Fix blocking collection matching with large plugins
This commit is contained in:
@@ -369,6 +369,13 @@ export function db(): Database.Database {
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backfillLeaderboard(handle);
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initializeFleetSettings(handle);
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migrateNativeInstances(handle);
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// Lifecycle history is retained indefinitely. Admission and status reads
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// must narrow by server or active state instead of scanning that history.
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// Install after migrations that rebuild this table or add server_deleted_at.
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handle.exec(`CREATE INDEX IF NOT EXISTS idx_server_deployments_server
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ON server_deployments(server, server_deleted_at);
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CREATE INDEX IF NOT EXISTS idx_server_deployments_state
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ON server_deployments(state, action, server_deleted_at);`);
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installReportRevisions(handle);
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} catch (err) {
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handle.close();
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@@ -516,8 +516,9 @@ CREATE TABLE IF NOT EXISTS server_launch_previews (
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deployment_id TEXT REFERENCES server_deployments(id) ON DELETE CASCADE
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);
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-- Historical launch files survive library deletion. New launches resolve current
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-- promotions instead of replaying these snapshots; credentials stay in their stores.
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-- Queued plans contain metadata only. Attempted launch files survive library
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-- deletion. New launches resolve current promotions instead of replaying these
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-- snapshots; credentials stay in their stores.
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CREATE TABLE IF NOT EXISTS server_launch_recipes (
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deployment_id TEXT PRIMARY KEY REFERENCES server_deployments(id) ON DELETE CASCADE,
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recipe TEXT NOT NULL,
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@@ -160,6 +160,9 @@ export function queueCollection(input: { previewId?: unknown; keys?: unknown }):
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if (preview.collection_id) return { ok: true as const, collectionId: preview.collection_id };
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if (preview.expires_at <= new Date().toISOString()) throw new Error('Collection preview expired. Refresh it before launching.');
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const entries: BlueprintEntry[] = JSON.parse(preview.entries);
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// Older previews embedded plugin bytes. Child previews need only the
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// reviewed metadata; provisioning captures the current files at dispatch.
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for (const entry of entries) entry.recipe.files = entry.recipe.files.map(({ content: _content, ...file }) => file);
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const reviewed: CollectionPreview['servers'] = JSON.parse(preview.servers);
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if (preview.mode === 'exact' && preview.fleet_snapshot !== JSON.stringify(fleetSnapshot())) {
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throw new Error('The fleet changed. Nothing was queued. Refresh the preview and review the servers to keep and remove.');
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@@ -3,12 +3,12 @@ import type { BlueprintSummary, LaunchRecipeSummary, LaunchFileSummary } from '$
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import { config, configFileForGame } from '../config.js';
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import { db } from '../db/index.js';
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import { zombieMapBySlug, type ZombieGame } from './map-aliases.js';
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import { promotedArtifacts } from './promoted-artifacts.js';
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import { promotedArtifactMetadata, promotedArtifacts } from './promoted-artifacts.js';
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import { getPromotedServerConfig, getServerMapConfig, MAP_CONFIG_FILE } from './server-config.js';
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import { getBaselineForScope, getVersion, listPromotedOverlaysForScope } from './scripts.js';
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import { getBaselineForScope, getVersionMetadata, listPromotedOverlaysForScope } from './scripts.js';
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import { sha256Buffer } from './files.js';
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export interface LaunchRecipe {
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export interface LaunchRecipePlan {
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native?: import('../../hosts.js').NativePlacement;
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format: 1;
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game: ZombieGame;
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@@ -19,10 +19,15 @@ export interface LaunchRecipe {
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image: string;
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configFile: string;
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configSource: string;
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files: (LaunchFileSummary & { content?: string })[];
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}
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/** Attempted launches retain their exact bytes; queued plans need only metadata. */
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export interface LaunchRecipe extends LaunchRecipePlan {
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files: (LaunchFileSummary & { content: string })[];
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}
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export interface BlueprintEntry { count: number; recipe: LaunchRecipe }
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export interface BlueprintEntry { count: number; recipe: LaunchRecipePlan }
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interface BlueprintSelection { count: number; game: ZombieGame; mapSlug: string }
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interface BlueprintRow { id: string; name: string; description: string; created_at: string; recipe: string }
