Link personal bests to their recorded matches
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@@ -91,8 +91,8 @@ export function recordLeaderboardTelemetry(handle: Database.Database, report: Ga
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last_seen_at = MAX(last_seen_at, excluded.last_seen_at)`);
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const savePlayer = handle.prepare(`INSERT INTO leaderboard_match_players
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(match_id, guid, highest_round, rounds_survived, kills, headshots, downs, revives, best_score,
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last_round, present, has_stats, completed, first_seen_at, last_seen_at)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, 1, ?, ?, ?, ?)
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last_round, present, has_stats, completed, first_seen_at, last_seen_at, first_observed_round, present_at_start)
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, 1, ?, ?, ?, ?, ?, ?)
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ON CONFLICT(match_id, guid) DO UPDATE SET
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highest_round = MAX(highest_round, excluded.highest_round),
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rounds_survived = rounds_survived + excluded.rounds_survived,
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@@ -113,7 +113,7 @@ export function recordLeaderboardTelemetry(handle: Database.Database, report: Ga
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const stats = 'kills' in player ? player : null;
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savePlayer.run(match.id, player.guid, round, survived,
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stats?.kills ?? 0, stats?.headshots ?? 0, stats?.downs ?? 0, stats?.revives ?? 0, stats?.score ?? 0,
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completedRounds, Number(!isStart), Number(report.event === 'game_end'), report.receivedAt, report.receivedAt);
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completedRounds, Number(!isStart), Number(report.event === 'game_end'), report.receivedAt, report.receivedAt, round, Number(isStart));
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}
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handle.prepare(`UPDATE leaderboard_matches SET highest_round = MAX(highest_round, ?),
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last_received_at = ?, last_event = ?, last_fingerprint = ?,
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