Add sidebar navigation and global command search

This commit is contained in:
2026-10-07 18:59:39 -04:00
parent 9999e80226
commit e4f37f6964
33 changed files with 660 additions and 151 deletions
+3 -3
View File
@@ -37,7 +37,7 @@ It fills deficits without changing existing servers' files.
plan. Review the change summary and the map table grouped by game.
4. Check the required key coverage for each game. Available keys count once
across the full lineup, and every new server needs a key. If a game is short,
open **Administration → Keys** to add keys or wait for assigned keys to be
open **Admin → Keys** to add keys or wait for assigned keys to be
released. Returning to the dialog rechecks the pools and fleet.
5. Review the capacity summary. Expand its details for CPU, memory, ports, and
startup slots. Capacity estimates are advisory: queued launches can wait for
@@ -142,7 +142,7 @@ All collections and individual launches share one startup queue, ordered by requ
time. By default, one server starts at a time. Its startup slot remains occupied
until the host agent confirms container health, game status and the selected map
are verified, and RCON reports a current Plutonium revision.
Only then can the next queued server start. Set **Concurrent server startups** in **Administration → Settings** to
Only then can the next queued server start. Set **Concurrent server startups** in **Admin → Settings** to
a positive integer to allow more simultaneous startups. Each worker pass admits
at most the available slots, even if an attempt fails immediately.
@@ -190,7 +190,7 @@ against the remaining fleet.
2. Choose a game and map. The dialog automatically checks the current promoted
setup, latest game files, available lobby, and game key pool as selections change.
3. Review the readiness summary and resolve any displayed blockers. When no game
key is available, open **Administration → Keys** and add one or wait for a key
key is available, open **Admin → Keys** and add one or wait for a key
to be released. Returning to the launch dialog rechecks availability; **Retry checks**
also runs the checks again.
4. If needed, expand **Advanced settings** for runtime and network overrides.