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@@ -45,7 +50,7 @@ function summarizeBlueprint(row: BlueprintRow): BlueprintSummary {
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export function blueprintEntries(id: string): { entries: BlueprintEntry[]; blueprintName: string } {
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const row = db().prepare('SELECT * FROM server_blueprints WHERE id = ?').get(id) as BlueprintRow | undefined;
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if (!row) throw new Error('This collection is no longer available. Choose another starting point.');
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const entries = readEntries(row.recipe).map(({ count, game, mapSlug }) => ({ count, recipe: captureRecipe(game, mapSlug) }));
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const entries = readEntries(row.recipe).map(({ count, game, mapSlug }) => ({ count, recipe: captureRecipePlan(game, mapSlug) }));
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return { entries, blueprintName: row.name };
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}
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@@ -66,22 +71,36 @@ function buildEntries(input: unknown): BlueprintSelection[] {
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}
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export function captureRecipe(game: ZombieGame, mapSlug: string): LaunchRecipe {
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return buildRecipe(game, mapSlug, true);
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}
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/** Preview and admission keep file references; execution captures the current bytes. */
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export function captureRecipePlan(game: ZombieGame, mapSlug: string): LaunchRecipePlan {
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return buildRecipe(game, mapSlug, false);
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}
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function buildRecipe(game: ZombieGame, mapSlug: string, includeContent: true): LaunchRecipe;
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function buildRecipe(game: ZombieGame, mapSlug: string, includeContent: false): LaunchRecipePlan;
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function buildRecipe(game: ZombieGame, mapSlug: string, includeContent: boolean): LaunchRecipePlan {
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const map = zombieMapBySlug(game, mapSlug);
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if (!map) throw new Error('Choose a supported game and map.');
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const files: LaunchRecipe['files'] = promotedArtifacts(game, map.canonical).map(({ kind, script, version }) => ({
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const metadata = ({ kind, script, version }: ReturnType<typeof promotedArtifactMetadata>[number]): LaunchFileSummary => ({
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name: script.name, kind, path: script.target_rel_path, versionId: version.id,
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version: version.version, sha256: version.sha256, size: version.size, content: version.content.toString('base64')
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}));
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version: version.version, sha256: version.sha256, size: version.size
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});
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const files: LaunchRecipePlan['files'] = includeContent
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? promotedArtifacts(game, map.canonical).map(artifact => ({ ...metadata(artifact), content: artifact.version.content.toString('base64') }))
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: promotedArtifactMetadata(game, map.canonical).map(metadata);
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const addConfig = (name: string, path: string, content: Buffer) => files.push({
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name, path, kind: 'config', versionId: null, version: null,
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sha256: sha256Buffer(content), size: content.length, content: content.toString('base64')
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sha256: sha256Buffer(content), size: content.length, ...(includeContent ? { content: content.toString('base64') } : {})
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});
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const composed = getPromotedServerConfig(game, map.canonical, map.slug);
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let configSource = 'Plutainer defaults, seeded on first boot';
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if (composed) {
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const baseline = getBaselineForScope('game', game)!;
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const layers = [baseline, ...listPromotedOverlaysForScope('game', game), ...listPromotedOverlaysForScope('map', map.canonical)];
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configSource = layers.map(layer => `${layer.name} v${getVersion(layer.current_version_id!)!.version}`).join(' + ');
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configSource = layers.map(layer => `${layer.name} v${getVersionMetadata(layer.current_version_id!)!.version}`).join(' + ');
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addConfig('Composed server configuration', configFileForGame(game), composed);
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}
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addConfig('Selected map', MAP_CONFIG_FILE, getServerMapConfig(game, map.canonical, map.slug)!);
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@@ -90,19 +109,19 @@ export function captureRecipe(game: ZombieGame, mapSlug: string): LaunchRecipe {
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configFile: configFileForGame(game), configSource, files };
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}
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export function summarizeRecipe(recipe: LaunchRecipe): LaunchRecipeSummary {
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export function summarizeRecipe(recipe: LaunchRecipePlan): LaunchRecipeSummary {
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const { format: _format, files, ...summary } = recipe;
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return { ...summary, files: files.map(({ content: _content, ...file }) => file),
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fingerprint: sha256Buffer(Buffer.from(JSON.stringify(recipe))) };
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}
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export function recipeForDeployment(id: string): { recipe: LaunchRecipe; blueprintName: string | null } | null {
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export function recipeForDeployment(id: string): { recipe: LaunchRecipePlan; blueprintName: string | null } | null {
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const row = db().prepare('SELECT recipe, blueprint_name FROM server_launch_recipes WHERE deployment_id = ?')
