Add sidebar navigation and global command search
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# Provisioning
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Open **Operations → Provisioning** for instance lifecycle work and persistent
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Open **Activity → Operations** for instance lifecycle work and persistent
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activity. **Fleet → Collections** owns reusable lineups and collection launch
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progress; their individual operations remain visible in Provisioning.
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Provisioning owns the queues, safety checks, execution, and
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@@ -83,7 +83,7 @@ same key. Confirmed removal releases it for another launch. Failed or ambiguous
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creation keeps the assignment while cleanup may still be required.
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An unstarted creation cancelled before dispatch releases its key immediately.
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Administrators can add and remove available keys in **Administration → Keys**;
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Administrators can add and remove available keys in **Admin → Keys**;
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assigned keys cannot be removed. Existing keys are migrated into their game
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pool, retaining assignments for existing servers and pending work. If a legacy
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rebuild has an uncertain result and used a different key, both possible keys
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@@ -248,7 +248,7 @@ See [native host management](native-hosts.md) for command delivery and recovery.
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## Concurrency limits
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Administration → Settings separates Concurrency and Retention, with independent
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Admin → Settings separates Concurrency and Retention, with independent
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save actions. Existing fleet restart, startup and destruction limits continue to
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apply. Additional per-host restart, startup and destruction limits, a combined
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lifecycle limit, a rebuild limit, and a limit on hosts preparing game files default
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