Pool Plutonium keys by game for launches and autoscaling
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@@ -8,7 +8,7 @@ Autoscaling is opt-in. Installing the feature creates no policies and changes no
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Choose **Add policy**, select the game and scope, and enter an explicit maximum. The initial editor selects Dry run, with a minimum of one running lobby, one empty spare, a 20-minute empty interval, and a five-minute action cooldown. Counts must be between 1 and 20; the minimum and spare target cannot exceed the maximum.
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Choose **Preview changes** to inspect the existing lobbies, saved key coverage, target, proposed action, and blockers. **Save reviewed policy** checks the policy revision and current fleet again. If the preview changed, review a new preview before saving.
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Choose **Preview changes** to inspect the existing lobbies, game key availability, target, proposed action, and blockers. **Save reviewed policy** checks the policy revision and current fleet again. If the preview changed, review a new preview before saving.
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| Mode | Behavior |
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| --- | --- |
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@@ -17,15 +17,15 @@ Choose **Preview changes** to inspect the existing lobbies, saved key coverage,
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| Create only | Adds a lobby when eligible. Surplus removal remains advisory. |
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| Create and destroy | Adds lobbies and removes surplus lobbies after continuous empty evidence and all removal checks pass. |
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Creating a policy in any mode, including Dry run or Off, requires saved Plutonium keys for enough exact lobby identities to support the configured maximum on every selected map. Preview lists each shortage, and Save rechecks coverage transactionally. Non-Off edits also require coverage; an existing policy can always be turned Off if keys have been removed. Only supported lobby identities numbered 1–20 with nonblank saved keys count. Keys may be nonconsecutive: if only lobby 3 and lobby 8 are keyed, those identities can be used. Existing lobbies and unfinished operations must be healthy and settled before activation. Automatic removal also requires agent **1.7.0 or later** advertising `instance.autoscaling-remove` on each affected host.
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Plutonium keys belong to a game pool shared by every map, manual launch, collection, beta, and autoscaling policy for that game. An eligible creation uses the lowest available lobby number from 1–20 and reserves any free game key atomically. Key labels do not select a map or lobby. The preview shows saved and available game keys; policy maxima can exceed pool size, and a policy can be saved before any keys are added. An empty or exhausted pool holds new growth with a clear reason; it does not prevent surplus removal. Queued launches reserve their key, stopped instances retain it, and confirmed cleanup returns it to the pool. Failed or uncertain launches keep their reservation until safely reconciled. Existing lobbies and unfinished operations must be healthy and settled before activation. Automatic removal also requires agent **1.7.0 or later** advertising `instance.autoscaling-remove` on each affected host.
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The desired count is `min(maximum, max(minimum, occupied lobbies + empty spare target))`. The controller evaluates policies every 15 seconds and requests at most one unresolved operation per policy. Game-wide policies share one cooldown and one outstanding operation across their maps, prioritizing additions before removals. Create uses the existing startup concurrency, CPU, memory, library, port, and host admission checks. Lack of host capacity leaves one request waiting; it does not create additional requests every tick. Creates use current promoted launch files when provisioning begins.
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## Ownership and blockers
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A live policy owns the lobby counts for its selected maps. Overlapping live game-wide and map-specific policies are rejected; dry-run policies may overlap. Game-wide rules include every catalog map and require key coverage for the maximum on each map. Competing collection launches and manual Create, Start, Stop, Rebuild, or Destroy requests are rejected with a policy link. Exact collection matching also checks managed maps absent from the collection. To hand control back, set the policy to Off and wait for unsettled operations to finish.
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A live policy owns the lobby counts for its selected maps. Overlapping live game-wide and map-specific policies are rejected; dry-run policies may overlap. Game-wide rules include every catalog map and apply each map’s targets independently while sharing the game’s key pool. Pool capacity is a game-wide limit; targets across maps are not guaranteed when all keys are in use. Competing collection launches and manual Create, Start, Stop, Rebuild, or Destroy requests are rejected with a policy link. Exact collection matching also checks managed maps absent from the collection. To hand control back, set the policy to Off and wait for unsettled operations to finish.
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Unknown or stale occupancy, stopped or unhealthy members, active betas, campaigns, maintenance, host drains, and unresolved recovery hold the policy's decisions. Autoscaling does not repair these conditions itself. The page and linked Provisioning operation explain the current blocker, including capacity and missing-key waits.
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Unknown or stale occupancy, stopped or unhealthy members, active betas, campaigns, maintenance, host drains, and unresolved recovery hold the policy's decisions. Autoscaling does not repair these conditions itself. The page and linked Provisioning operation explain the current blocker, including capacity and game key waits.
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Current positive occupancy from either telemetry or RCON vetoes an empty claim. Empty intervals reset when players arrive, evidence becomes unknown, the instance or lifecycle changes, or observation continuity breaks. Controller downtime does not count toward the empty duration. Failed or uncertain automatic operations pause further actions until an operator inspects their Provisioning recovery and reviews the policy again.
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