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.get(id) as { recipe: string; blueprint_name: string | null } | undefined;
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return row ? { recipe: JSON.parse(row.recipe), blueprintName: row.blueprint_name } : null;
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}
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export function blueprintRecipe(id: string): { recipe: LaunchRecipe; blueprintName: string } {
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export function blueprintRecipe(id: string): { recipe: LaunchRecipePlan; blueprintName: string } {
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const { entries, blueprintName } = blueprintEntries(id);
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if (entries.length !== 1 || entries[0].count !== 1) throw new Error('This collection launches multiple servers. Use the collection preview.');
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return { recipe: entries[0].recipe, blueprintName };
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@@ -122,7 +141,7 @@ function blueprintName(input: { name: unknown; description?: unknown }, exceptId
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export function saveBlueprint(input: { name: unknown; description?: unknown; previewId?: unknown; deploymentId?: unknown; entries?: unknown }): BlueprintSummary {
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const name = blueprintName(input);
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if ([input.previewId, input.deploymentId, input.entries].filter(value => value !== undefined).length !== 1) throw new Error('Choose exactly one launch preview, recorded deployment, or set of maps.');
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let recipe: LaunchRecipe | undefined;
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let recipe: LaunchRecipePlan | undefined;
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if (typeof input.previewId === 'string') {
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const row = db().prepare('SELECT recipe FROM server_launch_previews WHERE id = ? AND expires_at > ?')
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.get(input.previewId, new Date().toISOString()) as { recipe: string } | undefined;
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@@ -1,14 +1,23 @@
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import { getVersion, listScripts } from './scripts.js';
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import { getVersion, getVersionMetadata, listScripts } from './scripts.js';
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/** Published file artifacts shared by provisioning and drift reconciliation. */
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export function promotedArtifacts(game: string | null, map: string | null) {
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function selectedArtifacts<Version>(game: string | null, map: string | null, readVersion: (id: number) => Version | undefined) {
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return (['script', 'plugin'] as const).flatMap((kind) =>
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listScripts(kind).flatMap((script) => {
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const scopeMatches = script.scope_type === 'game' ? script.scope_value === game
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: script.scope_type === 'map' ? script.scope_value === map : false;
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if (!scopeMatches || !script.current_version_id) return [];
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const version = getVersion(script.current_version_id);
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const version = readVersion(script.current_version_id);
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return version ? [{ kind, script, version }] : [];
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})
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);
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}
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/** Published file artifacts shared by provisioning and drift reconciliation. */
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export function promotedArtifacts(game: string | null, map: string | null) {
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return selectedArtifacts(game, map, getVersion);
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}
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/** Metadata uses the same promotion and scope rules without reading file content. */
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export function promotedArtifactMetadata(game: string | null, map: string | null) {
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return selectedArtifacts(game, map, getVersionMetadata);
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}
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@@ -149,6 +149,15 @@ export function getVersion(id: number): ScriptVersionRow | undefined {
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| undefined;
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}
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export type ScriptVersionMetadata = Pick<ScriptVersionRow, 'id' | 'version' | 'sha256' | 'size'>;
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/** Planning a launch never needs to load potentially large script or plugin bytes. */
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export function getVersionMetadata(id: number): ScriptVersionMetadata | undefined {
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return db().prepare('SELECT id, version, sha256, size FROM script_versions WHERE id = ?').get(id) as
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| ScriptVersionMetadata
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| undefined;
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}
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// Latest version is 'max(version)' — used everywhere we want the freshest
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// upload, whether or not it has been promoted (current_version_id).
