Fix blocking collection matching with large plugins

This commit is contained in:
2026-10-05 10:15:48 -04:00
parent 10663333db
commit dbd2940d29
14 changed files with 319 additions and 39 deletions
+7 -7
View File
@@ -7,7 +7,7 @@ import { config, relDestForKind, serverDir } from '../config.js';
import { nativeInstance, nativeRequest, type NativeInstance } from '../backends/native.js';
import { getHost, getHostOperation, listHosts, queueHostOperation, releaseHostPorts, reserveHostPort } from '../hosts/index.js';
import { newestReadyLibraryId, assertReadyLibrary } from '../game-files/index.js';
import { blueprintRecipe, captureRecipe, recipeForDeployment, summarizeRecipe, type LaunchRecipe } from '../fleet/launch-recipes.js';
import { blueprintRecipe, captureRecipe, captureRecipePlan, recipeForDeployment, summarizeRecipe, type LaunchRecipe, type LaunchRecipePlan } from '../fleet/launch-recipes.js';
import { getServerKey, saveServerKey } from '../fleet/server-keys.js';
import { activeBetaRemovalBlocker, getServer } from '../fleet/servers.js';
import { nextLobbyNumber, type CreateServerInput, type CreateServerResult } from './instances.js';
@@ -27,7 +27,7 @@ import { hostAgentUpdatesEnabled } from '../../hosts.js';
import { cancelCreation, finishCreationCancellation } from './cancel-creation.js';
export type NativeSelection = import('../../hosts.js').NativePlacement;
type NativeRecipe = LaunchRecipe & { native?: NativeSelection };
type NativeRecipe = LaunchRecipePlan & { native?: NativeSelection };
interface Job { id: string; server: string; action: ProvisioningAction; state: string; submitted_at: string | null; stage: string;
instance_id: string; generation: number; stage_operation_id: string | null; operation_id: string | null; files_json: string | null; applied_at: string | null }
interface FilePlan { id: number; path: string; contentBase64: string | null; sha256: string | null; checkBefore: boolean; expectedBeforeSha: string | null }
@@ -60,12 +60,12 @@ export function previewNativeCreation(input: Record<string, unknown>): LaunchPre
if (typeof input.deploymentId === 'string') {
const previous = recipeForDeployment(input.deploymentId);
if (!previous) throw new Error('The recorded deployment is unavailable.');
recipe = captureRecipe(previous.recipe.game, previous.recipe.mapSlug);
recipe = captureRecipePlan(previous.recipe.game, previous.recipe.mapSlug);
blueprintName = previous.blueprintName;
} else if (typeof input.blueprintId === 'string') ({ recipe, blueprintName } = blueprintRecipe(input.blueprintId));
else {
if ((input.game !== 't5' && input.game !== 't6') || typeof input.mapSlug !== 'string') throw new Error('Choose a supported game and map.');
recipe = captureRecipe(input.game, input.mapSlug);
recipe = captureRecipePlan(input.game, input.mapSlug);
}
const selection = nativeSelection(input, recipe.game);
recipe.native = selection; recipe.image = selection.image!;
@@ -105,7 +105,7 @@ export function queueNativeCreation(input: CreateServerInput): CreateServerResul
const game = input.game ?? 't5';
if (input.gameMode !== 'zombie' || (saved && (saved.game !== game || saved.mapSlug !== input.mapSlug))) throw new Error('Selection changed. Review a fresh launch preview.');
const selection = nativeSelection((saved?.native ?? input) as unknown as Record<string, unknown>, game);
const recipe: NativeRecipe = { ...captureRecipe(game, input.mapSlug), native: selection, image: selection.image! };
const recipe: NativeRecipe = { ...captureRecipePlan(game, input.mapSlug), native: selection, image: selection.image! };
const lobby = nextLobbyNumber(`${game}_zombie_${input.mapSlug}`);
if (lobby === null) throw new Error('All lobby IDs are reserved.');
const name = `${game}_zombie_${input.mapSlug}_${lobby}`;
@@ -157,7 +157,7 @@ export function queueNativeRebuild(name: string, triggeredBy: string): CreateSer
if (blocker) throw new Error(blocker);
if (!server?.map_slug || !getServerKey(name)) throw new Error('A saved map and server key are required before rebuilding.');
assertReadyLibrary(instance.host_id, instance.library_id);
const recipe: NativeRecipe = { ...captureRecipe(server.game as 't5' | 't6', server.map_slug), image: instance.image,
const recipe: NativeRecipe = { ...captureRecipePlan(server.game as 't5' | 't6', server.map_slug), image: instance.image,
native: { hostId: instance.host_id, libraryId: instance.library_id, image: instance.image, bindAddress: instance.bind_address } };
return db().transaction(() => {
const id = beginDeployment(name, 'rebuild', triggeredBy);
@@ -478,7 +478,7 @@ async function processJob(job: Job, eligibility: (job: Job) => string | null) {
deploymentStage(job.id, 'Preparing launch files for the host agent', { phase: 'prepare', recipeStatus: 'attempted',
checkpoint: { key: 'startup-queue', label: 'Startup capacity available' } });
const prior = recipeForDeployment(job.id)!.recipe as NativeRecipe;
const recipe: NativeRecipe = { ...captureRecipe(prior.game, prior.mapSlug), native: prior.native, image: instance!.image };
const recipe = { ...captureRecipe(prior.game, prior.mapSlug), native: prior.native, image: instance!.image };
payload = createPayload(instance!, recipe);
if (job.action === 'rebuild') payload.nextGeneration = instance!.generation + 1;
db().prepare('UPDATE server_launch_recipes SET recipe=? WHERE deployment_id=?').run(JSON.stringify(recipe), job.id);