Fix blocking collection matching with large plugins
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@@ -4,7 +4,7 @@ import { probePlayerEvidence, probeServerStatus } from '../fleet/status-evidence
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import { beginDeployment, deploymentStage, finishDeployment, recordDeploymentEvent, REMOVING_SERVER, resumeCleanup, resumeVerification, claimRemoval } from './history.js';
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import { randomUUID } from 'node:crypto';
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import type { LaunchPreview } from '$lib/deployment-plan.js';
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import { blueprintRecipe, captureRecipe, recipeForDeployment, summarizeRecipe, type LaunchRecipe } from '../fleet/launch-recipes.js';
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import { blueprintRecipe, captureRecipe, captureRecipePlan, recipeForDeployment, summarizeRecipe, type LaunchRecipe, type LaunchRecipePlan } from '../fleet/launch-recipes.js';
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import { mkdir, chmod, rm, writeFile } from 'node:fs/promises';
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import { dirname, join } from 'node:path';
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import { config, destOfKind, serverDir, gameOfServer, configFileForGame } from '../config.js';
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@@ -179,7 +179,7 @@ interface PreviewRow {
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export function previewCreation(input: { game?: unknown; mapSlug?: unknown; blueprintId?: unknown; deploymentId?: unknown; hostId?: unknown; libraryId?: unknown }): LaunchPreview {
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if (input.hostId !== undefined || !config.komodo.address || listHosts().length > 0) return previewNativeCreation(input);
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if (input.blueprintId !== undefined && input.deploymentId !== undefined) throw new Error('Choose one starting point.');
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let recipe: LaunchRecipe;
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let recipe: LaunchRecipePlan;
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let blueprintName: string | null = null;
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if (input.blueprintId !== undefined) {
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if (typeof input.blueprintId !== 'string') throw new Error('Invalid blueprint.');
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@@ -190,10 +190,10 @@ export function previewCreation(input: { game?: unknown; mapSlug?: unknown; blue
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if (!source) throw new Error('This deployment has no recorded launch recipe.');
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blueprintName = source.blueprintName;
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// History describes the previous launch; only its map selection is reusable.
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recipe = captureRecipe(source.recipe.game, source.recipe.mapSlug);
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recipe = captureRecipePlan(source.recipe.game, source.recipe.mapSlug);
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} else {
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if ((input.game !== 't5' && input.game !== 't6') || typeof input.mapSlug !== 'string') throw new Error('Choose a supported game and map.');
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recipe = captureRecipe(input.game, input.mapSlug);
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recipe = captureRecipePlan(input.game, input.mapSlug);
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}
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const lobby = nextLobbyNumber(`${recipe.game}_zombie_${recipe.mapSlug}`);
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const name = lobby === null ? null : `${recipe.game}_zombie_${recipe.mapSlug}_${lobby}`;
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@@ -223,7 +223,7 @@ export function queueCreateServer(input: CreateServerInput, releasingServers: st
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return db().transaction((): CreateServerResult => {
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const preview = input.previewId ? db().prepare('SELECT * FROM server_launch_previews WHERE id = ?').get(input.previewId) as PreviewRow | undefined : undefined;
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if (input.previewId && !preview) return { ok: false, kind: 'bad-request', message: 'Launch preview expired or was not found. Review a fresh preview.' };
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const recipe: LaunchRecipe | undefined = preview ? JSON.parse(preview.recipe) : undefined;
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const recipe: LaunchRecipePlan | undefined = preview ? JSON.parse(preview.recipe) : undefined;
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if (recipe && (recipe.game !== (input.game ?? 't5') || recipe.mapSlug !== input.mapSlug || input.gameMode !== 'zombie')) {
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return { ok: false, kind: 'bad-request', message: 'The selection does not match the reviewed launch recipe.' };
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}
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@@ -239,7 +239,7 @@ export function queueCreateServer(input: CreateServerInput, releasingServers: st
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const prepared = prepareCreation(input, releasingServers);
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if (!prepared.ok) return prepared;
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// A preview records choices, not version pins. Promotions remain authoritative.
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const currentRecipe = captureRecipe(input.game ?? 't5', prepared.mapEntry.slug);
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const currentRecipe = captureRecipePlan(input.game ?? 't5', prepared.mapEntry.slug);
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const id = beginDeployment(prepared.name, 'create', input.createdBy);
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db().prepare('INSERT INTO server_launch_recipes (deployment_id, recipe, blueprint_name) VALUES (?, ?, ?)')
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.run(id, JSON.stringify(currentRecipe), preview?.blueprint_name ?? null);
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@@ -268,7 +268,7 @@ export function queueRebuildServer(name: string, triggeredBy = 'ui'): CreateServ
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if (!config.komodo.targetServer || (!config.rcon.password && !triggeredBy.startsWith('watchdog:'))) return { ok: false, kind: 'unconfigured', message: 'Configure the Komodo target host and RCON before rebuilding.' };
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if (!getServerKey(name)) return { ok: false, kind: 'bad-request', message: `Save a server key for ${name} in Keys before rebuilding.` };
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// Validate that the replacement setup can be composed before destruction.
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const recipe = captureRecipe(game, map.slug);
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const recipe = captureRecipePlan(game, map.slug);
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return db().transaction(() => {
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const id = beginDeployment(name, 'rebuild', triggeredBy);
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db().prepare("UPDATE server_deployments SET state = 'waiting' WHERE id = ?").run(id);
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@@ -304,7 +304,7 @@ export async function rebuildServer(id: string): Promise<void> {
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}
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// Recheck prerequisites while the original instance still exists.
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if (!getServerKey(job.server)) { finishDeployment(id, { ok: false, message: 'Saved server key was removed; rebuild did not begin.' }); return; }
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try { captureRecipe(gameOfServer(job.server), job.map_slug); }
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try { captureRecipePlan(gameOfServer(job.server), job.map_slug); }
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catch (err) { finishDeployment(id, { ok: false, message: (err as Error).message }); return; }
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db().prepare("UPDATE server_deployments SET state = 'running' WHERE id = ? AND state = 'waiting'").run(id);
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destroying.add(job.server);
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