Clarify server actions and group maintenance failures

This commit is contained in:
2026-10-07 19:21:53 -04:00
parent bcecc42dd1
commit c39563daef
15 changed files with 559 additions and 111 deletions
+73 -22
View File
@@ -1,41 +1,79 @@
<script lang="ts">
import { untrack } from 'svelte';
import { goto } from '$app/navigation';
import { runtimeActions, actionLabels, runtimeDescriptions, type RuntimeAction } from '$lib/provisioning.js';
import { currentRound, freshServer, type FleetServer } from '$lib/fleet-overview.js';
import { actionLabels, runtimeDescriptions, type RuntimeAction } from '$lib/provisioning.js';
import { applicableRuntimeActions, lifecycleImpact } from '$ui/lifecycle-actions.js';
import { serverHealth } from '$ui/server-health.js';
import { serverTitle } from '$ui/server-labels.js';
import { serverTimeNow, syncServerTime, uiNow } from '$ui/stores/servers.js';
import Dialog from './primitives/Dialog.svelte';
import Button from './primitives/Button.svelte';
let { open = $bindable(false), initialServer = '', initialAction = 'start' }:
{ open?: boolean; initialServer?: string; initialAction?: RuntimeAction } = $props();
let servers = $state<{ name: string }[]>([]);
let server = $state('');
let action = $state<RuntimeAction | 'destroy'>('start');
let { open = $bindable(false), initialServer = '', initialAction = 'start', serverContext = null, players = null, round = null }:
{ open?: boolean; initialServer?: string; initialAction?: RuntimeAction; serverContext?: FleetServer | null; players?: number | null; round?: number | null } = $props();
let servers = $state<FleetServer[]>([]);
let server = $state(untrack(() => initialServer));
let action = $state<RuntimeAction | 'destroy'>(untrack(() => initialAction));
let busy = $state(false);
let loading = $state(false);
let error = $state('');
let confirmed = $state(false);
const selected = $derived(serverContext?.name === server ? serverContext : servers.find(item => item.name === server));
const available = $derived(selected ? applicableRuntimeActions(selected, $uiNow) : []);
const applicable = $derived(action === 'destroy' || available.includes(action));
const destructive = $derived(action === 'rebuild' || action === 'destroy');
const health = $derived(selected ? serverHealth(selected, $uiNow) : null);
const impactPlayers = $derived(initialServer ? players : selected && health?.state === 'online' && freshServer(selected, $uiNow) ? selected.last_players : null);
const impactRound = $derived(initialServer ? round : selected ? currentRound(selected, selected.telemetry, $uiNow) : null);
const title = $derived(initialServer ? `${actionLabels[action]} ${serverTitle(initialServer)}?` : 'Manage server');
const submitLabel = $derived(action === 'start' ? 'Start server' : action === 'destroy' ? 'Remove server when empty' : `${actionLabels[action]} when empty`);
$effect(() => {
if (open) { server = initialServer; action = initialAction; confirmed = false; error = ''; void load(); }
if (!open) return;
const fixedServer = initialServer;
const requestedAction = initialAction;
const controller = new AbortController();
// Live context and match reports update the copy and eligibility without
// reopening the dialog or clearing a deliberate confirmation.
untrack(() => {
server = fixedServer; action = requestedAction; confirmed = false; error = ''; servers = [];
loading = false;
if (!fixedServer || serverContext?.name !== fixedServer) void load(fixedServer, controller.signal);
});
return () => controller.abort();
});
async function load() {
async function load(fixedServer: string, signal: AbortSignal) {
loading = true;
try {
const response = await fetch('/api/servers');
const response = await fetch(fixedServer ? `/api/servers/${encodeURIComponent(fixedServer)}` : '/api/servers', { signal });
if (!response.ok) throw new Error('Could not load servers.');
servers = (await response.json()).servers;
} catch (err) { error = (err as Error).message; }
finally { loading = false; }
const body = await response.json();
if (signal.aborted) return;
servers = body.servers;
syncServerTime(body.serverNow);
} catch (err) { if (!signal.aborted) error = (err as Error).message; }
finally { if (!signal.aborted) loading = false; }
}
function chooseServer(event: Event & { currentTarget: EventTarget & HTMLSelectElement }) {
server = event.currentTarget.value;
confirmed = false; error = '';
const item = servers.find(item => item.name === server);
const actions = item ? applicableRuntimeActions(item, serverTimeNow()) : [];
action = actions[0] ?? 'destroy';
}
async function submit() {
if (busy || !server || (destructive && !confirmed)) return;
if (action !== 'destroy' && (!selected || !applicableRuntimeActions(selected, serverTimeNow()).includes(action))) {
