Add sidebar navigation and global command search

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2026-10-07 18:59:39 -04:00
parent 9999e80226
commit e4f37f6964
33 changed files with 660 additions and 151 deletions
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# Provisioning
Open **Operations → Provisioning** for instance lifecycle work and persistent
Open **Activity → Operations** for instance lifecycle work and persistent
activity. **Fleet → Collections** owns reusable lineups and collection launch
progress; their individual operations remain visible in Provisioning.
Provisioning owns the queues, safety checks, execution, and
@@ -83,7 +83,7 @@ same key. Confirmed removal releases it for another launch. Failed or ambiguous
creation keeps the assignment while cleanup may still be required.
An unstarted creation cancelled before dispatch releases its key immediately.
Administrators can add and remove available keys in **Administration → Keys**;
Administrators can add and remove available keys in **Admin → Keys**;
assigned keys cannot be removed. Existing keys are migrated into their game
pool, retaining assignments for existing servers and pending work. If a legacy
rebuild has an uncertain result and used a different key, both possible keys
@@ -248,7 +248,7 @@ See [native host management](native-hosts.md) for command delivery and recovery.
## Concurrency limits
Administration → Settings separates Concurrency and Retention, with independent
Admin → Settings separates Concurrency and Retention, with independent
save actions. Existing fleet restart, startup and destruction limits continue to
apply. Additional per-host restart, startup and destruction limits, a combined
lifecycle limit, a rebuild limit, and a limit on hosts preparing game files default