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@@ -105,14 +105,13 @@ export function currentRound(
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(report.event !== 'round_change' && report.event !== 'heartbeat') ||
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!freshServer(server, now) ||
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!server.active_since ||
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!server.game_started_at ||
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server.game_ended_at ||
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(server.last_players ?? 0) === 0
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)
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return null;
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const received = Date.parse(report.receivedAt);
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return freshTelemetry(report, now, server.telemetry_after) &&
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received >= Date.parse(server.game_started_at) &&
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(!server.game_started_at || received >= Date.parse(server.game_started_at)) &&
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received >= Date.parse(server.active_since)
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? report.round
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: null;
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@@ -176,8 +176,8 @@ export function selectServerObservation<T extends ServerObservation>(
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})),
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active_since: players > 0 ? timing.activeSince : null,
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inactive_since: players === 0 ? timing.inactiveSince : null,
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game_started_at: players === 0 ? null : timing.gameStartedAt,
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game_ended_at: players === 0 ? null : timing.gameEndedAt
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game_started_at: timing.gameStartedAt,
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game_ended_at: timing.gameEndedAt
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};
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}
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// A current authenticated RCON reply can establish game liveness when
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@@ -20,15 +20,13 @@ export function successfulStatusFields(
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};
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}
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/** Occupancy timers and match clearing follow the same source as the UI. */
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/** Occupancy follows the UI's source; only gameplay evidence changes match timing. */
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export function activityFields(current: ServerRow, status: ServerObservation): Partial<ServerRow> {
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if (status.health !== 'online' || status.last_players === null) return {};
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return status.last_players > 0
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? { active_since: current.active_since ?? status.last_seen_at, inactive_since: null }
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: {
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active_since: null,
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inactive_since: current.inactive_since ?? status.last_seen_at,
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game_started_at: null,
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game_ended_at: null
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inactive_since: current.inactive_since ?? status.last_seen_at
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};
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}
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@@ -25,46 +25,55 @@ export function saveTelemetry(report: GameTelemetry): GameTelemetry {
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? JSON.parse(row.payload)
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: undefined;
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recordLeaderboardTelemetry(handle, report);
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// Record each occupancy transition at receipt, before a heartbeat can
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// replace game_start or an empty report between status polls.
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const after = latestGameSubmission(report.server);
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if (!after || Date.parse(report.receivedAt) > Date.parse(after)) {
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if (report.players.length > 0) {
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handle
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.prepare(
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'UPDATE servers SET active_since = COALESCE(active_since, ?), inactive_since = NULL WHERE name = ?'
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)
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.run(report.receivedAt, report.server);
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if (report.event === 'game_start') {
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handle
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.prepare(
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'UPDATE servers SET game_started_at = ?, game_ended_at = NULL WHERE name = ?'
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)
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.run(report.receivedAt, report.server);
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} else if (report.event === 'game_end') {
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handle
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.prepare('UPDATE servers SET game_ended_at = ? WHERE name = ?')
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.run(report.receivedAt, report.server);
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}
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} else {
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handle
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.prepare(
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`UPDATE servers SET active_since = NULL, inactive_since = COALESCE(inactive_since, ?),
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game_started_at = NULL, game_ended_at = NULL WHERE name = ?`
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)
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.run(report.receivedAt, report.server);
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}
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}
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const match = handle
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.prepare(
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'SELECT id, started_at, start_observed FROM leaderboard_matches WHERE server = ? ORDER BY id DESC LIMIT 1'
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)
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.get(report.server) as { id: number; started_at: string; start_observed: number };
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const sameMatch = previous?.timing?.matchId === match.id;
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const serverTiming = handle
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.prepare(
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`SELECT active_since AS activeSince, inactive_since AS inactiveSince,
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game_started_at AS gameStartedAt, game_ended_at AS gameEndedAt FROM servers WHERE name = ?`
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)
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.get(report.server) as ServerTiming;
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const match = handle
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.prepare('SELECT id FROM leaderboard_matches WHERE server = ? ORDER BY id DESC LIMIT 1')
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.get(report.server) as { id: number };
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const sameMatch = previous?.timing?.matchId === match.id;
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// Record each occupancy transition at receipt, before a heartbeat can
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// replace game_start or an empty report between status polls.
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const after = latestGameSubmission(report.server);
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if (!after || Date.parse(report.receivedAt) > Date.parse(after)) {
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const occupied = report.players.length > 0;
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serverTiming.activeSince = occupied
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? (serverTiming.activeSince ?? report.receivedAt)
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: null;
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serverTiming.inactiveSince = occupied
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? null
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: (serverTiming.inactiveSince ?? report.receivedAt);
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// Match boundaries follow history, independently of roster occupancy.
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// Recover starts discarded by older receivers only when a start was
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// actually observed; an inferred match has no known start time.
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const startedAt =
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report.event === 'game_start'
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? report.receivedAt
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: ((sameMatch ? serverTiming.gameStartedAt : null) ??
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(match.start_observed ? match.started_at : null));
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serverTiming.gameStartedAt =
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startedAt && (!after || Date.parse(startedAt) > Date.parse(after))
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? startedAt
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: null;
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serverTiming.gameEndedAt = report.event === 'game_end' ? report.receivedAt : null;
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handle
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.prepare(
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`UPDATE servers SET active_since = ?, inactive_since = ?,
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game_started_at = ?, game_ended_at = ? WHERE name = ?`
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)
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.run(
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serverTiming.activeSince,
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serverTiming.inactiveSince,
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serverTiming.gameStartedAt,
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serverTiming.gameEndedAt,
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report.server
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);
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}
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// A gap beyond the normal heartbeat window cannot establish continuity.
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const continuous =
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previous && Date.parse(report.receivedAt) - Date.parse(previous.receivedAt) <= 120_000;
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@@ -100,10 +100,10 @@
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: null
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);
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const currentRound = $derived(
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!gameEndedAt ? (round !== undefined ? round : reportedRound) : null
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players !== 0 && !gameEndedAt ? (round !== undefined ? round : reportedRound) : null
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);
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const gameElapsed = $derived(
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gameStartedAt && !gameEndedAt ? elapsedSince(gameStartedAt, $uiNow) : null
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players !== 0 && gameStartedAt && !gameEndedAt ? elapsedSince(gameStartedAt, $uiNow) : null
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);
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const emptyElapsed = $derived(elapsedSince(inactiveSince, $uiNow));
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// These lobbies have four slots when the live status omits the limit.
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