Fix blocking collection matching with large plugins

This commit is contained in:
2026-10-05 10:15:48 -04:00
parent 10663333db
commit dbd2940d29
14 changed files with 319 additions and 39 deletions
+3
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@@ -160,6 +160,9 @@ export function queueCollection(input: { previewId?: unknown; keys?: unknown }):
if (preview.collection_id) return { ok: true as const, collectionId: preview.collection_id };
if (preview.expires_at <= new Date().toISOString()) throw new Error('Collection preview expired. Refresh it before launching.');
const entries: BlueprintEntry[] = JSON.parse(preview.entries);
// Older previews embedded plugin bytes. Child previews need only the
// reviewed metadata; provisioning captures the current files at dispatch.
for (const entry of entries) entry.recipe.files = entry.recipe.files.map(({ content: _content, ...file }) => file);
const reviewed: CollectionPreview['servers'] = JSON.parse(preview.servers);
if (preview.mode === 'exact' && preview.fleet_snapshot !== JSON.stringify(fleetSnapshot())) {
throw new Error('The fleet changed. Nothing was queued. Refresh the preview and review the servers to keep and remove.');
+33 -14
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@@ -3,12 +3,12 @@ import type { BlueprintSummary, LaunchRecipeSummary, LaunchFileSummary } from '$
import { config, configFileForGame } from '../config.js';
import { db } from '../db/index.js';
import { zombieMapBySlug, type ZombieGame } from './map-aliases.js';
import { promotedArtifacts } from './promoted-artifacts.js';
import { promotedArtifactMetadata, promotedArtifacts } from './promoted-artifacts.js';
import { getPromotedServerConfig, getServerMapConfig, MAP_CONFIG_FILE } from './server-config.js';
import { getBaselineForScope, getVersion, listPromotedOverlaysForScope } from './scripts.js';
import { getBaselineForScope, getVersionMetadata, listPromotedOverlaysForScope } from './scripts.js';
import { sha256Buffer } from './files.js';
export interface LaunchRecipe {
export interface LaunchRecipePlan {
native?: import('../../hosts.js').NativePlacement;
format: 1;
game: ZombieGame;
@@ -19,10 +19,15 @@ export interface LaunchRecipe {
image: string;
configFile: string;
configSource: string;
files: (LaunchFileSummary & { content?: string })[];
}
/** Attempted launches retain their exact bytes; queued plans need only metadata. */
export interface LaunchRecipe extends LaunchRecipePlan {
files: (LaunchFileSummary & { content: string })[];
}
export interface BlueprintEntry { count: number; recipe: LaunchRecipe }
export interface BlueprintEntry { count: number; recipe: LaunchRecipePlan }
interface BlueprintSelection { count: number; game: ZombieGame; mapSlug: string }
interface BlueprintRow { id: string; name: string; description: string; created_at: string; recipe: string }
@@ -45,7 +50,7 @@ function summarizeBlueprint(row: BlueprintRow): BlueprintSummary {
export function blueprintEntries(id: string): { entries: BlueprintEntry[]; blueprintName: string } {
const row = db().prepare('SELECT * FROM server_blueprints WHERE id = ?').get(id) as BlueprintRow | undefined;
if (!row) throw new Error('This collection is no longer available. Choose another starting point.');
const entries = readEntries(row.recipe).map(({ count, game, mapSlug }) => ({ count, recipe: captureRecipe(game, mapSlug) }));
const entries = readEntries(row.recipe).map(({ count, game, mapSlug }) => ({ count, recipe: captureRecipePlan(game, mapSlug) }));
return { entries, blueprintName: row.name };
}
@@ -66,22 +71,36 @@ function buildEntries(input: unknown): BlueprintSelection[] {
}
export function captureRecipe(game: ZombieGame, mapSlug: string): LaunchRecipe {
return buildRecipe(game, mapSlug, true);
}
/** Preview and admission keep file references; execution captures the current bytes. */
export function captureRecipePlan(game: ZombieGame, mapSlug: string): LaunchRecipePlan {
return buildRecipe(game, mapSlug, false);
}
function buildRecipe(game: ZombieGame, mapSlug: string, includeContent: true): LaunchRecipe;
function buildRecipe(game: ZombieGame, mapSlug: string, includeContent: false): LaunchRecipePlan;
function buildRecipe(game: ZombieGame, mapSlug: string, includeContent: boolean): LaunchRecipePlan {
const map = zombieMapBySlug(game, mapSlug);
if (!map) throw new Error('Choose a supported game and map.');
const files: LaunchRecipe['files'] = promotedArtifacts(game, map.canonical).map(({ kind, script, version }) => ({
const metadata = ({ kind, script, version }: ReturnType<typeof promotedArtifactMetadata>[number]): LaunchFileSummary => ({
name: script.name, kind, path: script.target_rel_path, versionId: version.id,
version: version.version, sha256: version.sha256, size: version.size, content: version.content.toString('base64')
}));
version: version.version, sha256: version.sha256, size: version.size
});
const files: LaunchRecipePlan['files'] = includeContent
? promotedArtifacts(game, map.canonical).map(artifact => ({ ...metadata(artifact), content: artifact.version.content.toString('base64') }))
: promotedArtifactMetadata(game, map.canonical).map(metadata);
const addConfig = (name: string, path: string, content: Buffer) => files.push({
name, path, kind: 'config', versionId: null, version: null,
sha256: sha256Buffer(content), size: content.length, content: content.toString('base64')
