Save autoscaling policies without a preview step
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@@ -17,12 +17,12 @@ async function setup() {
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it.each(['off', 'create-destroy'])('saves a %s policy without preallocating keys for its maximum', async mode => {
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const { db, scaling } = await setup();
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const input = { ...settings, mode, maximum: 20 };
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const preview = scaling.previewScaling(input);
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expect(preview.blockers).toEqual([]);
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expect(preview.decision.action).toBe('wait');
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if (mode !== 'off') expect(preview.decision.reason).toContain('No Plutonium keys');
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const evaluation = scaling.evaluateScaling(input);
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expect(evaluation.blockers).toEqual([]);
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expect(evaluation.decision.action).toBe('wait');
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if (mode !== 'off') expect(evaluation.decision.reason).toContain('No Plutonium keys');
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const { POST } = await import('../../src/routes/api/autoscaling/+server.js');
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const response = await POST({ request: new Request('http://localhost/api/autoscaling', { method: 'POST', body: JSON.stringify({ action: 'save', settings: input, token: preview.token }) }) });
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const response = await POST({ request: new Request('http://localhost/api/autoscaling', { method: 'POST', body: JSON.stringify({ action: 'save', settings: input }) }) });
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expect(response.status).toBe(200);
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expect(db().prepare('SELECT COUNT(*) AS n FROM autoscaling_policies').get()).toEqual({ n: 1 });
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expect(await scaling.runAutoscaling()).toBe(false);
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@@ -32,36 +32,36 @@ it('uses any free key for the selected game independently of its label or map',
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const { scaling, saveServerKey } = await setup();
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saveServerKey('t5', 'other-game-key', 'Town Lobby 1');
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saveServerKey('t6', 'game-key', 'Farm Lobby 8');
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const preview = scaling.previewScaling(settings);
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expect(preview.snapshot.keyPool).toEqual({ total: 1, available: 1 });
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expect(preview.decision).toMatchObject({ action: 'create', server: 't6_zombie_town_1' });
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expect(scaling.saveScaling(settings, undefined, undefined, preview.token).maximum).toBe(2);
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const evaluation = scaling.evaluateScaling(settings);
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expect(evaluation.snapshot.keyPool).toEqual({ total: 1, available: 1 });
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expect(evaluation.decision).toMatchObject({ action: 'create', server: 't6_zombie_town_1' });
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expect(scaling.saveScaling(settings).maximum).toBe(2);
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});
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it('uses one shared pool for every map without requiring a key for each maximum', async () => {
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const { scaling, saveServerKey } = await setup();
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saveServerKey('t6', 'game-key');
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const input = { ...settings, mapSlug: '*', maximum: 20 };
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const preview = scaling.previewScaling(input);
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expect(preview.blockers).toEqual([]);
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expect(preview.snapshot.keyPool).toEqual({ total: 1, available: 1 });
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expect(scaling.saveScaling(input, undefined, undefined, preview.token).mapSlug).toBe('*');
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const evaluation = scaling.evaluateScaling(input);
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expect(evaluation.blockers).toEqual([]);
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expect(evaluation.snapshot.keyPool).toEqual({ total: 1, available: 1 });
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expect(scaling.saveScaling(input).mapSlug).toBe('*');
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});
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it('rechecks game pool deletion and reservations after preview', async () => {
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it('saves against the current key pool without an intermediate confirmation', async () => {
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const { db, scaling, saveServerKey, reserveServerKey } = await setup();
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const keyId = saveServerKey('t6', 'game-key');
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const preview = scaling.previewScaling(settings);
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db().prepare('DELETE FROM server_keys WHERE id=?').run(keyId);
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expect(() => scaling.saveScaling(settings, undefined, undefined, preview.token)).toThrow('preview changed');
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const saved = scaling.saveScaling(settings);
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expect(scaling.scalingReport().policies[0].decision.reason).toContain('No Plutonium keys');
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saveServerKey('t6', 'game-key');
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const available = scaling.previewScaling(settings);
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reserveServerKey('t6_zombie_farm_1', 't6');
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expect(() => scaling.saveScaling(settings, undefined, undefined, available.token)).toThrow('preview changed');
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const held = scaling.previewScaling(settings);
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expect(held.decision.reason).toContain('keys are in use');
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expect(held.snapshot.members).toEqual([]);
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expect(scaling.saveScaling(settings, undefined, undefined, held.token).maximum).toBe(2);
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expect(scaling.saveScaling({ ...settings, maximum: 3 }, saved.id, saved.revision).maximum).toBe(3);
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const view = scaling.scalingReport().policies[0];
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expect(view.decision.reason).toContain('keys are in use');
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expect(view.snapshot.members).toEqual([]);
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expect(await scaling.runAutoscaling()).toBe(false);
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expect(db().prepare('SELECT COUNT(*) AS n FROM server_creation_jobs').get()).toEqual({ n: 0 });
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});
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it('shares capacity between live map policies and admits the job holding the last key', async () => {
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@@ -70,7 +70,7 @@ it('shares capacity between live map policies and admits the job holding the las
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saveServerKey('t5', 'other-game-key');
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for (const mapSlug of ['town', 'farm']) {
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const input = { ...settings, mapSlug, mode: 'create-destroy' };
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scaling.saveScaling(input, undefined, undefined, scaling.previewScaling(input).token);
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scaling.saveScaling(input);
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}
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expect(await scaling.runAutoscaling()).toBe(true);
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const jobs = db().prepare('SELECT deployment_id,server FROM server_creation_jobs').all() as { deployment_id: string; server: string }[];
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@@ -91,7 +91,7 @@ it('reserves a lobby identity for an unsettled failed launch with a retained key
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saveServerKey('t6', 'held-key');
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reserveServerKey('t6_zombie_town_1', 't6');
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saveServerKey('t6', 'free-key');
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const preview = scaling.previewScaling(settings);
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expect(preview.snapshot.reservedNames).toEqual(['t6_zombie_town_1']);
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expect(preview.decision).toMatchObject({ action: 'create', server: 't6_zombie_town_2' });
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const evaluation = scaling.evaluateScaling(settings);
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expect(evaluation.snapshot.reservedNames).toEqual(['t6_zombie_town_1']);
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expect(evaluation.decision).toMatchObject({ action: 'create', server: 't6_zombie_town_2' });
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});
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