Add real time, match duration, and round context to chat

This commit is contained in:
2026-10-02 13:21:55 -04:00
parent 65d3a99846
commit d7b3e124e6
8 changed files with 505 additions and 26 deletions
+7
View File
@@ -39,6 +39,13 @@ lobby stays occupied. An empty report clears the match timer and begins the
inactive period; a later join begins a new active period. These are observed
times, not exact player connection timestamps.
Server chat shows real time in your selected timezone, elapsed match time using
the same observed start as Fleet, and the round last reported when each message
was sent. Real time is approximate: the latest log write anchors the engine clock.
Earlier clock segments, missing match starts, and unavailable or stale round
reports show `—` instead of borrowing context from another match. Round history
uses retained accepted telemetry (up to 200 requests per server or seven days).
## Fleet overview
Fleet searches server names, map names, and the full player roster. Filter occupied,