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export function getLatestVersion(scriptId: number): ScriptVersionRow | undefined {
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@@ -4,7 +4,7 @@ import { probePlayerEvidence, probeServerStatus } from '../fleet/status-evidence
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import { beginDeployment, deploymentStage, finishDeployment, recordDeploymentEvent, REMOVING_SERVER, resumeCleanup, resumeVerification, claimRemoval } from './history.js';
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import { randomUUID } from 'node:crypto';
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import type { LaunchPreview } from '$lib/deployment-plan.js';
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import { blueprintRecipe, captureRecipe, recipeForDeployment, summarizeRecipe, type LaunchRecipe } from '../fleet/launch-recipes.js';
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import { blueprintRecipe, captureRecipe, captureRecipePlan, recipeForDeployment, summarizeRecipe, type LaunchRecipe, type LaunchRecipePlan } from '../fleet/launch-recipes.js';
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import { mkdir, chmod, rm, writeFile } from 'node:fs/promises';
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import { dirname, join } from 'node:path';
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import { config, destOfKind, serverDir, gameOfServer, configFileForGame } from '../config.js';
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@@ -179,7 +179,7 @@ interface PreviewRow {
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export function previewCreation(input: { game?: unknown; mapSlug?: unknown; blueprintId?: unknown; deploymentId?: unknown; hostId?: unknown; libraryId?: unknown }): LaunchPreview {
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if (input.hostId !== undefined || !config.komodo.address || listHosts().length > 0) return previewNativeCreation(input);
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if (input.blueprintId !== undefined && input.deploymentId !== undefined) throw new Error('Choose one starting point.');
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let recipe: LaunchRecipe;
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let recipe: LaunchRecipePlan;
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let blueprintName: string | null = null;
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if (input.blueprintId !== undefined) {
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if (typeof input.blueprintId !== 'string') throw new Error('Invalid blueprint.');
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@@ -190,10 +190,10 @@ export function previewCreation(input: { game?: unknown; mapSlug?: unknown; blue
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if (!source) throw new Error('This deployment has no recorded launch recipe.');
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blueprintName = source.blueprintName;
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// History describes the previous launch; only its map selection is reusable.
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recipe = captureRecipe(source.recipe.game, source.recipe.mapSlug);
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recipe = captureRecipePlan(source.recipe.game, source.recipe.mapSlug);
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} else {
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if ((input.game !== 't5' && input.game !== 't6') || typeof input.mapSlug !== 'string') throw new Error('Choose a supported game and map.');
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recipe = captureRecipe(input.game, input.mapSlug);
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recipe = captureRecipePlan(input.game, input.mapSlug);
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}
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const lobby = nextLobbyNumber(`${recipe.game}_zombie_${recipe.mapSlug}`);
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const name = lobby === null ? null : `${recipe.game}_zombie_${recipe.mapSlug}_${lobby}`;
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@@ -223,7 +223,7 @@ export function queueCreateServer(input: CreateServerInput, releasingServers: st
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return db().transaction((): CreateServerResult => {
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const preview = input.previewId ? db().prepare('SELECT * FROM server_launch_previews WHERE id = ?').get(input.previewId) as PreviewRow | undefined : undefined;
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if (input.previewId && !preview) return { ok: false, kind: 'bad-request', message: 'Launch preview expired or was not found. Review a fresh preview.' };
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const recipe: LaunchRecipe | undefined = preview ? JSON.parse(preview.recipe) : undefined;
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const recipe: LaunchRecipePlan | undefined = preview ? JSON.parse(preview.recipe) : undefined;
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if (recipe && (recipe.game !== (input.game ?? 't5') || recipe.mapSlug !== input.mapSlug || input.gameMode !== 'zombie')) {
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return { ok: false, kind: 'bad-request', message: 'The selection does not match the reviewed launch recipe.' };
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}
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@@ -239,7 +239,7 @@ export function queueCreateServer(input: CreateServerInput, releasingServers: st
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const prepared = prepareCreation(input, releasingServers);
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if (!prepared.ok) return prepared;
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// A preview records choices, not version pins. Promotions remain authoritative.
