Add real time, match duration, and round context to chat
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@@ -39,6 +39,13 @@ lobby stays occupied. An empty report clears the match timer and begins the
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inactive period; a later join begins a new active period. These are observed
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times, not exact player connection timestamps.
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Server chat shows real time in your selected timezone, elapsed match time using
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the same observed start as Fleet, and the round last reported when each message
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was sent. Real time is approximate: the latest log write anchors the engine clock.
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Earlier clock segments, missing match starts, and unavailable or stale round
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reports show `—` instead of borrowing context from another match. Round history
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uses retained accepted telemetry (up to 200 requests per server or seven days).
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## Fleet overview
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Fleet searches server names, map names, and the full player roster. Filter occupied,
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