Refresh agent assets on dev startup and remove debug files (Refs #78)
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@@ -62,7 +62,6 @@ Python 3 standard library. For local development, install Node.js 22 and Python
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```sh
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```sh
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npm ci
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npm ci
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npm run agent:package
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export EC_SETUP_TOKEN=$(openssl rand -hex 32)
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export EC_SETUP_TOKEN=$(openssl rand -hex 32)
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export BETA_ARCHIVE_DIR=./data/beta-archive
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export BETA_ARCHIVE_DIR=./data/beta-archive
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EC_AUTH_ALLOW_HTTP=true npm run dev
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EC_AUTH_ALLOW_HTTP=true npm run dev
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@@ -70,6 +69,7 @@ EC_AUTH_ALLOW_HTTP=true npm run dev
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Open `http://localhost:3000` and use the setup token from your shell. The local
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Open `http://localhost:3000` and use the setup token from your shell. The local
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database defaults to `./data/cherry.db`; keep it separate from production data.
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database defaults to `./data/cherry.db`; keep it separate from production data.
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`npm run dev` packages the downloadable agent before starting the server.
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```sh
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```sh
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npm run check
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npm run check
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@@ -14,7 +14,6 @@ Use Node.js 22 (the container's version), npm and Python 3.
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```sh
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```sh
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npm ci
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npm ci
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npm run agent:package
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export EC_SETUP_TOKEN="$(openssl rand -hex 32)"
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export EC_SETUP_TOKEN="$(openssl rand -hex 32)"
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export BETA_ARCHIVE_DIR=./data/beta-archive
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export BETA_ARCHIVE_DIR=./data/beta-archive
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EC_AUTH_ALLOW_HTTP=true npm run dev
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EC_AUTH_ALLOW_HTTP=true npm run dev
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@@ -83,10 +82,12 @@ npm run test:agent
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npm run build
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npm run build
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```
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```
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Builds regenerate the downloadable agent, standalone updater and checksum
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`npm run dev` and `npm run build` regenerate the downloadable agent, installer,
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manifest. They also bundle report workers under `build/reports` and launch
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standalone updater and checksum manifest. Builds also bundle report workers
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preparation under `build/launch`. Development and test commands compile those
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under `build/reports` and launch preparation under `build/launch`. Development
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workers automatically. Restart `npm run dev` after changing worker code.
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and test commands compile those workers automatically. Restart `npm run dev`
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after changing agent or worker code, or run `npm run agent:package` to refresh
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only the downloadable agent assets while the development server is running.
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Automated tests simulate Docker and game hosts. Real Debian installation and
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Automated tests simulate Docker and game hosts. Real Debian installation and
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T5/T6 server validation use the [host acceptance checklist](../guides/native-hosts.md#development-and-validation).
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T5/T6 server validation use the [host acceptance checklist](../guides/native-hosts.md#development-and-validation).
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+1
-1
@@ -19,7 +19,7 @@
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"test:agent": "python3 -m unittest discover -s agent/tests -v",
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"test:agent": "python3 -m unittest discover -s agent/tests -v",
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"build:reports": "vite build --config vite.reports.config.ts",
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"build:reports": "vite build --config vite.reports.config.ts",
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"build:launch": "vite build --config vite.launch.config.ts",
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"build:launch": "vite build --config vite.launch.config.ts",
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"predev": "npm run build:reports && npm run build:launch",
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"predev": "npm run agent:package && npm run build:reports && npm run build:launch",
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"pretest": "npm run build:reports && npm run build:launch",
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"pretest": "npm run build:reports && npm run build:launch",
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"pretest:watch": "npm run build:reports && npm run build:launch",
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"pretest:watch": "npm run build:reports && npm run build:launch",
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"check:styles": "node scripts/check-ui-styles.mjs"
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"check:styles": "node scripts/check-ui-styles.mjs"
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@@ -1,16 +0,0 @@
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//////////////////////////////////////////////////
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// GENERAL CONFIGURATION //
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//////////////////////////////////////////////////
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set g_inactivity "190" // Enable or Disable auto kick feature for idle/AFK players.
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set sv_disableClientConsole "0" // Enable or Disable players ability to access server commands
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set sv_floodProtect "1" // Chat Spam Protection.
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set sv_kickBanTime "300" // Kick Ban Duration.
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set sv_voice "1" // Allow Voice Chat?
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set sv_voicequality "3" // Voice Quality.
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set sp_minplayers "1" // Minimum amount of players.
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set scr_allowFileIo "1" // Allow GSC scripts to interact with files?
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set scr_kill_infinite_loops "1" // Kill misbehaving threads?
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set sv_wwwBaseURL "" // Fast DL URL
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set sv_maprotation "map zombie_theater"
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@@ -1,29 +0,0 @@
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Note: Unnecessary use of -X or --request, POST is already inferred.
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* Host localhost:3000 was resolved.
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* IPv6: ::1
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* IPv4: 127.0.0.1
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% Total % Received % Xferd Average Speed Time Time Time Current
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Dload Upload Total Spent Left Speed
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␍ 0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0* Trying [::1]:3000...
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* Connected to localhost (::1) port 3000
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* using HTTP/1.x
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> POST /api/configs HTTP/1.1␍
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> Host: localhost:3000␍
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> User-Agent: curl/8.15.0␍
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> Accept: */*␍
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> Content-Length: 1832␍
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> Content-Type: multipart/form-data; boundary=------------------------barYWMs19HWi81kFXmt3OX␍
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> ␍
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} [1832 bytes data]
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* upload completely sent off: 1832 bytes
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< HTTP/1.1 200 OK␍
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< Access-Control-Allow-Origin: *␍
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< content-length: 232␍
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< content-type: application/json␍
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< Date: Sat, 12 Sep 2026 23:27:36 GMT␍
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< Connection: keep-alive␍
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< Keep-Alive: timeout=5␍
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< ␍
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{ [232 bytes data]
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␍100 2064 100 232 100 1832 49225 379k --:--:-- --:--:-- --:--:-- 503k{"ok":true,"script":{"id":2,"name":"T5 Zombies Baseline","target_rel_path":"dedicated_sp.cfg","scope_type":"game","scope_value":"t5","current_version_id":null,"kind":"baseline","created_at":"2026-09-12T23:27:36.519Z"},"versionId":2}
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* Connection #0 to host localhost left intact
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