'] as const;
export type AutoscalingMode = typeof autoscalingModes[number];
export interface ScalingSettings {
game: ZombieGame; mapSlug: string; mode: AutoscalingMode;
minimum: number; maximum: number; spares: number; emptyMinutes: number; cooldownMinutes: number;
}
export interface ScalingPolicy extends ScalingSettings {
id: string; revision: number; nextActionAt: number; pausedReason: string | null; updatedAt: string;
}
export interface ScalingMember {
name: string; identity: string; state: 'occupied' | 'empty' | 'creating' | 'removing' | 'stopped' | 'unknown' | 'protected';
players: number | null; observedAt: number | null; source: string | null;
emptySince: number | null; blocker: string | null; operationId: string | null;
}
export interface ScalingSnapshot {
members: ScalingMember[]; reservedNames: string[]; keyedNames: string[]; blockers: string[];
}
export interface ScalingDecision {
action: 'create' | 'destroy' | 'wait'; reason: string; server: string | null;
desired: number; occupied: number; empty: number; pending: number; unknown: number;
}
export const liveScaling = (mode: AutoscalingMode): boolean => mode === 'create-only' || mode === 'create-destroy';
export function scalingSettings(input: unknown): ScalingSettings {
if (!input || typeof input !== 'object' || Array.isArray(input)) throw new Error('Provide an autoscaling policy.');
const value = input as Record<string, unknown>;
const { game, mapSlug } = value;
if ((game !== 't5' && game !== 't6') || typeof mapSlug !== 'string' || zombieMapBySlug(game, mapSlug)?.slug !== mapSlug) throw new Error('Choose a supported game and map variant.');
const mode = value.mode ?? 'off';
if (!autoscalingModes.includes(mode as AutoscalingMode)) throw new Error('Choose a valid autoscaling mode.');
const integer = (key: string, fallback: number | undefined, max: number) => {
const n = value[key] ?? fallback;
if (typeof n !== 'number' || !Number.isInteger(n) || n < 1 || n > max) throw new Error(`${key} must be an integer from 1 to ${max}.`);
return n;
};
const minimum = integer('minimum', 1, 20), maximum = integer('maximum', undefined, 20), spares = integer('spares', 1, 20);
if (minimum > maximum || spares > maximum) throw new Error('Minimum and spare target cannot exceed the maximum.');
return { game, mapSlug, mode: mode as AutoscalingMode, minimum, maximum, spares,
emptyMinutes: integer('emptyMinutes', 20, 1440), cooldownMinutes: integer('cooldownMinutes', 5, 1440) };
}