Automatically place servers using learned resource capacity
This commit is contained in:
@@ -39,9 +39,11 @@ including SQLite metadata and published game-file storage.
|
||||
shows setup progress. Automatic agent updates are enabled by default.
|
||||
3. Add the exact Plutonium server keys in **Keys**, or supply missing keys when
|
||||
launching.
|
||||
4. Launch a server or collection on a host. The latest files for each game and
|
||||
the default runtime are selected automatically. EC reserves host-specific
|
||||
ports and verifies startup.
|
||||
4. Launch a server or collection. EC quickly checks CPU, memory and port capacity,
|
||||
then automatically places each server on the least loaded eligible host. The
|
||||
latest game files and default runtime are selected automatically. EC reserves
|
||||
resources for queued launches and verifies startup. CPU/memory allowances learn
|
||||
from actual container usage, using temporary defaults while calibrating.
|
||||
|
||||
See [Native host management](docs/native-hosts.md) for installation, credentials,
|
||||
storage, failure recovery, API contracts and the live-host acceptance checklist.
|
||||
|
||||
Reference in New Issue
Block a user