Verify prepared runtime IDs at launch (Refs #93)
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+20
-7
@@ -35,7 +35,7 @@ import urllib.parse
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import urllib.request
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import uuid
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VERSION = "1.8.6"
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VERSION = "1.8.7"
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LABEL = "io.electric-cherry"
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MAX_FILE = 32 * 1024 * 1024
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MANIFEST_MAX_ENTRIES = 10000
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@@ -1643,7 +1643,20 @@ class Agent:
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raise AgentError("Invalid runtime environment")
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# Runtime download is a separate preparation operation. A deployment
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# uses the already prepared image even during a registry outage.
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self.docker.call("image", "inspect", image)
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image_id = self.docker.call("image", "inspect", "--format", "{{.Id}}", image).strip()
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if not re.fullmatch(r"sha256:[a-f0-9]{64}", image_id):
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raise AgentError("Docker did not report a valid runtime image ID")
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try:
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raw = managed_read(self.root / "agent", "runtime-images.json")
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prepared = json.loads(raw) if raw is not None else {}
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except (OSError, ValueError):
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raise AgentError("Runtime preparation records are unavailable") from None
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if not isinstance(prepared, dict):
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raise AgentError("Runtime preparation records are invalid")
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# The controller also authorizes its configured default without a pull
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# record. Whenever preparation was recorded, enforce that exact image.
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if image in prepared and prepared[image] != image_id:
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raise AgentError("Prepared runtime image has changed. An admin must prepare it again before launching.")
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files = payload.get("files", [])
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if not isinstance(files, list) or len(files) > 10000:
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raise Rejected("Invalid initial file list")
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@@ -1656,7 +1669,7 @@ class Agent:
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total += len(self.decode_file(item))
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if total > 64 * 1024 * 1024:
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raise Rejected("Initial files exceed the 64 MiB operation limit")
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return game, library, image, port, bind, env
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return game, library, image, image_id, port, bind, env
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@staticmethod
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def plutonium_manifest(data):
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@@ -1890,7 +1903,7 @@ class Agent:
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raise AgentError("Instance already exists with a different specification")
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return existing
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self.operation_phase = "validating-create-spec"
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game, library, image, port, bind, env = self.validate_spec(payload)
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game, library, image, image_id, port, bind, env = self.validate_spec(payload)
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app = directory / "app"
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self.operation_phase = "preparing-create-directory"
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app.mkdir(parents=True, exist_ok=True)
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@@ -1905,15 +1918,15 @@ class Agent:
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atomic_bytes(env_path, "".join(f"{key}={value}\n" for key, value in env.items()).encode())
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name = self.container_name(instance_id, generation)
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spec_sha = digest(json.dumps(payload, sort_keys=True, separators=(",", ":")).encode())
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# Do not let Docker fetch a replacement if the prepared image disappears
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# between validation and container creation.
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# Use the validated immutable ID so retagging after validation cannot
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# substitute another image. A deleted image must not trigger a pull.
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args = ["container", "create", "--pull=never", "--name", name, "--restart", "unless-stopped", "--label", LABEL + ".managed=true", "--label", LABEL + ".instance=" + instance_id, "--label", LABEL + ".generation=" + str(generation), "--label", LABEL + ".operation=" + (self.executing_id or "direct"), "--label", LABEL + ".spec-sha256=" + spec_sha, "--mount", f"type=bind,src={app},dst=/home/plutainer/app", "--mount", f"type=bind,src={library / 'content'},dst=/home/plutainer/gamefiles,readonly", "--env-file", str(env_path)]
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if self.config.get("hostId"):
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args.extend(["--label", LABEL + ".host=" + identifier(self.config["hostId"])])
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bind_arg = "[" + bind + "]" if ":" in bind else bind
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for protocol in ("udp", "tcp"):
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args.extend(["--publish", f"{bind_arg}:{port}:{port}/{protocol}"])
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args.append(image)
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args.append(image_id)
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self.check_creation_cancellation()
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self.operation_phase = "creating-container"
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self.checkpoint({"phase": "creating", "generation": generation, "specSha256": spec_sha})
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