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@@ -190,6 +190,12 @@ an end closes the match. Receipt order determines the latest report. This small
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protocol does not attempt to identify delayed events from earlier games or
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provide exactly-once delivery across games.
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Match timing is independent of player count: an empty `game_start` still records
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the start, and empty rosters or RCON polls do not erase it. Fleet can display a
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fresh reported round even when the start was missed; match duration stays unknown
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in that case. When match history identifies a new match from subsequent gameplay,
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Fleet clears the previous match's timing rather than carrying it into the new one.
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Reports also feed the persistent [Leaderboard](leaderboard.md), independently
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of beta activity. That page documents cumulative stat accounting, round credit,
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and the limits of identifying matches from this protocol.
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