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const currentRecipe = captureRecipe(input.game ?? 't5', prepared.mapEntry.slug);
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const currentRecipe = captureRecipePlan(input.game ?? 't5', prepared.mapEntry.slug);
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const id = beginDeployment(prepared.name, 'create', input.createdBy);
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db().prepare('INSERT INTO server_launch_recipes (deployment_id, recipe, blueprint_name) VALUES (?, ?, ?)')
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.run(id, JSON.stringify(currentRecipe), preview?.blueprint_name ?? null);
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@@ -268,7 +268,7 @@ export function queueRebuildServer(name: string, triggeredBy = 'ui'): CreateServ
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if (!config.komodo.targetServer || (!config.rcon.password && !triggeredBy.startsWith('watchdog:'))) return { ok: false, kind: 'unconfigured', message: 'Configure the Komodo target host and RCON before rebuilding.' };
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if (!getServerKey(name)) return { ok: false, kind: 'bad-request', message: `Save a server key for ${name} in Keys before rebuilding.` };
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// Validate that the replacement setup can be composed before destruction.
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const recipe = captureRecipe(game, map.slug);
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const recipe = captureRecipePlan(game, map.slug);
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return db().transaction(() => {
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const id = beginDeployment(name, 'rebuild', triggeredBy);
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db().prepare("UPDATE server_deployments SET state = 'waiting' WHERE id = ?").run(id);
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@@ -304,7 +304,7 @@ export async function rebuildServer(id: string): Promise<void> {
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}
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// Recheck prerequisites while the original instance still exists.
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if (!getServerKey(job.server)) { finishDeployment(id, { ok: false, message: 'Saved server key was removed; rebuild did not begin.' }); return; }
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try { captureRecipe(gameOfServer(job.server), job.map_slug); }
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try { captureRecipePlan(gameOfServer(job.server), job.map_slug); }
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catch (err) { finishDeployment(id, { ok: false, message: (err as Error).message }); return; }
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db().prepare("UPDATE server_deployments SET state = 'running' WHERE id = ? AND state = 'waiting'").run(id);
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destroying.add(job.server);
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@@ -7,7 +7,7 @@ import { config, relDestForKind, serverDir } from '../config.js';
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import { nativeInstance, nativeRequest, type NativeInstance } from '../backends/native.js';
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import { getHost, getHostOperation, listHosts, queueHostOperation, releaseHostPorts, reserveHostPort } from '../hosts/index.js';
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import { newestReadyLibraryId, assertReadyLibrary } from '../game-files/index.js';
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import { blueprintRecipe, captureRecipe, recipeForDeployment, summarizeRecipe, type LaunchRecipe } from '../fleet/launch-recipes.js';
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import { blueprintRecipe, captureRecipe, captureRecipePlan, recipeForDeployment, summarizeRecipe, type LaunchRecipe, type LaunchRecipePlan } from '../fleet/launch-recipes.js';
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import { getServerKey, saveServerKey } from '../fleet/server-keys.js';
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import { activeBetaRemovalBlocker, getServer } from '../fleet/servers.js';
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import { nextLobbyNumber, type CreateServerInput, type CreateServerResult } from './instances.js';
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@@ -27,7 +27,7 @@ import { hostAgentUpdatesEnabled } from '../../hosts.js';
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import { cancelCreation, finishCreationCancellation } from './cancel-creation.js';
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export type NativeSelection = import('../../hosts.js').NativePlacement;
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type NativeRecipe = LaunchRecipe & { native?: NativeSelection };
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type NativeRecipe = LaunchRecipePlan & { native?: NativeSelection };
