Remove dry-run and create-only autoscaling modes
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@@ -7,7 +7,7 @@ let fixture: Fixture;
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beforeEach(async () => { vi.resetModules(); fixture = await newFixture([]); });
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afterEach(async () => { await fixture.cleanup(); });
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const town = 't6_zombie_town_1', farm = 't6_zombie_farm_1';
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const policy: ScalingPolicy = { ...scalingSettings({ game: 't6', mapSlug: 'town', maximum: 4, mode: 'dry-run' }), id: 'policy', revision: 1, nextActionAt: 0, pausedReason: null, updatedAt: '' };
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const policy: ScalingPolicy = { ...scalingSettings({ game: 't6', mapSlug: 'town', maximum: 4, mode: 'create-destroy' }), id: 'policy', revision: 1, nextActionAt: 0, pausedReason: null, updatedAt: '' };
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it('separates variants, deduplicates pending identities, and initializes additive schema', async () => {
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await prepareNativeHost([town, farm]);
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