error = 'The server status has changed. Close this dialog and choose an action from its current status.';
return;
}
busy = true; error = '';
try {
const response = action === 'destroy'
? await fetch(`/api/servers/${encodeURIComponent(server)}`, { method: 'DELETE' })
: await fetch('/api/provisioning', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ server, action }) });
const body = await response.json();
if (!response.ok) throw new Error(body.error ?? 'Could not queue this operation.');
if (!response.ok || !body.deploymentId) throw new Error(body.error ?? 'Could not queue this operation.');
await goto(`/provisioning/${encodeURIComponent(body.deploymentId)}`);
open = false;
} catch (err) { error = (err as Error).message; }
@@ -43,23 +81,34 @@
}
</script>
<Dialog bind:open title="Manage server" {busy}>
<Dialog bind:open {title} {busy}>
<div class="fields">
<label>Server <select bind:value={server} disabled={busy || loading} onchange={() => confirmed = false}>
{#if !initialServer}
<label>Server <select bind:value={server} disabled={busy || loading} onchange={chooseServer}>
<option value="">{loading ? 'Loading servers…' : 'Choose a server'}</option>
{#each servers as item}<option value={item.name}>{serverTitle(item.name)} · {item.name}</option>{/each}
{#each servers as item (item.name)}<option value={item.name}>{serverTitle(item.name)}</option>{/each}
</select></label>
<label>Action <select bind:value={action} disabled={busy} onchange={() => confirmed = false}>
{#each runtimeActions as value}<option value={value}>{actionLabels[value]}</option>{/each}
<option value="destroy">Destroy</option>
<label>Action <select bind:value={action} disabled={busy || !server || loading} onchange={() => { confirmed = false; error = ''; }}>
{#if !server}<option value="start">Choose a server first</option>{/if}
{#if server && !applicable}<option value={action} disabled>{actionLabels[action]} unavailable</option>{/if}
{#each available as value}<option value={value}>{actionLabels[value]}</option>{/each}
{#if server}<option value="destroy">Remove server</option>{/if}
</select></label>
<p>{action === 'destroy' ? 'Destroy the container and remove its writable server files and registration after the server is empty. Shared game libraries, provisioning history, and the key saved separately in Keys are retained.' : runtimeDescriptions[action]}</p>
{#if destructive}<label class="confirmation"><input type="checkbox" bind:checked={confirmed} disabled={busy} /> I understand that all files and data in this instance will be permanently deleted.</label>{/if}
{/if}
{#if loading}<p role="status">Checking the latest server status…</p>
{:else if server}
{#if applicable}
<p class="impact">{lifecycleImpact(action, impactPlayers, impactRound)}</p>
<p>{action === 'destroy' ? 'Remove the container, its writable server files, and registration after the server is empty. Shared game libraries, recorded history, and the key saved separately in Keys are retained.' : runtimeDescriptions[action]}</p>
{#if action !== 'start'}<p class="help">Follow progress or cancel the waiting request on the provisioning page.</p>{/if}
{:else}<p role="status">{actionLabels[action]} is unavailable. {health?.reason ?? 'The current server status could not be verified.'} Close this dialog and choose an action from its current status.</p>{/if}
{#if applicable && destructive}<label class="confirmation"><input type="checkbox" bind:checked={confirmed} disabled={busy} /> I understand that this instance’s writable files and data will be permanently deleted.</label>{/if}
{/if}
{#if error}<p class="ui-error" role="alert">{error}</p>{/if}
</div>
{#snippet actions()}
<Button disabled={busy} onclick={() => open = false}>Cancel</Button>
<Button variant={destructive ? 'danger' : 'primary'} disabled={busy || loading || !server || (destructive && !confirmed)} loading={busy} onclick={submit}>Queue {actionLabels[action].toLowerCase()}</Button>
<Button variant={destructive ? 'danger' : 'primary'} disabled={busy || loading || !server || !applicable || (destructive && !confirmed)} loading={busy} onclick={submit}>{submitLabel}</Button>
{/snippet}
</Dialog>
@@ -67,4 +116,6 @@
.fields { display: grid; gap: 16px; } label { display: grid; gap: 8px; }
select { padding: 10px; border: 1px solid var(--border-strong); border-radius: var(--radius-sm); background: var(--surface); color: var(--text-primary); }
p { margin: 0; line-height: 1.6; color: var(--text-secondary); } .confirmation { display: flex; align-items: flex-start; gap: 12px; line-height: 1.5; }
.impact { padding: var(--space-4); border-radius: var(--radius-md); background: var(--surface-raised); color: var(--text-primary); }
.help { font-size: var(--text-sm); }
</style>