sha256: sha256Buffer(content), size: content.length, ...(includeContent ? { content: content.toString('base64') } : {})
});
const composed = getPromotedServerConfig(game, map.canonical, map.slug);
let configSource = 'Plutainer defaults, seeded on first boot';
if (composed) {
const baseline = getBaselineForScope('game', game)!;
const layers = [baseline, ...listPromotedOverlaysForScope('game', game), ...listPromotedOverlaysForScope('map', map.canonical)];
configSource = layers.map(layer => `${layer.name} v${getVersion(layer.current_version_id!)!.version}`).join(' + ');
configSource = layers.map(layer => `${layer.name} v${getVersionMetadata(layer.current_version_id!)!.version}`).join(' + ');
addConfig('Composed server configuration', configFileForGame(game), composed);
}
addConfig('Selected map', MAP_CONFIG_FILE, getServerMapConfig(game, map.canonical, map.slug)!);
@@ -90,19 +109,19 @@ export function captureRecipe(game: ZombieGame, mapSlug: string): LaunchRecipe {
configFile: configFileForGame(game), configSource, files };
}
export function summarizeRecipe(recipe: LaunchRecipe): LaunchRecipeSummary {
export function summarizeRecipe(recipe: LaunchRecipePlan): LaunchRecipeSummary {
const { format: _format, files, ...summary } = recipe;
return { ...summary, files: files.map(({ content: _content, ...file }) => file),
fingerprint: sha256Buffer(Buffer.from(JSON.stringify(recipe))) };
}
export function recipeForDeployment(id: string): { recipe: LaunchRecipe; blueprintName: string | null } | null {
export function recipeForDeployment(id: string): { recipe: LaunchRecipePlan; blueprintName: string | null } | null {
const row = db().prepare('SELECT recipe, blueprint_name FROM server_launch_recipes WHERE deployment_id = ?')
.get(id) as { recipe: string; blueprint_name: string | null } | undefined;
return row ? { recipe: JSON.parse(row.recipe), blueprintName: row.blueprint_name } : null;
}
export function blueprintRecipe(id: string): { recipe: LaunchRecipe; blueprintName: string } {
export function blueprintRecipe(id: string): { recipe: LaunchRecipePlan; blueprintName: string } {
const { entries, blueprintName } = blueprintEntries(id);
if (entries.length !== 1 || entries[0].count !== 1) throw new Error('This collection launches multiple servers. Use the collection preview.');
return { recipe: entries[0].recipe, blueprintName };
@@ -122,7 +141,7 @@ function blueprintName(input: { name: unknown; description?: unknown }, exceptId
export function saveBlueprint(input: { name: unknown; description?: unknown; previewId?: unknown; deploymentId?: unknown; entries?: unknown }): BlueprintSummary {
const name = blueprintName(input);
if ([input.previewId, input.deploymentId, input.entries].filter(value => value !== undefined).length !== 1) throw new Error('Choose exactly one launch preview, recorded deployment, or set of maps.');
let recipe: LaunchRecipe | undefined;
let recipe: LaunchRecipePlan | undefined;
if (typeof input.previewId === 'string') {
const row = db().prepare('SELECT recipe FROM server_launch_previews WHERE id = ? AND expires_at > ?')
.get(input.previewId, new Date().toISOString()) as { recipe: string } | undefined;
+13 -4
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@@ -1,14 +1,23 @@
import { getVersion, listScripts } from './scripts.js';
import { getVersion, getVersionMetadata, listScripts } from './scripts.js';
/** Published file artifacts shared by provisioning and drift reconciliation. */
export function promotedArtifacts(game: string | null, map: string | null) {
function selectedArtifacts<Version>(game: string | null, map: string | null, readVersion: (id: number) => Version | undefined) {
return (['script', 'plugin'] as const).flatMap((kind) =>
listScripts(kind).flatMap((script) => {
const scopeMatches = script.scope_type === 'game' ? script.scope_value === game
: script.scope_type === 'map' ? script.scope_value === map : false;
if (!scopeMatches || !script.current_version_id) return [];
const version = getVersion(script.current_version_id);
const version = readVersion(script.current_version_id);
return version ? [{ kind, script, version }] : [];
})
);
}
/** Published file artifacts shared by provisioning and drift reconciliation. */
export function promotedArtifacts(game: string | null, map: string | null) {
return selectedArtifacts(game, map, getVersion);
}
/** Metadata uses the same promotion and scope rules without reading file content. */
export function promotedArtifactMetadata(game: string | null, map: string | null) {
return selectedArtifacts(game, map, getVersionMetadata);
}
+9
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@@ -149,6 +149,15 @@ export function getVersion(id: number): ScriptVersionRow | undefined {
| undefined;
}
export type ScriptVersionMetadata = Pick<ScriptVersionRow, 'id' | 'version' | 'sha256' | 'size'>;
/** Planning a launch never needs to load potentially large script or plugin bytes. */
export function getVersionMetadata(id: number): ScriptVersionMetadata | undefined {
return db().prepare('SELECT id, version, sha256, size FROM script_versions WHERE id = ?').get(id) as
| ScriptVersionMetadata
| undefined;
}
// Latest version is 'max(version)' — used everywhere we want the freshest
// upload, whether or not it has been promoted (current_version_id).
export function getLatestVersion(scriptId: number): ScriptVersionRow | undefined {