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interface Job { id: string; server: string; action: ProvisioningAction; state: string; submitted_at: string | null; stage: string;
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instance_id: string; generation: number; stage_operation_id: string | null; operation_id: string | null; files_json: string | null; applied_at: string | null }
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interface FilePlan { id: number; path: string; contentBase64: string | null; sha256: string | null; checkBefore: boolean; expectedBeforeSha: string | null }
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@@ -60,12 +60,12 @@ export function previewNativeCreation(input: Record<string, unknown>): LaunchPre
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if (typeof input.deploymentId === 'string') {
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const previous = recipeForDeployment(input.deploymentId);
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if (!previous) throw new Error('The recorded deployment is unavailable.');
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recipe = captureRecipe(previous.recipe.game, previous.recipe.mapSlug);
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recipe = captureRecipePlan(previous.recipe.game, previous.recipe.mapSlug);
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blueprintName = previous.blueprintName;
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} else if (typeof input.blueprintId === 'string') ({ recipe, blueprintName } = blueprintRecipe(input.blueprintId));
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else {
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if ((input.game !== 't5' && input.game !== 't6') || typeof input.mapSlug !== 'string') throw new Error('Choose a supported game and map.');
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recipe = captureRecipe(input.game, input.mapSlug);
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recipe = captureRecipePlan(input.game, input.mapSlug);
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}
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const selection = nativeSelection(input, recipe.game);
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recipe.native = selection; recipe.image = selection.image!;
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@@ -105,7 +105,7 @@ export function queueNativeCreation(input: CreateServerInput): CreateServerResul
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const game = input.game ?? 't5';
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if (input.gameMode !== 'zombie' || (saved && (saved.game !== game || saved.mapSlug !== input.mapSlug))) throw new Error('Selection changed. Review a fresh launch preview.');
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const selection = nativeSelection((saved?.native ?? input) as unknown as Record<string, unknown>, game);
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const recipe: NativeRecipe = { ...captureRecipe(game, input.mapSlug), native: selection, image: selection.image! };
|
||||
const recipe: NativeRecipe = { ...captureRecipePlan(game, input.mapSlug), native: selection, image: selection.image! };
|
||||
const lobby = nextLobbyNumber(`${game}_zombie_${input.mapSlug}`);
|
||||
if (lobby === null) throw new Error('All lobby IDs are reserved.');
|
||||
const name = `${game}_zombie_${input.mapSlug}_${lobby}`;
|
||||
@@ -157,7 +157,7 @@ export function queueNativeRebuild(name: string, triggeredBy: string): CreateSer
|
||||
if (blocker) throw new Error(blocker);
|
||||
if (!server?.map_slug || !getServerKey(name)) throw new Error('A saved map and server key are required before rebuilding.');
|
||||
assertReadyLibrary(instance.host_id, instance.library_id);
|
||||
const recipe: NativeRecipe = { ...captureRecipe(server.game as 't5' | 't6', server.map_slug), image: instance.image,
|
||||
const recipe: NativeRecipe = { ...captureRecipePlan(server.game as 't5' | 't6', server.map_slug), image: instance.image,
|
||||
native: { hostId: instance.host_id, libraryId: instance.library_id, image: instance.image, bindAddress: instance.bind_address } };
|
||||
return db().transaction(() => {
|
||||
const id = beginDeployment(name, 'rebuild', triggeredBy);
|
||||
@@ -478,7 +478,7 @@ async function processJob(job: Job, eligibility: (job: Job) => string | null) {
|
||||
deploymentStage(job.id, 'Preparing launch files for the host agent', { phase: 'prepare', recipeStatus: 'attempted',
|
||||
checkpoint: { key: 'startup-queue', label: 'Startup capacity available' } });
|
||||
const prior = recipeForDeployment(job.id)!.recipe as NativeRecipe;
|
||||
const recipe: NativeRecipe = { ...captureRecipe(prior.game, prior.mapSlug), native: prior.native, image: instance!.image };
|
||||
const recipe = { ...captureRecipe(prior.game, prior.mapSlug), native: prior.native, image: instance!.image };
|
||||
payload = createPayload(instance!, recipe);
|
||||
if (job.action === 'rebuild') payload.nextGeneration = instance!.generation + 1;
|
||||
db().prepare('UPDATE server_launch_recipes SET recipe=? WHERE deployment_id=?').run(JSON.stringify(recipe), job.id);
|
||||
|
||||
Reference in New Issue
Block a user