feat: add provisioning lifecycle actions
Rename Deployments to Provisioning with compatible redirects and APIs. Add durable Start, Restart, Stop, and Rebuild operations alongside Create and Destroy; rebuild wipes the instance and recreates it in the same slot and port. Add lifecycle, migration, recovery, and Komodo command tests. Type checks and production build pass; the full suite retains a telemetry assertion failure reproduced on the unchanged branch. Refs #39
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@@ -18,7 +18,7 @@
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async function review() {
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busy = true; error = ''; servers = null;
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try {
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const res = await fetch('/api/deployments/house-party');
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const res = await fetch('/api/provisioning/house-party');
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if (!res.ok) throw new Error('Could not load the fleet.');
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servers = (await res.json()).servers;
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} catch (err) { error = (err as Error).message; }
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@@ -29,7 +29,7 @@
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if (busy || !servers?.length) return;
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busy = true; error = '';
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try {
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const res = await fetch('/api/deployments/house-party', {
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const res = await fetch('/api/provisioning/house-party', {
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method: 'POST', headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ servers })
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});
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@@ -50,7 +50,7 @@
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<header><h2>Queue fleet removal</h2></header>
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<p>Queue destruction of every server, including servers being created. Each waits until a fresh player count confirms it is empty. Unreachable servers stay queued.</p>
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<p>Destruction removes containers, server files, and fleet registrations. Saved keys and blueprints are kept.</p>
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<p>In Active deployments, cancel individual waiting requests or all waiting removals. Once a server begins removal, that removal cannot be cancelled or undone.</p>
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<p>In Provisioning’s Active tab, cancel individual waiting requests or all waiting removals. Once a server begins removal, that removal cannot be cancelled or undone.</p>
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{#if error}<p class="error" role="alert">{error}</p>{/if}
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{#if servers}
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<strong>{servers.length ? `${servers.length} server${servers.length === 1 ? '' : 's'} to destroy` : 'The house is already empty.'}</strong>
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